GameCube

GCNNintendo GameCubeGCGameCube controllermemory cardsNGCFlipperGameCube architectureGCN'''(Wii) ニンテンドーゲームキューブ
The GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002.wikipedia
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Sixth generation of video game consoles

sixth generationSixth generation erasixth
The sixth generation console is the successor to the Nintendo 64 and competed with Sony's PlayStation 2 and Microsoft's Xbox. Nintendo unveiled its software lineup for the sixth generation console at E3 2001, focusing on fifteen launch games, including Luigi's Mansion and Star Wars Rogue Squadron II: Rogue Leader. Partnering with Nintendo in 1998, ArtX began the complete design of the system logic and of the graphics processor (codenamed "Flipper") of Nintendo's sixth generation video game console, reportedly bearing the early internal code name of "N2000".
Platforms of the sixth generation include the Sega Dreamcast, Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox.

Nintendo 64

N64.mpk64-bit console
The sixth generation console is the successor to the Nintendo 64 and competed with Sony's PlayStation 2 and Microsoft's Xbox. In 1997, a graphics hardware design company called ArtX was launched, staffed by twenty engineers who had previously worked at SGI on the design of the Nintendo 64's graphics hardware.
The console was discontinued in mid-2002 following the launch of its successor, the GameCube, in 2001.

PlayStation 2

PS2Sony PlayStation 2PlayStation
The sixth generation console is the successor to the Nintendo 64 and competed with Sony's PlayStation 2 and Microsoft's Xbox.
It was released in 2000 and competed with Sega's Dreamcast, Nintendo's GameCube and Microsoft's Xbox in the sixth generation of video game consoles.

Xbox (console)

XboxMicrosoft Xboxoriginal Xbox
The sixth generation console is the successor to the Nintendo 64 and competed with Sony's PlayStation 2 and Microsoft's Xbox.
It is a sixth generation console, and competed with Sony's PlayStation 2 and Nintendo's GameCube.

Home video game console

home consolehome consoleshome
The GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002.
Nintendo's GameCube was released in Japan on September 15, 2001, in North America on November 18, 2001, in Europe on May 3, 2002 and in Australia on May 17, 2002.

Nintendo

Nintendo of AmericaNintendo Co., Ltd.NES
The GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002.
Nintendo saw an opportunity for the new studio to create games for the upcoming GameCube targeting an older demographic, in the same vein as Iguana Entertainment's successful Turok series for the Nintendo 64.

Luigi's Mansion

Luigi's Mansion (3DS)Luigi's Mansion 64
Nintendo unveiled its software lineup for the sixth generation console at E3 2001, focusing on fifteen launch games, including Luigi's Mansion and Star Wars Rogue Squadron II: Rogue Leader.
Luigi's Mansion is a 2001 action-adventure game developed and published by Nintendo for the GameCube.

Retro Studios

Action-Adventure
Subsequently, Nintendo began providing development kits to game developers such as Rare and Retro Studios.
Retro was founded on September 21, 1998 as an alliance between Nintendo and former Iguana Entertainment founder Jeff Spangenberg, hoping to create titles for the then-upcoming GameCube aiming at an older demographic.

Star Wars Rogue Squadron II: Rogue Leader

Rogue Squadron IIRogue Squadron II: Rogue Leader
Nintendo unveiled its software lineup for the sixth generation console at E3 2001, focusing on fifteen launch games, including Luigi's Mansion and Star Wars Rogue Squadron II: Rogue Leader.
Star Wars Rogue Squadron II: Rogue Leader (also known as Star Wars Rogue Leader: Rogue Squadron II) is an action game co-developed by Factor 5 and LucasArts and is the second of three games in the Rogue Squadron series, it was published by LucasArts and released as a launch title for the GameCube in North America on November 9, 2001 and Europe on May 3, 2002.

GameCube – Game Boy Advance link cable

link cableGame Boy Advance CableGame Boy Advance connectivity
The console supports online gaming for a small number of games via the broadband or modem adapter and connects to the Game Boy Advance via the link cable, allowing players to access exclusive in-game features using the handheld as a second screen and controller. Certain games, such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles, can use the handheld as a secondary screen and controller when connected to the console via a link cable.
The GameCube – Game Boy Advance link cable (DOL-011) is a cable used to connect the Game Boy Advance (GBA) to the GameCube (GCN).

Wii Remote

NunchukWii WheelClassic Controller
These motion control concepts would not be deployed to consumers for several years, until the Wii Remote.
Sources also indicate that the Wii Remote was originally in development as a controller for the Nintendo GameCube, rather than the Wii.

Final Fantasy Crystal Chronicles

Crystal ChroniclesCrystal Chronicles'' seriesFinal Fantasy Crystal Chronicles: Hatenaki Sora no Mukou ni
Certain games, such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles, can use the handheld as a secondary screen and controller when connected to the console via a link cable.
Final Fantasy Crystal Chronicles is an action role-playing game developed by The Game Designers Studio and published for the GameCube by Nintendo in 2003 in Japan; and 2004 in North America, Europe and Australia.

The Legend of Zelda: Four Swords Adventures

Four Swords AdventuresLegend of Zelda: Four Swords Adventures, The
Certain games, such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles, can use the handheld as a secondary screen and controller when connected to the console via a link cable.
It was released for the Nintendo GameCube home video game console in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005.

