Animation is a method in which figures are manipulated to appear as moving images.
- AnimationThe moving images of a film are created by photographing actual scenes with a motion-picture camera, by photographing drawings or miniature models using traditional animation techniques, by means of CGI and computer animation, or by a combination of some or all of these techniques, and other visual effects.
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Computer animation
0 linksProcess used for digitally generating animated images.
Process used for digitally generating animated images.
The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images.
Sometimes, the target of the animation is the computer itself, but sometimes film as well.
Visual effects
0 linksProcess by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production.
Process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production.
Visual effects using computer-generated imagery (CGI) have more recently become accessible to the independent filmmaker with the introduction of affordable and relatively easy-to-use animation and compositing software.
It was not only the first use of trickery in cinema, it was also the first type of photographic trickery that was only possible in a motion picture, and referred to as the "stop trick".
Short film
0 linksA short film is any motion picture that is short enough in running time not to be considered a feature film.
Animated cartoons came principally as short subjects.
Stroboscopic effect
0 linksVisual phenomenon caused by aliasing that occurs when continuous rotational or other cyclic motion is represented by a series of short or instantaneous samples at a sampling rate close to the period of the motion.
Visual phenomenon caused by aliasing that occurs when continuous rotational or other cyclic motion is represented by a series of short or instantaneous samples at a sampling rate close to the period of the motion.
Stroboscopic principles, and their ability to create an illusion of motion, underlie the theory behind animation, film, and other moving pictures.
Film stock
0 linksFilm stock is an analog medium that is used for recording motion pictures or animation.
Clay animation
0 linksOne of many forms of stop-motion animation.
One of many forms of stop-motion animation.
Traditional animation, from cel animation to stop motion, is produced by recording each frame, or still picture, on film or digital media and then playing the recorded frames back in rapid succession before the viewer.
These and other moving images, from zoetrope to films and video games, create the illusion of motion by playing back at over ten to twelve frames per second.
Magic lantern
0 linksEarly type of image projector that used pictures—paintings, prints, or photographs—on transparent plates , one or more lenses, and a light source.
Early type of image projector that used pictures—paintings, prints, or photographs—on transparent plates , one or more lenses, and a light source.
The popularity of magic lanterns waned after the introduction of movies in the 1890s, but they remained a common medium until slide projectors became widespread during the 1950s.
Christiaan Huygens' 1659 sketches (see above) suggest he intended to animate the skeleton to have it take off its head and place it back on its neck.
Film genre
0 linksA film genre is a stylistic or thematic category for motion pictures based on similarities either in the narrative elements, aesthetic approach, or the emotional response to the film.
For example, according to Williams, a film like Blazing Saddles could be categorized as a Comedy (type) Western (super-genre) Musical (voice) while Anomalisa is a Drama (type) Slice of Life (super-genre) Animation (voice).
Phi phenomenon
0 linksUsed in a narrow sense for an apparent motion that is observed if two nearby optical stimuli are presented in alternation with a relatively high frequency.
Used in a narrow sense for an apparent motion that is observed if two nearby optical stimuli are presented in alternation with a relatively high frequency.
This includes especially beta movement, which has been regarded as the illusion of motion in cinema and animation, although it can be argued that beta movement indicates long-range apparent motion rather than the short-range apparent motion seen in film.