The Saturn was also a victim of internal politics at Sega. While the Saturn sold comparably well in Japan, Sega's branches in North America and Europe refused to license localization of many popular Japanese titles, holding they were ill-suited to Western markets. First-party hits like Sakura Taisen never saw Western releases, while several third-party titles released on both PlayStation and Saturn in Japan, like Grandia and Castlevania: Symphony of the Night, were released in North America and Europe as PlayStation exclusives.
home consoleconsolehome video game consoles
Super NESSuper FamicomSNES
Nintendo however, scored an early public relations advantage by securing the first console conversion of Capcom's arcade classic Street Fighter II for SNES, which took more than a year to make the transition to the Genesis. Though the Genesis had a two-year lead to launch time, a much larger library of games, and a lower price point, it only represented an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain a definitive lead for several years. Donkey Kong Country is said to have helped establish the SNES's market prominence in the latter years of the 16-bit generation, and for a time, maintain against the PlayStation and Saturn.
Legitimate emulated titles started to appear on the Macintosh (1994) with Williams floppy disks, Sony PlayStation (1996) and Sega Saturn (1997), with CD-ROM compilations such as Williams Arcade's Greatest Hits and Arcade's Greatest Hits: The Atari Collection 1, and on the PlayStation 2 and GameCube with DVD-ROM titles such as Midway Arcade Treasures. Arcade games are currently being downloaded and emulated through the Nintendo Wii Virtual Console Service starting in 2009 with Gaplus, Mappy, Space Harrier, Star Force, The Tower of Druaga, Tecmo Bowl, Altered Beast and many more.
Fightingfighting gamesfighting video game
By the time the game was released for the Sega Saturn in Japan, the game and system were selling at almost a one-to-one ratio. The 1994 PlayStation launch title Battle Arena Toshinden is credited for taking the genre into "true 3-D" due to its introduction of the sidestep maneuver, which IGN described as "one little move" that "changed the fighter forever." The same year, SNK released The King of Fighters '94 in arcades, where players choose from teams of three characters to eliminate each other one by one. Eventually, Capcom released further updates to Street Fighter II, including Super Street Fighter II and Super Street Fighter II Turbo.
Fifth generation32-bit eraFifth generation era
Several popular 1st party titles allowed the Nintendo 64 to maintain strong sales in the United States, but it remained a distant second to the PlayStation. By the end of the 1995 Christmas shopping season, the fifth generation has come down to a struggle between the Sony PlayStation, Sega Saturn, 3DO Interactive Multiplayer, and the upcoming Nintendo 64.
Sega DreamcastDCDreamcast Microphone
The successor to the Genesis, the Sega Saturn, was released in Japan in 1994. The Saturn was a CD-ROM-based console that displayed both 2D and 3D computer graphics, but its complex dual-CPU architecture made it more difficult to program for than its chief competitor, the Sony PlayStation. Although the Saturn debuted before the PlayStation in both Japan and the United States, its surprise U.S. launch—which came four months earlier than originally scheduled —was marred by a lack of distribution, which remained a continuing problem for the system.
Biohazard 2Resident Evil: City of the Dead1998 sequel
Resident Evil 2 was developed by a group of about 45 people that later became part of Capcom Production Studio 4. Director Hideki Kamiya led the team, which was composed of newer Capcom employees and over half of the staff from the original Resident Evil. In the initial stages of development, producer Mikami often had creative disagreements with Kamiya, and tried to influence the team with his own direction. He eventually stepped back to an overseeing role as producer, and only demanded to be shown the current build once a month.
Sony CorporationSony ElectronicsSony Corp.
It later introduced the PlayStation Move, an accessory that allows players to control video games using motion gestures. Sony extended the brand to the portable games market in 2004 with the PlayStation Portable (PSP). The console has sold reasonably, but has taken a second place to a rival handheld, the Nintendo DS. Sony developed the Universal Media Disc (UMD) optical disc medium for use on the PlayStation Portable. Early on, the format was used for movies, but it has since lost major studio support. Sony released a disc-less version of its PlayStation Portable, the PSP Go, in 2009. The company went on to release its second portable video game system, PlayStation Vita, in 2011 and 2012.
Famicom TsūshinWeekly FamitsuFamitsu Weekly
Previous incarnations of this magazine included Sega Saturn Tsūshin which covered the Sega Saturn, with earlier issues covering earlier Sega platforms. Famitsū Sister (ファミ通Sister) covered bishōjo games. Satellaview Tsūshin covered the Satellaview. It was published monthly and ran for only 12 issues from May 1995 to May 1996. Its inaugural issue was the May 1995 issue of Gekkan Famicom Tsūshin. Virtual Boy Tsūshin covered the Virtual Boy. Only one issue was ever published in 1995. Famitsū PS (ファミ通PS) (previously PlayStation Tsūshin) began publication in May 1996, and reported on Sony platforms news.
