Id Software

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id Software LLC is an American video game developer based in Dallas, Texas.wikipedia
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John Carmack

John D. Carmackthose done
The company was founded on February 1, 1991, by four members of the computer company Softdisk, programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack). In September 1990, John Carmack developed an efficient way to rapidly side-scroll graphics on the PC.
He co-founded id Software.

John Romero

Ideas From the DeepJohn Romero’s
The company was founded on February 1, 1991, by four members of the computer company Softdisk, programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack). John Romero — Co-founder, game designer, programmer (1991–1996). Romero was fired from id Software on August 6, 1996, after the release of Quake for not performing. He established Ion Storm along with Hall on November 15, 1996.
He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Hexen, Doom, Doom II and Quake.

Adrian Carmack

The company was founded on February 1, 1991, by four members of the computer company Softdisk, programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack).
Adrian Carmack (born May 5, 1969) is one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation).

Doom (franchise)

DoomDoom'' seriesDoom series
id Software made important technological developments in video game technologies for the PC (running MS-DOS and Windows), including work done for the Wolfenstein, Doom, and Quake franchises.
The Doom (stylized as DOOM) franchise is a series of first-person shooter video games developed by id Software, and related novels, comics, board games, and film adaptation.

Doom (1993 video game)

DoomDoom (video game)The Ultimate DOOM
Wolfenstein 3D is often considered as the first true FPS, Doom was a game that popularized the genre and PC gaming in general, and Quake was id's first true 3D FPS.
Doom (typeset as DOOM in official documents and stylized as DooM in other media) is a 1993 first-person shooter (FPS) video game by id Software.

Quake (video game)

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Wolfenstein 3D is often considered as the first true FPS, Doom was a game that popularized the genre and PC gaming in general, and Quake was id's first true 3D FPS.
Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996.

Wolfenstein

Wolfenstein seriesWolfenstein'' seriesWolfenstein: Youngblood
id Software made important technological developments in video game technologies for the PC (running MS-DOS and Windows), including work done for the Wolfenstein, Doom, and Quake franchises.
The third game in the franchise, Wolfenstein 3D, developed by id Software, introduced a first-person perspective with faster-paced action.

ZeniMax Media

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On June 24, 2009, ZeniMax Media acquired the company. On June 24, 2009, it was announced that id Software had been acquired by ZeniMax Media (owner of Bethesda Softworks).
The company owns id Software (developer of the Doom and Quake series, and Rage), Arkane Studios (developer of Dishonored and Prey), MachineGames (developer of Wolfenstein: The New Order), Tango Gameworks (developer of The Evil Within), publisher Bethesda Softworks with its Bethesda Game Studios (developer of The Elder Scrolls and Fallout series) and ZeniMax Online Studios (developer of The Elder Scrolls Online).

Tom Hall

the author of the game
The company was founded on February 1, 1991, by four members of the computer company Softdisk, programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack).
Along with some of his co-workers, John Carmack, John Romero and Adrian Carmack, he founded id Software.

Commander Keen

Commander Keen 4Commander Keen 4–6Commander Keen in Goodbye Galaxy!
Although disappointed by not actually having received mail from multiple fans, Romero and other Softdisk developers began proposing ideas to Miller, including Commander Keen in December 1990, which became a very successful shareware game.
Commander Keen is a series of side-scrolling platform video games developed primarily by id Software.

Adaptive tile refresh

a way to implementan efficient way to rapidly side-scroll graphics
In September 1990, John Carmack developed an efficient way to rapidly side-scroll graphics on the PC.
It was most famously used by id Software's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s.

Game demo

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When Romero saw the demo, entitled "Dangerous Dave in Copyright Infringement", he realized that Carmack's breakthrough could have potential.
In the early 1990s, shareware distribution was a popular method for publishing games for smaller developers, including then-fledgling companies such as Apogee Software (now 3D Realms), Epic MegaGames (now Epic Games), and id Software.

Robert Prince (video game composer)

Bobby PrinceRobert PrinceRobert "Bobby" Prince
Bobby Prince — Music composer (1991–1994). A freelance musician who went on to pursue other projects after Doom II.
He has worked as an independent contractor for several gaming companies, most notably id Software and Apogee/3D Realms.

