Electronic game

electro-mechanicalelectronic gameselectro-mechanical gameelectronic gamingelectric vehiclegaminginteractive game
An electronic game is a game that employs electronics to create an interactive system with which a player can play.wikipedia
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Audio game

audio gamesaccessible to the blindTTS-enabling
Other common forms of electronic game include such products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games).
An audio game is an electronic game played on a device such as a personal computer.

Arcade game

Arcadearcadesarcade games
Other common forms of electronic game include such products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games).
In 1966 Sega introduced an electro-mechanical game called Periscope - an early submarine simulator and light gun shooter which used lights and plastic waves to simulate sinking ships from a submarine.

Slot machine

slot machinespachislotslots
Other common forms of electronic game include such products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games).
The popularity of this machine led to the increasing predominance of electronic games, and the side lever soon became vestigial.

Video game

video gamesgamevideogame
Video game is the most common form today, and for this reason the two terms are often mistakenly used synonymously.
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor.

Pinball

pinball machinepinball machinesflipper
Other common forms of electronic game include such products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games).
The introduction of microprocessors brought pinball into the realm of electronic gaming.

Simon (game)

SimonSimon gamesSimon'' (game)
Simon (1978)
Simon is an electronic game of memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, with software programming by Lenny Cope.

Lights Out (game)

Lights OutBlack Out!Lights Out'' (game)
Lights Out (1995)
Lights Out is an electronic game released by Tiger Electronics in 1995.

Dedicated console

dedicateddedicated video game consolededicated consoles
The earliest form of dedicated console, handheld electronic games are characterized by their size and portability.
Developing from earlier non-video electronic game cabinets such as pinball machines, arcade-style video games (whether coin-operated or individually owned) are usually dedicated to a single game or a small selection of built-in games and do not allow for external input in the form of ROM cartridges.

Vacuum fluorescent display

VFDvacuum fluorescentdisplay
The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and Vacuum fluorescent display screens with detailed images and in the case of VFD games, color.
This technology was also used from 1979 to the mid-1980s in portable electronic game units.

Handheld electronic game

handheld electronic gameselectronic gameshandheld game
Other common forms of electronic game include such products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games).
Handheld electronic game(s) are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games.

Adventure game

Adventuregraphic adventurepoint-and-click adventure game
Audio games feature the same variety of genres as video games, such as adventure games, racing games, etc.
The first interactive movie game was Nintendo's Wild Gunman, a 1974 electro-mechanical arcade game that used film reel projection to display live-action full-motion video (FMV) footage of Wild West gunslingers.

Joystick

control stickjoysticksarcade stick
The controller generally contains a number of buttons and directional controls (such as analog joysticks) each of which has been assigned a purpose for interacting with and controlling the images on the screen.
The earliest known electronic game joystick with a fire button was released by Sega as part of their 1969 arcade game Missile, a shooter simulation game that used it as part of an early dual-control scheme, where two directional buttons are used to move a motorized tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an explosion is animated on screen along with an explosion sound.

Game

multiplayergamesmulti-player
An electronic game is a game that employs electronics to create an interactive system with which a player can play.

Play (activity)

playplayingplayful
An electronic game is a game that employs electronics to create an interactive system with which a player can play.

Teleprinter

teletypeteletypewritertelex
The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game.

Platen

Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen.

Computer monitor

monitorcomputer displaymonitors
As computer screens became standard during the rise of the third generation computer, text-based command line-driven language parsing Teletype games transitioned into visual interactive fiction allowing for greater depth of gameplay and reduced paper requirements.

History of computing hardware

history of computerscomputer historyearly computers
As computer screens became standard during the rise of the third generation computer, text-based command line-driven language parsing Teletype games transitioned into visual interactive fiction allowing for greater depth of gameplay and reduced paper requirements.

Command-line interface

command linecommand-linecommand line interface
As computer screens became standard during the rise of the third generation computer, text-based command line-driven language parsing Teletype games transitioned into visual interactive fiction allowing for greater depth of gameplay and reduced paper requirements.

Interactive fiction

text adventuretext adventure gametext adventures
As computer screens became standard during the rise of the third generation computer, text-based command line-driven language parsing Teletype games transitioned into visual interactive fiction allowing for greater depth of gameplay and reduced paper requirements.

Mainframe computer

mainframemainframesmainframe computers
This transition was accompanied by a simultaneous shift from the mainframe environment to the personal computer.

Personal computer

PCPCspersonal computers
This transition was accompanied by a simultaneous shift from the mainframe environment to the personal computer.