Half-Life (video game)

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Half-Life (stylized as HλLF-LIFE) is a first-person shooter video game developed by Valve and published by Sierra Studios for Microsoft Windows in 1998.wikipedia
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First-person shooter

first person shooterFPSfirst-person
Half-Life (stylized as HλLF-LIFE) is a first-person shooter video game developed by Valve and published by Sierra Studios for Microsoft Windows in 1998.
1998's Half-Life—along with its 2004 sequel Half-Life 2—enhanced the narrative and puzzle elements.

GoldSrc

GoldSource engineGoldSrc engine
The game's engine, GoldSrc, is a heavily modified version of the Quake engine licensed from id Software.
GoldSrc ("gold source") is a game engine developed by Valve Corporation, first showcased in the 1998 first-person shooter game Half-Life.

Valve Corporation

ValveValve SoftwareValve’s
Half-Life (stylized as HλLF-LIFE) is a first-person shooter video game developed by Valve and published by Sierra Studios for Microsoft Windows in 1998.
Half-Life was released in November 1998.

Half-Life 2

Half Life 2Half-Life 2: Updatesecond
It was followed in 2004 by Half-Life 2.
It is the sequel to 1998's Half-Life and was released in November 2004 following a five-year $40 million development.

Gordon Freeman

Dr. Gordon Freeman
Players assume the role of Dr. Gordon Freeman, who must fight his way out of the Black Mesa research facility after an experiment goes wrong, fighting enemies and solving puzzles.
His first appearance is in Half-Life.

Scripted sequence

scriptedpre-scripted eventsscripted behavior
Unlike many other games at the time, the player has almost complete uninterrupted control of Freeman, and the story is told mostly through scripted sequences seen through his eyes.
However, they are commonly used in games such as Half-Life or Call of Duty to bring in new enemies or challenges to the player in a seemingly surprising manner while they are still playing.

Gabe Newell

Valve co-founder Gabe Newell said the team aimed to create an immersive world rather than a "shooting gallery".
Newell and Harrington used their money to fund Valve through the development of Half-Life and the GoldSrc game engine.

Half-Life (series)

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It was Valve's debut product and the first in the Half-Life series. A wide array of alien enemies populate the game, including headcrabs, bullsquids, headcrab zombies, and Vortigaunts. The former returns the player to Black Mesa during the events of Half-Life's storyline, but this time from the perspective of Adrian Shephard, one of the Marines in the Hazardous Environment Combat Unit sent to cover up evidence of the incident.
Half-Life (1998) and Half-Life 2 (2004) are full-length games, while Half-Life 2: Episode One (2006) and Half-Life 2: Episode Two (2007) are shorter, episodic games.

Vortigaunt

Unlike most of its peers at the time, Half-Life used scripted sequences, such as a Vortigaunt ramming down a door, to advance major plot points. A wide array of alien enemies populate the game, including headcrabs, bullsquids, headcrab zombies, and Vortigaunts.
In Half-Life and its three expansions, Vortigaunts are frequently encountered by the player as hostile non-player characters in Half-Life and later as allies in Half-Life 2.

List of video games considered the best

greatest video games of all timegreatest games of all timebest games of all time
It won over fifty PC "Game of the Year" awards and is considered one of the greatest video games of all time.

Headcrab

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A wide array of alien enemies populate the game, including headcrabs, bullsquids, headcrab zombies, and Vortigaunts.
They also see appearances in the official remake of Half-Life, titled Half-Life: Source, as well as the third-party fan modification remake titled Black Mesa.

Gearbox Software

GearboxGearbox Publishing
Half-Life was ported to the PlayStation 2 by Gearbox Software and released in 2001. Two expansion packs by outside developer Gearbox Software have been released for the PC version: Half-Life: Opposing Force (1999) and Half-Life: Blue Shift (2001).
They started with developing expansions to Valve Software's Half-Life.

Half-Life: Decay

Decay
Also added in is a head-to-head play and a co-op expansion called Half-Life: Decay that allowed players to play as the two female scientists Dr. Cross and Dr. Green at Black Mesa.
Half-Life: Decay is a multiplayer-only expansion pack for Valve Software's first-person shooter Half-Life.

Video game

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The game's plot was originally inspired by the video games Doom and Quake (both PC games produced by id Software), Stephen King's short story/novella The Mist, and an episode of The Outer Limits called "The Borderland".
This allows for the kind of success seen by popular mods such as the Half-Life mod Counter-Strike.

