Emergent gameplay

emergentprocedural narrativedid not expectexperiment with the game
Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics.wikipedia
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World of Warcraft

WoWTom ChiltonBattlegrounds
A comparable form of restricted gameplay has been implemented within World of Warcraft, known as "Iron Man" leveling. For example, this strategy is used in Blizzard Entertainment's World of Warcraft. In games with rough economies like World of Warcraft's Auction House system, some players make a living by buying items that are unusually low priced and reselling them at high prices, or by buying out all competition and creating a monopoly.

Minigame

minigamesmini-gamemini-games
A change in gameplay can be used to create a de facto minigame, such as the "Green Demon Challenge" in Super Mario 64, where the object is to avoid collecting a 1-up which chases the player, even passing through terrain, while the player attempts to collect all red coins on a level.

Super Mario 64

Mario 64スーパーマリオ64
A change in gameplay can be used to create a de facto minigame, such as the "Green Demon Challenge" in Super Mario 64, where the object is to avoid collecting a 1-up which chases the player, even passing through terrain, while the player attempts to collect all red coins on a level.

Life (gaming)

liveslifeextra life
A change in gameplay can be used to create a de facto minigame, such as the "Green Demon Challenge" in Super Mario 64, where the object is to avoid collecting a 1-up which chases the player, even passing through terrain, while the player attempts to collect all red coins on a level.

Tool-assisted speedrun

tool-assistance "time attackgameplaying tools
Other challenges have been built around reaching normally unreachable areas or items, sometimes using glitches or gameplaying tools, or by completing a level without using an important game control, such as the 'jump' button or joystick.

Joystick

control stickjoysticksarcade stick
Other challenges have been built around reaching normally unreachable areas or items, sometimes using glitches or gameplaying tools, or by completing a level without using an important game control, such as the 'jump' button or joystick.

Computer animation

computer-animatedcomputer animatedCGI
Machinima, the use of computer animation from video game engines to create films, began in 1996.

Deathmatch

team deathmatchfree for allfree-for-all
The practice of recording deathmatches in id Software's 1996 computer game Quake was extended by adding a narrative, thus changing the objective from winning to creating a film.

Lionhead Studios

LionheadIntrepid Computer Entertainment
Later, game developers provided increased support for creating machinima; for example, Lionhead Studios' 2005 game The Movies, is tailored for it.

The Movies

Movies, TheThe Movies (Premiere Edition)
Later, game developers provided increased support for creating machinima; for example, Lionhead Studios' 2005 game The Movies, is tailored for it.

Auction

auctioneerauction houseauctions
Traders in MMOs with economic systems play purely to acquire virtual game objects or avatars which they then sell for real-world money on auction websites or game currency exchange sites.

End-user license agreement

EULAend user license agreementsoftware license agreement
Many games prohibit currency trading in the EULA, but it is still a common practice.

Blizzard Entertainment

BlizzardFrank PearceSilicon & Synapse
For example, this strategy is used in Blizzard Entertainment's World of Warcraft.

Card game

card gamescardcards
The provision of gambling services in exchange for in-game currency can take the forms of a lottery, card games, event betting, or any number of other variations, most often at least loosely based on established real-world games.

Initial public offering

IPOwent publicpublic
Forms include banks or investment schemes launched with an IPO, typically based purely on trust.

Massively multiplayer online role-playing game

MMORPGMMORPGsmassively multiplayer online role-playing
The world's first MMORPG IPO was ISS Marginis by the Interstellar Starbase Syndicate (ISS) in Eve-Online, on 29 September 2005.

Bond (finance)

bondsbondbond issue
The ISS followed up with a series of IPOs, culminating in an IPO of the player guild itself promising a fixed return, like a bond.

Monopoly

monopoliesmonopolisticmonopolist
In games with rough economies like World of Warcraft's Auction House system, some players make a living by buying items that are unusually low priced and reselling them at high prices, or by buying out all competition and creating a monopoly.

The Legend of Zelda: Breath of the Wild

Breath of the WildKass' ThemeLegend of Zelda
The Legend of Zelda: Breath of the Wild