A report on Animation and Motion capture

Nr. 10 in the reworked second series of Stampfer's stroboscopic discs published by Trentsensky & Vieweg in 1833.
Two repetitions of a walking sequence recorded using a motion-capture system
A projecting praxinoscope, from 1882, here shown superimposing an animated figure on a separately projected background scene
Motion capture performers from Buckinghamshire New University
Fantasmagorie (1908) by Émile Cohl
Reflective markers attached to skin to identify body landmarks and the 3D motion of body segments
Italian-Argentine cartoonist Quirino Cristiani showing the cut and articulated figure of his satirical character El Peludo (based on President Yrigoyen) patented in 1916 for the realization of his films, including the world's first animated feature film El Apóstol.
Silhouette tracking
An example of traditional animation, a horse animated by rotoscoping from Eadweard Muybridge's 19th-century photos.
A dancer wearing a suit used in an optical motion capture system
A clay animation scene from a Finnish television commercial
Markers are placed at specific points on an actor's face during facial optical motion capture.
A 2D animation of two circles joined by a chain
body motion capture
World of Color hydrotechnics at Disney California Adventure creates the illusion of motion using 1,200 fountains with high-definition projections on mist screens.
A high-resolution uniquely identified active marker system with 3,600 × 3,600 resolution at 960 hertz providing real time submillimeter positions
IR sensors can compute their location when lit by mobile multi-LED emitters, e.g. in a moving car. With Id per marker, these sensor tags can be worn under clothing and tracked at 500 Hz in broad daylight.
Underwater motion capture camera
Motion tracking in swimming by using image processing

Low latency, close to real time, results can be obtained. In entertainment applications this can reduce the costs of keyframe-based animation. The Hand Over technique is an example of this.

- Motion capture

Motion capture is used when live-action actors wear special suits that allow computers to copy their movements into CG characters. Examples include Polar Express (2004, US), Beowulf (2007, US), A Christmas Carol (2009, US), The Adventures of Tintin (2011, US) kochadiiyan (2014, India)

- Animation
Nr. 10 in the reworked second series of Stampfer's stroboscopic discs published by Trentsensky & Vieweg in 1833.

2 related topics with Alpha

Overall

An example of computer animation which is produced from the "motion capture" technique

Computer animation

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Process used for digitally generating animated images.

Process used for digitally generating animated images.

An example of computer animation which is produced from the "motion capture" technique
3D game character animated using skeletal animation.
In this .gif of a 2D Flash animation, each 'stick' of the figure is keyframed over time to create motion.
A ray-traced 3-D model of a jack inside a cube, and the jack alone below.

The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images.

In contrast, a newer method called motion capture makes use of live action footage.

A character rig for skeletal animation

Character animation

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A character rig for skeletal animation

Character animation is a specialized area of the animation process, which involves bringing animated s to life.

Realistic character movements are often simulated using motion capture and soft-body dynamics simulations.