Raccoon Cityvideo game series of the same nameBiohazard
Resident Evil made its debut on the PlayStation in 1996 and was later ported to the Sega Saturn. The first entry in the series was the first game to ever be dubbed a "survival horror", a term coined for the new genre it initiated, and its critical and commercial success led to the production of two sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Microsoft Windows.
ShoryukenHadoukenStreet Fighter'' series
In 1997, Capcom released the Street Fighter Collection for the PlayStation and Sega Saturn. This is a compilation that includes Super and Super Turbo as well as Street Fighter Alpha 2 Gold (Street Fighter Zero 2′ (Dash) in Japan), an updated version of Street Fighter Alpha 2. It was followed by Street Fighter Collection 2 (''Capcom Generation Vol. 5 in Japan), also released for the PlayStation and Saturn, which includes the original Street Fighter II, Champion Edition, and Hyper Fighting''. In 2000, Capcom released Super Street Fighter II X for Matching Service exclusively in Japan for the Dreamcast. This version of the game features an online two-player versus mode.
Vampire: The Night WarriorsDarkstalkersVampire'' (video game)
Capcom entrusted the PlayStation conversion of the game to Psygnosis due to Capcom's inexperience with the PlayStation hardware. The PlayStation version was initially planned for an April 1995 release but experienced a protracted development cycle, ultimately not being released until well after the sequel had arrived on the Sega Saturn. A cancelled Sega 32X version was planned at one point. Darkstalkers (Vampire) was originally released in the Japanese arcades on June 30, 1994. The game was ported to the PlayStation in 1996. This version features a new opening theme, "Trouble Man" by Eikichi Yazawa, which was used as the theme music for the American Darkstalkers animated series.
commercial failuredigiBlastcommercial failures
The Sega Saturn was the successor to the Genesis as a 32-bit fifth-generation console, released in Japan in November 1994 and in Western markets mid-1995. The console was designed as a competitor to Sony's PlayStation, released nearly at the same time. With the system selling well in Japan and Sega wanting to get a head start over the PlayStation in North America, the company decided to release the system in May instead of September 1995, which was the same time the PlayStation was going to be released in North America. This left little time to promote the product and limited quantities of the system available at retail.
Marvel vs. Capcom'' seriesMarvel vs CapcomMarvel vs. Capcom series
The game was later ported to the Sega Saturn in 1997 and PlayStation in 1998. It established the series' basic gameplay conventions by combining Street Fighter-style combat with tag team features. X-Men vs. Street Fighter also borrowed gameplay concepts from Capcom's previous Marvel-licensed fighting games, X-Men: Children of the Atom and Marvel Super Heroes. Marvel Super Heroes vs. Street Fighter was released in arcades in 1997. It was then ported to the Sega Saturn in 1998 and PlayStation in 1999. The game expanded the playable roster to the larger Marvel Universe, introducing characters such as Captain America, Hulk, and Spider-Man.
X-Men: Children of the AtomX-Men: Children of the Atom'' (video game)X-Men
Capcom's contract with Marvel stipulated that Capcom include a character from the Street Fighter franchise in the game, so the developers included Akuma as a secret character. The home version of the game was originally a Sega Saturn exclusive. The Saturn version premiered at Capcom's August 1995 Summer Festival; this was a 50% complete version with only Cyclops, Wolverine, Psylocke, and Iceman playable. According to Tatsuya Minami, Capcom's senior manager of the Product Planning and Design Section, the biggest difficulty with converting the game to the Saturn was the memory restrictions.
Mega DriveSega Mega DriveMega Drive/Genesis
Following the launch of the next-generation 32-bit Sony PlayStation and Sega Saturn, sales of 16-bit hardware and software continued to account for 64% of the video game market in 1995. Sega underestimated the continued popularity of the Genesis and did not have the inventory to meet demand for the product. Sega was able to capture 43% of the dollar share of the U.S. video game market and claimed to have sold more than two million Genesis units in 1995, while Genesis software such as Vectorman remained highly successful, but Kalinske estimated that "we could have sold another 300,000 Genesis systems in the November/December timeframe."
Nintendo of AmericaNintendo.comNintendo of Europe
With its market shares slipping to the Sega Saturn and partner-turned-rival Sony PlayStation, Nintendo revitalized its brand by launching a $185 million marketing campaign centered around the "Play it Loud" slogan. During the same year, Nintendo also released the Game Boy Pocket in Japan, a smaller version of the Game Boy that generated more sales for the platform. On 4 October 1997, famed Nintendo developer Gunpei Yokoi died in a car crash. In 1997, Nintendo released the SNS-101 (called Super Famicom Jr. in Japan), a smaller redesigned version of the Super Nintendo Entertainment System. In 1998, the successor to the Game Boy, the Game Boy Color, was released.