Todd Hollenshead

On June 26, 2013, id Software president Todd Hollenshead quit after 17 years of service.
Todd Hollenshead is the former President and CEO of id Software.

Bethesda Softworks

BethesdaBethesda Game StudiosBethesda Softwork
On June 24, 2009, it was announced that id Software had been acquired by ZeniMax Media (owner of Bethesda Softworks).
It also publishes games by ZeniMax Online Studios, id Software, Arkane Studios, MachineGames and Tango Gameworks.

Kevin Cloud

After hiring Hall, the group finished the Commander Keen series, then hired Jay Wilbur and Kevin Cloud and began working on Wolfenstein 3D.
He was hired in 1992 by id Software to work as an assistant artist to the then lead artist, Adrian Carmack.

Marty Stratton

Marty Stratton — Executive producer (1997–present)
Marty Stratton is an executive producer for id Software.

Dallas

Dallas, TexasDallas, TXCity of Dallas
id Software LLC is an American video game developer based in Dallas, Texas.
Additional major companies headquartered in Dallas and its metro include Comerica, which relocated its national headquarters to Downtown Dallas from Detroit in 2007, NTT DATA Services, Regency Energy Partners, Atmos Energy, Neiman Marcus, Think Finance, 7-Eleven, Brinker International, Primoris Services, AMS Pictures, id Software, Ensco plc, Mary Kay Cosmetics, Chuck E. Cheese's, Zale Corporation, and Fossil, Inc.

Tim Willits

Tim Willits — Studio director (1995–present)
Tim Willits is the studio director, level designer and former co-owner of the American video game developer id Software.

Crack dot Com

Dave Taylor — programmer (1993–1994). Taylor left id Software and co-founded Crack dot Com.
Crack dot Com was a computer game development company co-founded by ex-id Software programmer Dave Taylor, and Jonathan Clark.

Mike Wilson (executive)

Mike WilsonMichael Wilson
Mike Wilson — PR and marketing (1994–1997). Left id Software to become CEO of Ion Storm with Romero. Left a year later to found Gathering of Developers and later Devolver Digital.
Starting at DWANGO as vice president of development, before being hired to handle marketing efforts at id Software in 1996, Wilson also had a hand in founding Gathering of Developers, Gamecock Media Group and Devolver Digital.

Ion Storm

John Romero — Co-founder, game designer, programmer (1991–1996). Romero was fired from id Software on August 6, 1996, after the release of Quake for not performing. He established Ion Storm along with Hall on November 15, 1996.
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software.

Video game publisher

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Only later (about the time of the release of Doom II) did id Software release their games via more traditional shrink-wrapped boxes in stores (through other game publishers).
Product slippage is common due to the uncertain schedules of software development. Most publishers have suffered a "false launch", in which the development staff assures the company that game development will be completed by a certain date, and a marketing launch is planned around that date, including advertising commitments, and then after all the advertising is paid for, the development staff announces that the game will "slip", and will actually be ready several months later than originally intended. When the game finally appears, the effects among consumers of the marketing launch—excitement and "buzz" over the release of the game and an intent to purchase have dissipated, and lackluster interest leads to weak sales. An example of this is the PSP version of Spider-Man 3. These problems are compounded if the game is supposed to ship for the Christmas selling season, but actually slips into the subsequent year. Some developers (notably id and Epic) have alleviated this problem by simply saying that a given game will be released "when it's done", only announcing a definite date once the game is released to manufacturing. However, this sometimes can be problematic as well, as seen with Duke Nukem Forever.

Id Tech 4

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However id Tech 4 had far fewer licensees than the Unreal Engine from Epic Games, due to the long development time that went into Doom 3 which id Software had to release before licensing out that engine to others.
id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3.

American McGee

American McGee — Level designer (1993–1998). American was fired after the release of Quake II. He joined Electronic Arts and created American McGee's Alice.
Carmack offered McGee a tech support job at id Software, where he was quickly promoted to level designer and music manager.