Game Boy Advance

GBAAdvanceNintendo Game Boy Advance
The console supports online gaming for a small number of games via the broadband or modem adapter and connects to the Game Boy Advance via the link cable, allowing players to access exclusive in-game features using the handheld as a second screen and controller. The GameCube is unable to play games from other Nintendo home consoles, but with the Game Boy Player attachment, it is able to play Game Boy, Game Boy Color, and Game Boy Advance games. Prior to the Nintendo GameCube's release, Nintendo focused resources on the launch of the Game Boy Advance, a handheld game console and successor to the original Game Boy and Game Boy Color.
An accessory for the GameCube, known as the Game Boy Player, was released in 2003 as the successor to the Super Game Boy peripheral for the Super Nintendo Entertainment System.

ATI Technologies

ATIACTI TechATI Mach64
ArtX was acquired by ATI in April 2000, whereupon the Flipper graphics processor design had already been mostly completed by ArtX and was not overtly influenced by ATI.
In 2000, ATI acquired ArtX, which engineered the Flipper graphics chip used in the Nintendo GameCube game console.

Super Mario

MarioMushroomSuper Mario Bros.
It is also the first console in the company's history not to accompany a Super Mario platform game at launch.
A later Super Mario All-Stars Wii port, titled Super Mario All-Stars 25th Anniversary Edition, features the SNES gameplay and adds Wii Remote, Classic Controller, and GameCube controller compatibility.

64DD

Randnetdisk drive add-onNintendo 64 Disk Drive
The Famicom Data Recorder, Famicom Disk System, SNES-CD, and 64DD had explored various complementary storage technologies, but the GameCube was Nintendo's first console to move away from cartridge-based media altogether.
Upon the decline of the 64DD's commercial viability, most such software titles were either ultimately delivered on Nintendo 64 cartridges alone, ported to other consoles like the GameCube, or canceled altogether.

Gekko (microprocessor)

Gekko
IBM designed a PowerPC-based processor with custom architectural extensions for the next-generation console, known as Gekko, which runs at 485 MHz and features a floating point unit (FPU) capable of 1.9 GFLOPS.
Gekko is a superscalar out-of-order 32-bit PowerPC microprocessor custom-made by IBM in 2000 for Nintendo to use as the CPU in their sixth generation game console, the Nintendo GameCube, and later the Triforce Arcade Board.

Video game console

consolegame consoleconsoles
Partnering with Nintendo in 1998, ArtX began the complete design of the system logic and of the graphics processor (codenamed "Flipper") of Nintendo's sixth generation video game console, reportedly bearing the early internal code name of "N2000".
Nintendo's GameCube was released in Japan on September 15, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It was Nintendo's fourth home video game console and the first console by the company to use optical media instead of cartridges. The GameCube did not play standard 12 cm DVDs, instead it employed smaller 8 cm optical discs. With the release of the GameCube Game Boy Player, all Game Boy, Game Boy Color, and Game Boy Advance cartridges could be played on the platform. The GameCube was discontinued in 2007 with the release of Wii.

Wei Yen

Dr. Wei Yen
The team was led by Dr. Wei Yen, who had been SGI's head of Nintendo Operations, the department responsible for the Nintendo 64's fundamental architectural design.
ArtX received the contract to deliver the Nintendo Gamecube's Flipper graphics chip.

PowerPC

PPCbelowIBM PowerPC
IBM designed a PowerPC-based processor with custom architectural extensions for the next-generation console, known as Gekko, which runs at 485 MHz and features a floating point unit (FPU) capable of 1.9 GFLOPS.
Around the same time, IBM exited the 32-bit embedded processor market by selling its line of PowerPC products to Applied Micro Circuits Corporation (AMCC) and focusing on 64-bit chip designs, while maintaining its commitment of PowerPC CPUs toward game console makers such as Nintendo's GameCube and Wii, Sony's PlayStation 3 and Microsoft's Xbox 360, of which the latter two both use 64-bit processors.

ArtX

In 1997, a graphics hardware design company called ArtX was launched, staffed by twenty engineers who had previously worked at SGI on the design of the Nintendo 64's graphics hardware.
ArtX was contracted in May 1998 to create the system logic and the graphics processor (code named Flipper) for Nintendo's fourth game console (code named "Dolphin"), which would eventually be launched as the GameCube.

MiniDVD

8 cm80 mm discs8cm DVD
The discs are in the miniDVD format and the system was not designed to play full sized DVDs or audio CDs.
Nintendo used a disc-based format for their GameCube system, which is a variant of an 8 cm DVD.

Game Boy Player

The GameCube is unable to play games from other Nintendo home consoles, but with the Game Boy Player attachment, it is able to play Game Boy, Game Boy Color, and Game Boy Advance games.
The Game Boy Player (DOL-017) is a device made by Nintendo for the Nintendo GameCube which enables Game Boy, Game Boy Color, or Game Boy Advance cartridges to be played on a television.

Handheld game console

handheldhandheld video game consolehandheld console
Prior to the Nintendo GameCube's release, Nintendo focused resources on the launch of the Game Boy Advance, a handheld game console and successor to the original Game Boy and Game Boy Color.
Along with the Nintendo GameCube, the GBA also introduced the concept of "connectivity": using a handheld system as a console controller.