In a 1995 interview with Next Generation, then-CEO Sam Tramiel declared that the Jaguar was as powerful, if not more powerful, than the Sega Saturn, and slightly weaker than the PlayStation. Next Generation received a deluge of letters in response to Tramiel's comments, particularly his threat to bring Sony to court for price dumping if the PlayStation entered the U.S. market at a retail price below $300 and his remark that the small number of third party Jaguar games was good for Atari's profitability (which angered Jaguar owners who were already frustrated at how few games were coming out for the system).
Virtua Fighter'' seriesof the same nameVF
Its control scheme is intuitive, its pacing perfect, and its depth unmatched." in 2006, IGN ranked Virtua Fighter as the 25th greatest game series of all time, explaining that "no other 3D fighter has equaled VF in terms of difficulty and depth." * Virtua Fighter at MobyGames Virtua Fighter – Arcade (1993), Sega Saturn (1994), Sega 32X (1995). Virtua Fighter Remix – Saturn (1995), Arcade (1995), Windows (1996). Virtua Fighter 10th Anniversary – PlayStation 2 (2003). Virtua Fighter 2 – Arcade (1994), Saturn (1995), Sega Genesis (1996), Windows (1997). Virtua Fighter 2.1 – Arcade (1995), Saturn (1995), Windows (1997), PlayStation 2 (2004), Xbox 360 (2012), PlayStation 3 (2012).
16-bit16-bit eraFourth generation
By late 1995, Sega was supporting five different consoles and two add-ons, and Sega Enterprises chose to discontinue the Mega Drive in Japan to concentrate on the new Sega Saturn. While this made perfect sense for the Japanese market, it was disastrous in North America: the market for Genesis games was much larger than for the Saturn, but Sega was left without the inventory or software to meet demand. Nintendo executives were initially reluctant to design a new system, but as the market transitioned to the newer hardware, Nintendo saw the erosion of the commanding market share it had built up with the Nintendo Entertainment System.
Street Fighter Zero 3Street Fighter Alpha 3 MAXAlpha 3
The PlayStation Portable version, Street Fighter Alpha 3 MAX, also adds Ingrid from Capcom Fighting Evolution, to bring the total character count to 38 characters. On release, Famitsu magazine scored the Sega Saturn version of the game a 32 out of 40; they later scored it 30 out of 40. The PlayStation version also scored 32 out of 40 on release. The Dreamcast version scored slightly better, receiving a 33 out of 40. The Official UK PlayStation Magazine said that the game would outlast Tekken 3, and stated "the only thing to tarnish this is the graphics. So if you think gameplay is more important than texture-mapped polygons, consider the score to be a ten."
This ultimately led to Capcom recognizing the theme of insanity as the hallmark of the series and using it as a focus for future Marvel vs. Capcom installments. The Sega Saturn version of Marvel Super Heroes vs. Street Fighter received "favorable" reviews, while the PlayStation version received "average" reviews, according to the review aggregation website GameRankings. Jeff Gerstmann of GameSpot praised the Sega Saturn port for its gameplay, character roster, graphics, sprite animations, and additional RAM support, labeling it an "arcade-perfect conversion". However, Gerstmann faulted the game for being a "near-carbon copy" of X-Men vs. Street Fighter.
Resident EvilResident Evil: Director's CutResident Evil: Deadly Silence
Resident Evil was created by a team of staff members who would later become part of Capcom Production Studio 4. The project's development began in 1993, and the game took three years to develop. The roots of the project can be traced back to a horror game Koji Oda was working on for the Super NES before moving development to the PlayStation in 1994. The inspiration for Resident Evil was the earlier Capcom horror game Sweet Home (1989). Shinji Mikami was initially commissioned to make a game set in a haunted mansion like Sweet Home, which Resident Evil was originally intended to be a remake of.
Early examples of mass-market 3D graphics hardware can be found in arcade system boards such as the Sega Model 1, Namco System 22, and Sega Model 2, and the fifth-generation video game consoles such as the Saturn, PlayStation and Nintendo 64. Arcade systems such as the Sega Model 2 and Namco Magic Edge Hornet Simulator in 1993 were capable of hardware T&L (transform, clipping, and lighting) years before appearing in consumer graphics cards. Some systems used DSPs to accelerate transformations.
Street Fighter IIStreet Fighter 2Street Fighter
The original Street Fighter II was included along with Champion Edition and Hyper Fighting in the compilation Capcom Generation 5 for the PlayStation and Sega Saturn, which was released in North America and Europe as Street Fighter Collection 2. All three games were also included in Capcom Classics Collection Vol. 1 for the PlayStation 2 and Xbox, as well as Capcom Classics Collection Reloaded for the PlayStation Portable. Street Fighter II was followed by a series of updated versions, each refining the play mechanics, graphics, character roster, and other aspects of the game.