Final Fantasy IV: The After Years

Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV. Originally released in Japan as a mobile game in 2008, an enhanced WiiWare port of the title was released in North America, Europe and Japan in 2009.wikipedia
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Final Fantasy IV

Final Fantasy IIFinal Fantasy IV AdvanceIV
Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV. It also retains a number of the graphical enhancements from the WonderSwan Color and Game Boy Advance versions of Final Fantasy IV, while further improving the quality of character sprites to a level comparable with those of Final Fantasy VI.
A sequel, Final Fantasy IV: The After Years, was released for Japanese mobile phones in 2008, and worldwide via the Wii Shop Channel on June 1, 2009.

Final Fantasy IV: The Complete Collection

In 2011, the game was bundled with Final Fantasy IV as the PlayStation Portable compilation Final Fantasy IV: The Complete Collection, which also included a new game; Final Fantasy IV: Interlude, which served as a bridge between the original game and The After Years.
Final Fantasy IV: The Complete Collection is a compilation consisting of enhanced ports of the role-playing video games Final Fantasy IV and Final Fantasy IV: The After Years, as well as a new scenario called Final Fantasy IV Interlude, which is set between the two games.

Matrix Software

Matrix
Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV.

Characters of the Final Fantasy IV series

Kain HighwindCecil HarveyGolbez
Following the events of the original Final Fantasy IV, the second moon leaves the Blue Planet's orbit, and a period of peace begins as Damcyan, Eblan, and the Village of Mist are rebuilt, while the Kingdom of Baron comes under the rule of Cecil and his wife, Rosa. The second episode begins with Rydia, Luca and Edge on board an airship in the subterranean world.
The game's 2008 sequel, Final Fantasy IV: The After Years is set seventeen years after Final Fantasy IV and includes most of the characters from the original game as well as introducing several new characters.

WiiWare

gamesNintendo WiiWareWii Ware
Originally released in Japan as a mobile game in 2008, an enhanced WiiWare port of the title was released in North America, Europe and Japan in 2009.
Additional downloadable content had been announced for several games, with My Life as a King seeing extra content priced between 100 and 800 Points, Final Fantasy IV: The After Years receiving content ranging from 300 to 800 Points, and Mega Man 9 and 10 seeing content priced between 100 and 500 Points.

Rydia

The second episode begins with Rydia, Luca and Edge on board an airship in the subterranean world.
Her design in Final Fantasy IV: The After Years was controversial, resulting in it being censored for an international release.

Takashi Tokita

First announced shortly before the release of the enhanced remake of Final Fantasy IV for the Nintendo DS, executive producer Takashi Tokita stated that while directing the remake, there was talk of creating an after story, as well as discussion about working on a new mobile title.
He was the lead developer on Final Fantasy IV: The After Years.

Recurring elements in the Final Fantasy series

Black MageCidGilgamesh
Meanwhile, Ceodore sets out with Biggs and Wedge, members of the Red Wings, as part of his initiation into the famous air force.
Akira Oguro created the character artwork for the mobile titles Final Fantasy IV: The After Years and Final Fantasy Dimensions.

Kazuko Shibuya

Although the look and feel of the game has remained largely unchanged from that of the original Final Fantasy IV, new gameplay elements were incorporated, and Kazuko Shibuya, 2D sprite artist for the first six Final Fantasy games, returned to create new, higher quality character graphics.

Junya Nakano

He was also selected to arrange half of Final Fantasy IVs Nintendo DS remake under the supervision of Uematsu, and composed the soundtrack to its 2008 sequel, Final Fantasy IV: The After Years.

Episodic video game

episodicepisodesepisodic games
Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV.

Role-playing video game

role-playingRPGrole-playing game
Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV.

Video game

video gamesgamegaming
Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV.

Square Enix

Square-EnixG-CraftSquare Enix Co., Ltd.
Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV.

PlayStation Portable

PSPSony PSPPSP Go
In 2011, the game was bundled with Final Fantasy IV as the PlayStation Portable compilation Final Fantasy IV: The Complete Collection, which also included a new game; Final Fantasy IV: Interlude, which served as a bridge between the original game and The After Years.

Android (operating system)

AndroidAndroid operating systemList of Android devices
Using the same style as the Nintendo DS version of Final Fantasy IV, this game was remade for the Android and iOS platforms and later released for Microsoft Windows.

IOS

Apple iOSiPhone OSiPhone
Using the same style as the Nintendo DS version of Final Fantasy IV, this game was remade for the Android and iOS platforms and later released for Microsoft Windows.

Microsoft Windows

WindowsPCMS Windows
Using the same style as the Nintendo DS version of Final Fantasy IV, this game was remade for the Android and iOS platforms and later released for Microsoft Windows.

Random encounter

encounters a wild Pokémonrandom battlesrandom battle
Final Fantasy IV: The After Years uses most of the gameplay features of Final Fantasy IV, including random encounters and the Active Time Battle (ATB) system, which originated with Final Fantasy IV.

Turns, rounds and time-keeping systems in games

turn-basedreal-timeActive Time Battle
Final Fantasy IV: The After Years uses most of the gameplay features of Final Fantasy IV, including random encounters and the Active Time Battle (ATB) system, which originated with Final Fantasy IV.

WonderSwan

WonderSwan ColorBandai WonderSwanSwanCrystal
It also retains a number of the graphical enhancements from the WonderSwan Color and Game Boy Advance versions of Final Fantasy IV, while further improving the quality of character sprites to a level comparable with those of Final Fantasy VI.

Game Boy Advance

GBAAdvanceNintendo Game Boy Advance
It also retains a number of the graphical enhancements from the WonderSwan Color and Game Boy Advance versions of Final Fantasy IV, while further improving the quality of character sprites to a level comparable with those of Final Fantasy VI.

Final Fantasy VI

Final Fantasy VI AdvanceFinal Fantasy IIIVI
It also retains a number of the graphical enhancements from the WonderSwan Color and Game Boy Advance versions of Final Fantasy IV, while further improving the quality of character sprites to a level comparable with those of Final Fantasy VI.

Lunar phase

lunar cyclephases of the mooncrescent moon
The battle system uses a new feature called the "Age of the Moon", reflecting the game's lunar phases changing with each rest at an inn, or over a set period of in-game time.

Chrono Trigger

AD 1999BS Chrono Trigger Jet Bike SpecialChrono Trigger DS
Similar to the Double and Triple Techs of Chrono Trigger, these allow two or more characters to coordinate separate commands into a single new attack at the cost of MP from all involved.