Fangame

fangamesfan gameunofficialfan-madecommunity-madefan madefan made gamesfan projectfan remadefan remake
Fangames are video games made by fans based on one or more established video games.wikipedia
146 Related Articles

Video game remake

remakeenhanced remakeremakes
Many fangames attempt to clone or remake the original game's design, gameplay and characters, but it is equally common for fans to develop a unique game using another only as a template.
If created by the community, video game remakes are sometimes also called fan game and can be seen as part of the retrogaming phenomenon.

Fan labor

fan-madecreated by fansfan made
Fangames are video games made by fans based on one or more established video games.
Fangames are video games made by fans based on one or more established video games; the vast majority of fangames that have been successfully completed and published are adventure games.

Retrogaming

retroretro gamingretro games
Fangames can be seen as User generated content, as part of the retrogaming phenomena and as expression of the remix culture.
When remakes are created by an individual or a group of enthusiasts without commercial motivation, such games sometimes are also called fangames.

Remix culture

remixingremixablefreely re-edited
Fangames can be seen as User generated content, as part of the retrogaming phenomena and as expression of the remix culture.
Fangames are video games made by fans based on one or more established video games, often acting as a sequel when no official sequel exists. Dōjin soft is the Japanese-specific variant, and homebrew typically for proprietary hardware consoles.

Clone (computing)

cloneclonesremake
Many fangames attempt to clone or remake the original game's design, gameplay and characters, but it is equally common for fans to develop a unique game using another only as a template.
A good share of software remakes are Fangames of computer games and Game engine recreation made by the fan community as part of retrogaming, to address e.g. compatibility issues or non-availability of the original, e.g. a shutdown server gets substituted with a Server emulator.

Chrono Resurrection

Conversely, fan protests for the shutting down of Chrono Resurrection (a remake demo of Chrono Trigger) in 2004 have yielded no result on Square Enix's action to block the project.
Chrono Resurrection, also known as Chrono Trigger: Resurrection, is an unreleased fangame developed by North American team Resurrection Games under Nathan Lazur's direction.

The Silver Lining (video game)

The Silver LiningKing's Quest IX: Every Cloak Has a Silver LiningThe Silver Lining'' (video game)
A notable case in late 2005 involved Vivendi Universal shutting down a King's Quest fan project, King's Quest IX: Every Cloak Has a Silver Lining.
The Silver Lining is a five-chapter episodic video fangame based on the King's Quest series, which was developed and released in free download format by Phoenix Online Studios for Microsoft Windows starting July 18, 2010.

No Mario's Sky

Nintendo is notorious for its strict protection of its intellectual property (IP) and has shut down many notable fangames, including a HD remake of Super Mario 64, AM2R, and No Mario's Sky.
No Mario's Sky is a fangame created by ASMB games.

Pokémon Uranium

Nintendo has also taken down various Pokémon fan games such as "Pokenet" and "Pokémon Uranium".
Pokémon Uranium is a fan-made game based on the Pokémon series.

Christian Whitehead

Christian "Taxman" Whitehead
In 2008, Christian Whitehead created his own game engine, known as the Retro Engine, for use in the Sonic the Hedgehog fangame Retro Sonic.
Since 2009, he became focused on game development, developing various fangames based on the Sonic the Hedgehog series.

Sonic Mania

Sonic Mania PlusSonic Mania Adventures
Whitehead later worked with fellow fan-programmer Simon Thomley to develop mobile remakes of Sonic the Hedgehog and Sonic the Hedgehog 2, and ultimately directed an all-new Sonic the Hedgehog title, Sonic Mania, with a development team made up of individuals noted for their work in the Sonic the Hedgehog fan community.
The development team was composed of members known for their work in the Sonic fangame and ROM hacking community.

Retro Engine

In 2008, Christian Whitehead created his own game engine, known as the Retro Engine, for use in the Sonic the Hedgehog fangame Retro Sonic.
Christian Whitehead first created the Retro Engine for use with a 2007 fangame entitled Retro Sonic, which is based upon the original Sonic games released for the Sega Genesis.

The Legend of Zelda: A Link to the Past

A Link to the PastZelda no Densetsu: Kamigami no TriforceZelda III
A notable recent example of such a fangame is The Legend of Zelda: Parallel Worlds which was hailed by reviewers as a remarkable unofficial sequel to A Link to the Past.
Apart from official sequels and re-releases made or licensed by Nintendo, A Link to the Past has proven to be very popular within the game-modding community, inspiring the development of numerous fangames, such as the unofficial 2007 sequel The Legend of Zelda: Parallel Worlds.

List of commercial video games with available source code

list of commercial video games with later released source code
Games such as Doom are old enough (end-of-life) that their source code has been released, allowing radical changes to take place; more examples in the List of commercial video games with available source code.

Dōjin soft

dōjindōjin gamedōjin games
Dōjin soft
Dōjin soft, also sometimes called dōjin games, with dōjin sometimes transliterated as doujin or doujinshi, are video games created by Japanese hobbyists or hobbyist groups (referred to as "circles"), more for fun than for profit; essentially, the Japanese equivalent of independent video games or fangames.

Street Fighter X Mega Man

More recently, Capcom took Seo Zong Hui's Street Fighter X Mega Man and funded it, promoting it from a simple fangame, to an officially licensed freeware Mega Man game.
The game began as the private development of Seow Zong Hui who presented an early build to Christian Svensson, Capcom's Senior VP of consumer software, at EVO 2012.

Homebrew (video games)

homebrewhomebrew gameshomebrew software
However, unlicensed fangames have occasionally made it onto consoles with a significant homebrew scene, such as the Atari 2600, the NES, SNES, the Game Boy line, Sony's PlayStation, PlayStation 2 and PlayStation Portable, and many others.
Fangame

Super Mario 64

Mario 64スーパーマリオ64
Nintendo is notorious for its strict protection of its intellectual property (IP) and has shut down many notable fangames, including a HD remake of Super Mario 64, AM2R, and No Mario's Sky.
In 2015, a fan remake of Super Mario 64 was created in Unity, called Super Mario 64 HD.

Video game

video gamesgamevideogame
Fangames are video games made by fans based on one or more established video games.

Open-source software

open sourceopen-sourceopen source software
Though the quality of fangames has always been variable, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier.

User-generated content

user-generateduser generated contentUGC
Fangames can be seen as User generated content, as part of the retrogaming phenomena and as expression of the remix culture.

Game engine

enginegraphics engine3D engine
In 2008, Christian Whitehead created his own game engine, known as the Retro Engine, for use in the Sonic the Hedgehog fangame Retro Sonic. Fangames are often developed using pre-existing tools and game engines.

Unity (game engine)

UnityUnity game engineUnity engine
The Unity engine and Adobe Flash allow fans to develop standalone games, as do other programs such as GameMaker, Construct (game engine), RPG Maker, or any of the Clickteam products (such as The Games Factory and Multimedia Fusion 2).

Adobe Flash

FlashMacromedia FlashFlash-based
The Unity engine and Adobe Flash allow fans to develop standalone games, as do other programs such as GameMaker, Construct (game engine), RPG Maker, or any of the Clickteam products (such as The Games Factory and Multimedia Fusion 2).

Construct (game engine)

ConstructConstruct 2Construct Classic
The Unity engine and Adobe Flash allow fans to develop standalone games, as do other programs such as GameMaker, Construct (game engine), RPG Maker, or any of the Clickteam products (such as The Games Factory and Multimedia Fusion 2).