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Apple Inc.

AppleApple ComputerApple Computer, Inc.
iTunes is a media player, media library, Internet radio broadcaster, and mobile device management application developed by Apple Inc. It was announced on January 9, 2001. SoundJam MP, released by Casady & Greene in 1998, was renamed "iTunes" when Apple purchased it in 2000.
Apple's software includes the macOS and iOS operating systems, the iTunes media player, the Safari web browser, and the iLife and iWork creativity and productivity suites, as well as professional applications like Final Cut Pro, Logic Pro, and Xcode.

Media player (software)

media playeraudio playermedia players
iTunes is a media player, media library, Internet radio broadcaster, and mobile device management application developed by Apple Inc. It was announced on January 9, 2001.
For example, Windows comes with Windows Media Player while macOS comes with QuickTime Player and iTunes.

MacOS

Mac OS XMacOS X
It is used to play, download, and organize digital multimedia files, including music and video, on personal computers running the macOS and Windows operating systems.
Considering music to be a key market, Apple developed the iPod music player and music software for the Mac, including iTunes and GarageBand.

IPhone

iPhonesiPhone appApple iPhone
The original iPhone smartphone required iTunes for activation and, until the release of iOS 5 in 2011, iTunes was required for installing software updates for the company's iOS devices.
Among other deficiencies, the ROKR E1's firmware limited storage to only 100 iTunes songs to avoid competing with Apple's iPod nano.

IOS

iPhone OSApple iOSiPhone
In 2005, Apple expanded on the core features with video support, later also adding podcasts, e-books, and a section for managing mobile apps for Apple's iOS operating system, the last of which it discontinued in 2017. On July 10, 2008, Apple introduced native mobile apps for its iOS operating system.
Forstall was also responsible for creating a software development kit for programmers to build iPhone apps, as well as an App Store within iTunes.

App Store (iOS)

App StoreiOS App StoreApple App Store
In 2005, Apple expanded on the core features with video support, later also adding podcasts, e-books, and a section for managing mobile apps for Apple's iOS operating system, the last of which it discontinued in 2017.
Prior to September 2017, Apple offered a way for users to manage their iOS app purchases through the iTunes computer software.

IOS 5

iOS 5.055.1
The original iPhone smartphone required iTunes for activation and, until the release of iOS 5 in 2011, iTunes was required for installing software updates for the company's iOS devices.
For the first time, system software updates can be installed wirelessly, without requiring a computer and iTunes.

ITunes Store

iTunesiTunes Music StoreiTunes U
Content must be purchased through the iTunes Store, whereas iTunes is the software letting users manage their purchases.
To buy files through the store, a user must install the proprietary digital media player iTunes to access the store.

SoundJam MP

SoundJam MP, released by Casady & Greene in 1998, was renamed "iTunes" when Apple purchased it in 2000.
Robbin and Kincaid chose Casady & Greene to publish SoundJam MP. Apple, Inc. purchased SoundJam MP in 2000 and further developed the code to create iTunes version 1.0.

Advanced Audio Coding

AACAAC/AAC+/eAAC+.aac
iTunes supports WAV, AIFF, Apple Lossless, AAC, and MP3 audio formats.
AAC is the default or standard audio format for YouTube, iPhone, iPod, iPad, Nintendo DSi, Nintendo 3DS, iTunes, DivX Plus Web Player, PlayStation 3 and various Nokia Series 40 phones.

Gracenote

TrackID
It uses the Gracenote music database to provide track name listings for audio CDs.
Several software applications which were capable of playing CDs (i.e.; Media Go and iTunes,) used Gracenote's CDDB technology.

Apple Lossless

ALAC.m4aApple Lossless Audio Codec
iTunes supports WAV, AIFF, Apple Lossless, AAC, and MP3 audio formats.
These other lossless codecs, such as FLAC and Shorten, are not natively supported by Apple's iTunes software (either the Mac OS or Windows versions) or by older iOS devices, but there are free converter tools available to change the format from FLAC to ALAC or vice versa.

