Lion Rampant (game publisher)

Lion RampantLion Rampant Games
Jonathan Tweet and Mark Rein-Hagen founded the company, and Lisa Stevens joined as the editor. They published Ars Magica, a roleplaying game about wizards in the Middle Ages, plus support material for the game. In addition, they published Whimsy Cards, which introduced freeform dramatic elements to a roleplaying session. In 1990, Lion Rampant merged with White Wolf Publishing. * Index of Lion Rampant products at RPG.net.

Lisa Stevens

Stevens attended Saint Olaf College, where she met game designers Jonathan Tweet and Mark Rein-Hagen. Stevens received an MBA from the University of Washington. After graduating, she continued to hang out on campus running Dungeons & Dragons games. Stevens joined Tweet and Rein-Hagen in the game company Lion Rampant, which published Ars Magica in 1987. Lion Rampant was a volunteer organization, and Stevens's editorial experience was needed at the company. After Stevens pitched the idea to Rein-Hagen and Stewart Wieck, Lion Rampant merged with White Wolf in 1990.

John Nephew

Jonathan Tweet and Mark Rein Hagen founded Lion Rampant in 1987 while they were attending St. Olaf College, and Nephew was one of the Minnesota locals who joined the company later; Carleton College was the traditional rival of St. Olaf. Nephew joined the company in 1988, and variously acted as acquisitions director, editor, and briefly president during his tenure. Nephew left Lion Rampant in 1990 when the company moved to Georgia as he did not want to leave Minnesota.

Role-playing game

roleplaying gameRPGrole-playing games
A role-playing game (sometimes spelled roleplaying game; abbreviated RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

Over the Edge (game)

Over the EdgeAl AmarjaOver the Edge'' (game)
It was created by Jonathan Tweet with Robin Laws, and published by Atlas Games. Over The Edge departed from the model of predefined character attributes and skills, in favour of player-chosen traits; and was among the first to be based on the dice pool, where the number of dice rolled, rather than how they are interpreted, is determined by the characters' abilities. Both Over the Edge and Vampire: The Masquerade were based upon a project between Jonathan Tweet and Mark Rein·Hagen which followed their development of Ars Magica for Lion Rampant. They share the concept of a dice pool, which they presumably inherit from that initial design.

The Broken Covenant of Calebais

The Broken Covenant of Calebais is an adventure published by Lion Rampant in 1988 for the fantasy role-playing game Ars Magica. The Broken Covenant of Calebais was the first adventure published for Ars Magica, and was released as a 44-page softcover book designed by Jonathan Tweet and Mark Rein-Hagen. The adventure takes place fifty years after a group (a covenant) of wizards, along with their servants and guards, mysteriously sealed themselves off from the world with magical wards. Now a clue has found about how to penetrate the wards, and the players' characters have been chosen to investigate. In the July-August 1989 edition of Space Gamer (Vol.

Ghostbusters (role-playing game)

GhostbustersGhostbusters: A Frightfully Cheerful Roleplaying Game Ghostbusters RPG
As the first known "dice pool" system it had an influence on other role-playing games, too: after producing Ars Magica, Jonathan Tweet and Mark Rein-Hagen were inspired by Ghostbusters to each design their own game based on "dice pool" resolution mechanics. Tweet produced the cult hit Over the Edge, whilst Rein-Hagen came up with the immensely successful Vampire: The Masquerade, the system of which would go on to drive the World of Darkness roleplaying games as well as Exalted and many other White Wolf Publishing games. The original Ghostbusters: A Frightfully Cheerful Roleplaying Game boxed set (ISBN: 0-87431-043-1) was published in 1986.

List of low fantasy works

Ars Magica by Jonathan Tweet and Mark Rein-Hagen (1987-present). Shadowrun by FASA, Fantasy Productions, and Catalyst Game Labs (1989-present). Unknown Armies by John Scott Tynes and Greg Stolze (1998-present). d20 Modern by Wizards of the Coast (2002). Scion by Monte Cook (2007-present). Numenera by Monte Cook (2013). Megami Tensei by Atlus (1987-Present). Street Fighter by Capcom (1987-Present). Mother by Shigesato Itoi (1989-). Mortal Kombat by Midway Games (1992-2011) and NetherRealm Studios (2011-Present). The King of Fighters by SNK (1994-Present). Tekken by Bandai Namco Entertainment (formerly Namco) (1994-Present). Guilty Gear by Arc System Works (1998-Present).

List of role-playing game designers

List of designers of role-playing gamesgame designerrole playing game designer
Jonathan Tweet - Ars Magica, Over the Edge, Everway, 13th Age. John Scott Tynes - Delta Green, Puppetland. Monica Valentinelli. Michael J. Varhola - founder of Skirmisher Publishing LLC. Allen Varney. James Wallis - The Extraordinary Adventures of Baron Munchausen (1998). James M. Ward. Darren Watts. Frederick Weining. Margaret Weis - TSR's Dragonlance and MWP's Serenity. Jean Wells. David Wesely. John Wick - game designer of Legend of the Five Rings, 7th Sea, and Orkworld. Chris Wiese. Skip Williams. Walter Jon Williams - Privateers & Gentlemen and Hardwired for Cyberpunk. Lynn Willis - co-author of RuneQuest, Basic Role-Playing, Stormbringer, Call of Cthulhu and Ghostbusters.

