A report on Graphic violence

MPA R rating.
Parental Guidelines TV-MA rating.
ESRB Mature 17+ rating.
Example of a drawing depicting graphic violence.
ESRB Mature 17+ rating.

Graphic violence refers to the depiction of especially vivid, brutal and realistic acts of violence in visual media such as film, television, and video games.

- Graphic violence
MPA R rating.

4 related topics with Alpha

Overall

An Illustration of Poe's "The Raven" by Gustave Doré

Horror fiction

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Genre of speculative fiction which is intended to frighten, scare, or disgust.

Genre of speculative fiction which is intended to frighten, scare, or disgust.

An Illustration of Poe's "The Raven" by Gustave Doré
Athenodorus
Vlad III
Horace Walpole wrote the first Gothic novel, The Castle of Otranto (1764), initiating a new literary genre.
Mary Shelley by Richard Rothwell (1840–41)
Stephen King
Illustration from an 1882 issue of Punch: An English editorial cartoonist conceives the Irish Fenian movement as akin to Frankenstein's monster, in the wake of the Phoenix Park killings. Menacing villains and monsters in horror literature can often be seen as metaphors for the fears incarnate of a society.

Prevalent elements include ghosts, demons, vampires, werewolves, ghouls, the Devil, witches, monsters, extraterrestrials, dystopian and post-apocalyptic worlds, serial killers, cannibalism, psychopaths, cults, dark magic, satanism, the macabre, gore and torture.

First generation Pong console at the Computerspielemuseum Berlin

Video game

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Electronic game that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback.

Electronic game that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback.

First generation Pong console at the Computerspielemuseum Berlin
Tennis for Two (1958), an early analog computer game that used an oscilloscope for a display.
Freedoom, a clone of the first-person shooter Doom. Common elements include a heads-up display along the bottom that includes the player's remaining health and ammunition.
Arcade video game machines at the Sugoi arcade game hall in Malmi, Helsinki, Finland
Various gaming consoles at the Computer Games Museum in Berlin
An unlabeled game cartridge for the Nintendo Entertainment System
A North American Super NES game controller from the early 1990s
Handheld units, like the Game Boy, include built-in output screens and sound speakers.
A LAN party at the 2004 DreamHack with hundreds of players
A typical ESRB rating label, listing the rating and specific content descriptors for Rabbids Go Home
Developers use various tools to create video games. Here an editor is fine-tuning the virtual camera system.
E3 2012 in Los Angeles is one of the typical trade show events of the video game industry.
A retail display with a large selection of games for platforms popular in the early 2000s
The Art of Video Games exhibit at the Smithsonian American Art Museum in 2012
The compulsion loop for video games is believed to trigger dopamine release that can encourage addictive behavior.

Most content review is based on the level of violence, both in the type of violence and how graphic it may be represented, and sexual content, but other themes such as drug and alcohol use and gambling that can influence children may also be identified.

A screenshot of Half-Life, widely considered to be one of the most influential games in the genre.

First-person shooter

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Sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space.

Sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space.

A screenshot of Half-Life, widely considered to be one of the most influential games in the genre.
More 21st century first-person shooters utilize the Internet for multiplayer features, but local area networks were commonly used in early games.
Before the popularity of first-person shooters, the first-person viewpoint was used in vehicle simulation games such as Battlezone.
Although it was not the earliest shooter game with a first-person perspective, Wolfenstein 3D is often credited with establishing the first-person shooter genre and many of its staples.

While its combination of gory violence, dark humor and hellish imagery garnered acclaim from critics, these attributes also generated criticism from religious groups and censorship committees, with many commentators labelling the game a "murder simulator".

Not safe for work

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Internet slang or shorthand used to mark links to content, videos or website pages the viewer may not wish to be seen looking at in a public, formal or controlled environment.

Internet slang or shorthand used to mark links to content, videos or website pages the viewer may not wish to be seen looking at in a public, formal or controlled environment.

The marked content may contain nudity, pornography, political incorrectness, profanity, slurs, graphic violence or other potentially disturbing subject matter.