Characters of Half-Life

Judith MossmanDr. Wallace BreenDr. Isaac Kleiner
The former returns the player to Black Mesa during the events of Half-Life's storyline, but this time from the perspective of Adrian Shephard, one of the Marines in the Hazardous Environment Combat Unit sent to cover up evidence of the incident.
This is a list of characters in the Half-Life video game series, which comprises Half-Life, Half-Life 2 and their respective expansion packs and episodes.

Half-Life: Opposing Force

Opposing ForceHalf Life: Opposing Force
Two expansion packs by outside developer Gearbox Software have been released for the PC version: Half-Life: Opposing Force (1999) and Half-Life: Blue Shift (2001). In 2000, a compilation pack titled the Half-Life: Platinum Pack was released, including (with their respective manuals) Half-Life, Counter-Strike, Team Fortress Classic, Half-Life: Opposing Force.
Half-Life: Opposing Force is an expansion pack for Valve Software's science fiction first-person shooter video game Half-Life.

Half-Life: Blue Shift

Blue ShiftHigh Definition Packsecond expansion
Two expansion packs by outside developer Gearbox Software have been released for the PC version: Half-Life: Opposing Force (1999) and Half-Life: Blue Shift (2001). The Blue Shift expansion was then preserved and ported over to become Half-Life second expansion for PC. The Dreamcast version, in a near finished state, was eventually leaked onto the internet. These new iterations also included the Half-Life: Blue Shift expansion pack; though if registered on Steam, Day of Defeat, as well as Ricochet and Deathmatch Classic were also included.
Half-Life: Blue Shift is an expansion pack for Valve Software's science fiction first-person shooter video game Half-Life.

Counter-Strike (video game)

Counter-Strike1.6Counter Strike
In 2000, a compilation pack titled the Half-Life: Platinum Pack was released, including (with their respective manuals) Half-Life, Counter-Strike, Team Fortress Classic, Half-Life: Opposing Force.
It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired.

Marc Laidlaw

DankdenMark Laidlaw
It was later developed by Valve's in-house writer and author, Marc Laidlaw, who wrote the books Dad's Nuke and The 37th Mandala.
He joined Valve Corporation while they were developing Half-Life (1998) and worked on the game's story and level design.

Locations of Half-Life

XenBlack MesaBlack Mesa Research Facility
The player must rely on this ability to navigate various platformer-style jumping puzzles in Xen toward the end of the game.
The Half-Life video game series features many locations set in a dystopian future stemming from the events of the first game, Half-Life. These locations are used and referred to throughout the series.

Game Critics Awards

Game Critics AwardGame Critics Award for Best Role Playing Game2012 Game Critics Awards
The revised version of Half-Life shown at E3 1998 was given Game Critics Awards for "Best PC Game" and "Best Action Game".
1998: Half-Life

Day of Defeat

These new iterations also included the Half-Life: Blue Shift expansion pack; though if registered on Steam, Day of Defeat, as well as Ricochet and Deathmatch Classic were also included.
Originally a modification of the 1998 game Half-Life, the rights of the modification were purchased by Valve Corporation and released as a full retail title in 2003.

The Mist

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The game's plot was originally inspired by the video games Doom and Quake (both PC games produced by id Software), Stephen King's short story/novella The Mist, and an episode of The Outer Limits called "The Borderland".
The developers of the Half-Life video game series, which also deals with creatures from parallel dimensions breaking through to ours, have listed The Mist among their primary influences for the game plot. The first game in the series was originally going to be called Quiver, as a reference to the Arrowhead Project from The Mist.

Doom (1993 video game)

DoomDoom (video game)The Ultimate DOOM
The game's plot was originally inspired by the video games Doom and Quake (both PC games produced by id Software), Stephen King's short story/novella The Mist, and an episode of The Outer Limits called "The Borderland".
IGN included Doom at 2nd place in the Top 100 Video Game Shooters of all Time, just behind Half-Life, citing the game's "feel of running and gunning", memorable weapons and enemies, pure and simple fun and its spreading on nearly every gaming platform in existence.

Black Mesa (video game)

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In response to this, a third-party mod remake called Black Mesa was developed with Valve's approval.
Black Mesa (originally Black Mesa: Source and stylized as BLλCK MESA) is a third-party remake of Half-Life developed and published by Crowbar Collective.