Software bloat

bloatwarebloatbloated
iTunes has received significant criticism for a bloated user experience, with Apple adopting an all-encompassing feature-set in iTunes rather than sticking to its original music-based purpose.
Apple's iTunes has been accused of being bloated by efforts to turn it from a simple media player to an e-commerce and advertising platform, with former PC World editor Ed Bott accusing the company of hypocrisy in its advertising attacks on Windows for similar practices.

Audio Interchange File Format

AIFF.aiffaif
iTunes supports WAV, AIFF, Apple Lossless, AAC, and MP3 audio formats.
Apple uses this new little-endian AIFF type as its standard on Mac OS X. When a file is imported to or exported from iTunes in "AIFF" format, it is actually AIFF-C/sowt that is being used.

Microsoft Store (digital)

Microsoft StoreWindows StoreApp Store
In May 2017, Microsoft and Apple announced that they would bring iTunes to the Microsoft Store by the end of that year in order to work on Windows 10 S devices, which are limited to software available in the Microsoft Store.

Casady & Greene

SoundJam MP, released by Casady & Greene in 1998, was renamed "iTunes" when Apple purchased it in 2000.
C&G was the initial distributor of SoundJam MP, a program which was the basis for Apple Computer's iTunes.

Apple Books

iBooksiBookstoreiBooks Store
In January 2010, Apple announced the iPad tablet, and along with it, a new app for it called Apple Books (previously known as iBooks).
Initially, iBooks was not pre-loaded onto iOS devices, but users could install it free of charge from the iTunes App Store.

Podcast

podcastspodcastingpodcaster
In June 2005, Apple updated iTunes with support for podcasts.
Use of the term "podcast" predated Apple's addition of formal support for podcasting to the iPod, or its iTunes software.

Beats 1

Beats 1 RadioBeats1Apple's Beats1 Radio
In June 2015, Apple announced Apple Music, its paid music streaming service, and subsequently rebranded iTunes Radio into Beats 1, a radio station accompanying Apple Music.
Beats 1 is a 24/7 music radio station owned and operated by Apple Inc. It is accessible through iTunes on a computer, and Apple Music on a smartphone or tablet.

Apple Music

Beats 1iPodMusic
In June 2015, Apple announced Apple Music, its paid music streaming service, and subsequently rebranded iTunes Radio into Beats 1, a radio station accompanying Apple Music.
The service is compatible with iOS devices running version 8.4 or later, iTunes version 12.2 or later on macOS or Windows PCs, on Apple Watch, Apple TV, Apple CarPlay, and Apple HomePod.

ITunes Radio

Itunes Apple's iTunes RadioApple Radio's Beats 1
In June 2013, the company announced iTunes Radio, a free music streaming service.
It was launched on September 18, 2013, as part of iOS 7 and was available in the Music app on iOS devices and Apple TV (2nd generation and newer) as well as in iTunes 11.1 on OS X (10.7 Lion; it requires Mac OS 10.7.5 or newer to run) and Windows.

ITunes Ping

Ping
With the release of iTunes 10 in September 2010, Apple announced iTunes Ping, which then-CEO Steve Jobs described as "social music discovery".
iTunes Ping, or simply Ping, was a software-based, music-oriented social networking and recommender system service developed and operated by Apple Inc. It was announced and launched on September 1, 2010, as part of the tenth major release of iTunes.

Apple Music Festival

iTunes Festival2012 iTunes FestivaliTunes Festival London 2011
iTunes Festival
Free tickets were given to Apple Music, iTunes and DICE users who lived in the United Kingdom, through localized prize draws.

History of iTunes

iTunes 7iTunes Music StoreiTunes version history
iTunes version history
The history of iTunes begins in 2001 and continues to the present.

Mobile app

appmobile applicationapps
On July 10, 2008, Apple introduced native mobile apps for its iOS operating system.
For apps with a price, generally a percentage, 20-30%, goes to the distribution provider (such as iTunes), and the rest goes to the producer of the app.