Dice pool

poolsset of dice
Vampire and Over the Edge (1992) were written by Ars Magica designers Mark Rein-Hagen and Jonathan Tweet respectively, the pair having been impressed by the potential of the dice pool mechanic and each having decided to make their own game based on dice pools. The majority of White Wolf Publishing's subsequent games use variations on Vampire's Storyteller System, and so also make use of the dice pool mechanic. Exploding Dice as used in the Storyteller System or Diana: Warrior Princess involve counting each maximum result on a die as a success – and rolling it again to see what the extra die does. This can create some impressive outcomes where luck favours the character.

World of Darkness

Chronicles of DarknessclanClassic World of Darkness
These include: After White Wolf Publishing acquired the rights to Ars Magica, additions were made to that game's setting to bring it into the World of Darkness timeline. Atlas Games would later acquire Ars Magica and remove these alterations, and the connection between Ars Magica and the Classic World of Darkness is no longer considered canonical. Early advertisements for the Exalted game established it in a pre-historic age of the World of Darkness. Although many elements of Exalted correspond with the WoD, the two game lines were divorced after the classic WoD was brought to a conclusion.

Mage: The Ascension

MageVirtual Adeptsmages
Mage was the first World of Darkness game that Mark ReinHagen was not explicitly involved with, although it featured the Order of Hermes from his Ars Magica as just a single tradition among many. The basic premise of Mage: The Ascension is that everyone has the capacity, at some level, to shape reality. This capacity, personified as a mysterious alter ego called the Avatar, is dormant in most people, who are known as sleepers, whereas Magi (and/or their Avatars) are said to be Awakened. Because they're awakened, Magi can consciously effect changes to reality via willpower, beliefs, and specific magical techniques.

White Wolf Publishing

White WolfWhite Wolf, Inc.White Wolf Game Studio
For the Third Edition of Ars Magica, White Wolf connected that game's pseudohistorical setting to the future World of Darkness setting. This was a simple adjustment (since the core premise of both settings is 'Earth as we know it' + 'supernatural fiction is reality') and particularly suited to the 'Tremere connection' between a clan of vampires from the original Vampire and a House of magi in the Order of Hermes (the central organization of Ars Magica as well as one of the 'Traditions' in M:TA). The games of this series use White Wolf's newer Storytelling System.

Covenants (Ars Magica)

Covenants
Covenants is a 1990 fantasy role-playing game supplement published by Lion Rampant for Ars Magica. Covenants is a supplement of rules and guidelines for the creation of a covenant of wizards, and players are encouraged to create covenants for their characters, and it includes four sample convenants. Covenants was written by Mark Rein-Hagen, with a cover by Doug Shuler, and was published by Lion Rampant in 1990 as a 64-page book. Shannon Appelcline commented that "Ars Magica placed a heavy emphasis on the characters' home — the covenant — and even gave rules for mechanically defining it. This would later be developed into a full book, Covenants (1990).

Wizards of the Coast

Mirrorstone BooksWizard Of The CoastWizards
Wizards also expanded its role-playing game line by buying SLA Industries from Nightfall Games and Ars Magica from White Wolf, Inc. in 1994. In 1995, Wizards published another card game by Richard Garfield, The Great Dalmuti, which won the 1995 Best New Mind Game award from Mensa. In August 1995, Wizards released Everway and then four months later closed its roleplaying game product line. Peter Adkison explained that the company was doing a disservice to the games with lack of support and had lost money on all of Wizards' roleplaying game products. Also in 1995, Wizards' annual sales passed US $65 million.

Atlas Games

Atlas
. * Ars Magica (The 5th edition won the 2004 Origins Award for Best Role-Playing Game ). Beer Money. Cthulhu 500 (2004 Origins Award for Best Traditional Card Game ). Cults Across America. Dungeoneer. Feng Shui. Furry Pirates (Swashbuckling Adventure in the Furry Age of Piracy). Gloom (2005 Origins Award for Traditional Card Game of the Year ). Lunch Money (Tied for 1996 Origins Award for Best Card Game ). Lunch Money: Sticks and Stones. Northern Crown. On the Edge Collectible Card Game. Once Upon a Time. Once Upon a Time: Dark Tales. Over the Edge role-playing game. Pandemonium (Adventures in Tabloid World). Pieces of Eight (Winner of an Origins Vanguard Award ). Recess!. Spammers.

St. Olaf College

St. OlafSaint Olaf CollegeSt. Olaf Oles
Game designer Jonathan Tweet studied at the college, as did the first female major league baseball coach, Justine Siegal. Raffi Freedman-Gurspan graduated in 2009 with a Bachelor of Arts in political science and Norwegian. Ernest Lawrence, recipient of the 1939 Nobel Prize in Physics, studied for a year at St. Olaf. St. Olaf is mentioned in the works of Minnesota author F. Scott Fitzgerald, whose character Jay Gatsby of The Great Gatsby attended the college briefly and worked as a janitor. The college is also frequently mentioned in Garrison Keillor's radio program A Prairie Home Companion, which broadcast its show from St. Olaf on November 17, 2001, and November 19, 2011.

