A report on Computer animationAnimation and Pixar

An example of computer animation which is produced from the "motion capture" technique
Nr. 10 in the reworked second series of Stampfer's stroboscopic discs published by Trentsensky & Vieweg in 1833.
3D game character animated using skeletal animation.
A projecting praxinoscope, from 1882, here shown superimposing an animated figure on a separately projected background scene
In this .gif of a 2D Flash animation, each 'stick' of the figure is keyframed over time to create motion.
Fantasmagorie (1908) by Émile Cohl
A Pixar computer at the Computer History Museum in Mountain View with the 1986–95 logo on it
A ray-traced 3-D model of a jack inside a cube, and the jack alone below.
Italian-Argentine cartoonist Quirino Cristiani showing the cut and articulated figure of his satirical character El Peludo (based on President Yrigoyen) patented in 1916 for the realization of his films, including the world's first animated feature film El Apóstol.
A Luxo Jr. figure display in Hong Kong
An example of traditional animation, a horse animated by rotoscoping from Eadweard Muybridge's 19th-century photos.
John Lasseter appears with characters from Up at the 2009 Venice Film Festival.
A clay animation scene from a Finnish television commercial
The Steve Jobs Building at the Pixar campus in Emeryville
A 2D animation of two circles joined by a chain
The atrium of the Pixar campus
World of Color hydrotechnics at Disney California Adventure creates the illusion of motion using 1,200 fountains with high-definition projections on mist screens.

Pixar Animation Studios, commonly known as just Pixar, is an American computer animation studio known for its critically and commercially successful computer animated feature films.

- Pixar

The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images.

- Computer animation

Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings.

- Animation

The first feature-length computer animated film is Toy Story (1995), which was made by Disney and Pixar: following an adventure centered around anthropomorphic toys and their owners, this groundbreaking film was also the first of many fully computer-animated movies.

- Computer animation

It was produced in a style that's very similar to traditional cel animation on the Computer Animation Production System (CAPS), developed by The Walt Disney Company in collaboration with Pixar in the late 1980s.

- Animation

They are divided into eight sections, each demonstrating a step in the filmmaking process: Modeling, Rigging, Surfaces, Sets & Cameras, Animation, Simulation, Lighting, and Rendering.

- Pixar
An example of computer animation which is produced from the "motion capture" technique

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Painting with acrylic paint on the reverse side of an already inked cel, here placed on the original animation drawing

Traditional animation

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Painting with acrylic paint on the reverse side of an already inked cel, here placed on the original animation drawing
Sketch of an animation peg bar, and measurements of three types, Acme being the most common.
A camera used for shooting traditional animation. See also Aerial image.
This image shows how two transparent cels, each with a different character drawn on them, and an opaque background are photographed together to form the composite image.
A horse animated by rotoscoping from Eadweard Muybridge's 19th-century photos. The animation consists of 8 drawings which are "looped", i.e. repeated over and over. This example is also "shot on twos", i.e. shown at 12 drawings per second.

Traditional animation (or classical animation, cel animation, hand-drawn animation, or 2D animation) is an animation technique in which each frame is drawn by hand.

The technique was the dominant form of animation in cinema until computer animation.

All subsequent Disney animated features were digitally inked-and-painted (starting with The Rescuers Down Under, which was also the first major feature film to entirely use digital ink and paint), using Disney's proprietary CAPS (Computer Animation Production System) technology, developed primarily by Pixar Animation Studios.