Digital puppetry

real-timedigital puppetdigital puppeteerdigital puppetslive animationlive-animationreal-time animation
Digital puppetry is the manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment that are rendered in real time by computers.wikipedia
80 Related Articles

Machinima

ILL Clanmachinima production software toolPaul Marino
Machinima is another form of digital puppetry, and Machinima performers are increasingly being identified as puppeteers.
Machinima can be filmed by relying on in-game artificial intelligence (AI) or by controlling characters and cameras through digital puppetry.

Motion capture

performance capturemotion-capturemotion tracking
Digital puppetry is closely associated with motion capture technologies and 3D animation, as well as skeletal animation.
Motion capture technology is frequently used in digital puppetry systems to drive computer generated characters in real-time.

Monsters, Inc. Laugh Floor

Disney Imagineering continued its use of digital puppetry with the Monsters Inc. Laugh Floor, a new attraction in Tomorrowland at Walt Disney World's Magic Kingdom, which opened in the spring of 2007.
The main theater is equipped with 400 seats and uses digital puppetry technology similar to Epcot's voice-directed Turtle Talk with Crush.

Turtle Talk with Crush

Turtle Talk
In 2004 they used digital puppetry techniques to create the Turtle Talk with Crush attractions at Epcot and Disney California Adventure Park.
Digital puppetry techniques allow the puppeteer's movements to control the body motions of the projected turtle image.

Stitch Encounter

Stitch Live!Stitch Live
Disney also uses digital puppetry techniques in Stitch Encounter, which opened in 2006 at the Hong Kong Disneyland park.
The attraction is a prime example of both real time animation and digital puppetry.

Roleplay simulation

medical role playrole play exerciserole play simulation
Since 2014, the United States Army's Program Executive Office for Simulation, Training, Research, and Instrumentation (PEO STRI), a division of US Army Simulation and Training Technology Center (STTC), has been experimenting with digital puppetry as a method of teaching advanced situational awareness for infantry squads.
As a result, virtual reality entertainments are augmented by role-players skilled in the use of digital puppetry who don motion capture suits and perform as interactive avatars within virtual environments.

Filmmaking

filmmakerfilm productionproduction
It is most commonly used in filmmaking and television production, but has also been used in interactive theme park attractions and live theatre.

Television show

television seriestelevision programseries
It is most commonly used in filmmaking and television production, but has also been used in interactive theme park attractions and live theatre.

Amusement park

theme parktheme parksamusement parks
It is most commonly used in filmmaking and television production, but has also been used in interactive theme park attractions and live theatre.

Theatre

theaterstagetheatrical
It is most commonly used in filmmaking and television production, but has also been used in interactive theme park attractions and live theatre.

Computer graphics

graphicsCGcomputer-generated
The exact definition of what is and is not digital puppetry is subject to debate among puppeteers and computer graphics designers, but it is generally agreed that digital puppetry differs from conventional computer animation in that it involves performing characters in real time, rather than animating them frame by frame.

Computer animation

computer-animatedcomputer animatedCGI
The exact definition of what is and is not digital puppetry is subject to debate among puppeteers and computer graphics designers, but it is generally agreed that digital puppetry differs from conventional computer animation in that it involves performing characters in real time, rather than animating them frame by frame.

Animation

animatedanimated film3D animation
Digital puppetry is closely associated with motion capture technologies and 3D animation, as well as skeletal animation.

Skeletal animation

riggingskeletalskeleton
Digital puppetry is closely associated with motion capture technologies and 3D animation, as well as skeletal animation.

Puppeteer

puppeteerspuppeteeringpuppet master
Machinima is another form of digital puppetry, and Machinima performers are increasingly being identified as puppeteers.

Lee Harrison III

Lee Harrison
One of the earliest pioneers of digital puppetry was Lee Harrison III.

List of Muppets

CliffordLink HogthrobRobin
Perhaps the first truly commercially successful example of a digitally animated figure being performed and rendered in real-time is Waldo C. Graphic, a character created in 1988 by Jim Henson and Pacific Data Images for the Muppet television series The Jim Henson Hour.

Jim Henson

HensonJimCheryl Henson
Perhaps the first truly commercially successful example of a digitally animated figure being performed and rendered in real-time is Waldo C. Graphic, a character created in 1988 by Jim Henson and Pacific Data Images for the Muppet television series The Jim Henson Hour.

The Jim Henson Hour

*Jacques RoachMuppeTelevision
Perhaps the first truly commercially successful example of a digitally animated figure being performed and rendered in real-time is Waldo C. Graphic, a character created in 1988 by Jim Henson and Pacific Data Images for the Muppet television series The Jim Henson Hour.

Scanimate

analog computer animation
Henson had used the Scanimate system to generate a digital version of his Nobody character in real-time for the television series Sesame Street as early as 1970 and Waldo grew out of experiments Henson conducted to create a computer generated version of his character Kermit the Frog.

Sesame Street

Sesame Sesame Street49
Henson had used the Scanimate system to generate a digital version of his Nobody character in real-time for the television series Sesame Street as early as 1970 and Waldo grew out of experiments Henson conducted to create a computer generated version of his character Kermit the Frog.

Kermit the Frog

KermitBaby Kermita certain Muppet character
Henson had used the Scanimate system to generate a digital version of his Nobody character in real-time for the television series Sesame Street as early as 1970 and Waldo grew out of experiments Henson conducted to create a computer generated version of his character Kermit the Frog.

Steve Whitmire

Steven Whitmire
Waldo's strength as a computer generated puppet was that he could be controlled by a single puppeteer (Steve Whitmire ) in real-time in concert with conventional puppets.

Muppet*Vision 3D

Muppet*Vision 3-DDot Vision*4DJim Henson's Muppet*Vision 3D
Graphic can be seen today in Jim Henson's Muppet*Vision 3D at Disney's Hollywood Studios in Lake Buena Vista, Florida.

Disney's Hollywood Studios

Disney-MGM StudiosDisney/MGM StudiosDisney Hollywood Studios
Graphic can be seen today in Jim Henson's Muppet*Vision 3D at Disney's Hollywood Studios in Lake Buena Vista, Florida.