D20 System

d20featsd20 System Trademark License
The three primary designers behind the d20 System were Jonathan Tweet, Monte Cook, and Skip Williams; many others contributed, most notably Richard Baker and Wizards of the Coast then-president Peter Adkison. Many give Tweet the bulk of the credit for the basic resolution mechanic, citing similarities to the system behind his game Ars Magica. Tweet, however, stated "The other designers already had a core mechanic similar to the current one when I joined the design team".

Alarums and Excursions

Alarums & Excursions
Mark Rein·Hagen. John T. Sapienza, Jr. Edward E. Simbalist. Jonathan Tweet. Erick Wujcik. John Nephew. Spike Y Jones. Doc Cross. Scott Bennie. Ken Rolston. Nicole Lindroos. Terry K. Amthor. Wes Ives. "Best Amateur Adventure Gaming Magazine" in 1984. "Best Amateur Game Magazine" in 1999. "Best Amateur Game Periodical" in 2000 and 2001. Alarums and Excursions page. Lee Gold's index of APA-L's pre-A&E D&D-related content.

Mayfair Games

Mayfair
Mayfair Games was an American publisher of board, card, and roleplaying games that also licenses Euro-style board games to publish them in English. The company licensed worldwide English-language publishing rights to The Settlers of Catan series between 1996 and 2016.

Kickstarter

Kickstarter.comkick starterKickstarter campaign
Kickstarter is an American public-benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity and merchandising. The company's stated mission is to "help bring creative projects to life". As of May 2019, Kickstarter has received more than $4 billion in pledges from 16.3 million backers to fund 445,000 projects, such as films, music, stage shows, comics, journalism, video games, technology, publishing, and food-related projects.

Storytelling System

Storyteller SystemStorytellerStorytelling Adventure System
While on the road to Gen Con '90, Mark Rein-Hagen came upon the idea of a new game design that would become Vampire: The Masquerade. Tom Dowd, co-designer for Shadowrun, worked with Rein-Hagen to adapt the core mechanics from his previous game success to use d10 instead of d6 for calculating probability. Over the next few years, several games were published under this rule set. The World of Darkness games exclusively used this ruleset, as did Street Fighter: The Storytelling Game (1995), Trinity (1999), and Exalted (2001). The Storyteller System was discontinued in 2003 after completing the metaplot building up since Vampire: The Masquerade.

Origins Award

Origins AwardsOriginsH.G. Wells Award
Jonathan Tweet. Jim Ward. Margaret Weis. Jordan Weisman. Loren Wiseman. Erick Wujcik. Lou Zocchi. Ace of Aces. Acquire. Advanced Dungeons & Dragons. Amber Diceless Roleplaying. Axis & Allies. Battletech Mechs & Vehicles. Berg's Review of Games. Call of Cthulhu. Champions. Chivalry & Sorcery. Cosmic Encounter. The Courier. Diplomacy. Dragon Magazine. Dungeons & Dragons. Empire. Fire & Movement Magazine. GURPS. Illuminati play-by-mail game. Mage Knight. Magic: The Gathering. MechWarrior 2 & 3. Middle-Earth Play-By-Mail play-by-mail game. Mythos. Nuclear War. Paranoia. Risk. The Settlers of Catan. Squad Leader. Star Fleet Battles. Strategy & Tactics. Traveller. TwixT. Vampire: The Masquerade.

Chaosium

Chaosium Inc.Chaosium Press
Andre, Jonathan Tweet, and Lynn Willis, among others. Greg Stafford founded "The Chaosium" in 1975 to publish his board game White Bear and Red Moon. He derived the name partly from his home, which was near the Oakland Coliseum, combining "coliseum" with "chaos." In 1978 Chaosium published Steve Perrin's roleplaying game RuneQuest, set in Stafford's mythic fantasy setting Glorantha, following up with a second edition in 1980 and various supplements over the next six years. In 1980, the company officially incorporated as Chaosium Inc. That year, Stafford and Lynn Willis simplified the RuneQuest rules into the 16-page Basic Role-Playing (BRP).

Geoffrey C. Grabowski

Geoff Grabowski
Grabowski was also the founder of "Project Redcap" in 1994, an early directory of Ars Magica resources on the www. Grabowski subsequently contributed to the Fourth Edition of Ars Magica published by Atlas Games, and published two co-authored books for Jonathan Tweet's Everway RPG with Nicole Lindroos and Greg Stolze, the Realms of the Sun. His scenario included in One Shots, published by Atlas for the Unknown Armies RPG featured fictionalized versions of RPG designers Richard Dansky and Jenna K. Moran; he also contributed fiction to John Tynes' Delta Green anthology, Alien Intelligence, for Pagan Publishing.