Independent video game development

independentindependent video game developerindieindependent game developerindie developerindependent developersindie game developerindependent game developmentindie gamesindie studio
Independent video game development, or indie game development, is the video game development process of creating indie games; these are video games, commonly created by individual or small teams of video game developers and usually without significant financial support of a video game publisher or other outside source.wikipedia
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Video game development

game developmentdevelopmentdeveloped
Independent video game development, or indie game development, is the video game development process of creating indie games; these are video games, commonly created by individual or small teams of video game developers and usually without significant financial support of a video game publisher or other outside source.
Every year new independent development companies open and some manage to develop hit titles.

Indie game

indieindependentindie games
Independent video game development, or indie game development, is the video game development process of creating indie games; these are video games, commonly created by individual or small teams of video game developers and usually without significant financial support of a video game publisher or other outside source.
Indie game development should not be confused with hobbyist game development, as indie developers are generally more product-oriented than hobbyist game creators.

Joyce Weisbecker

Joyce
Joyce Weisbecker considers herself the first indie designer, having created several games for the RCA Studio II console in 1976 as an independent contractor for RCA.
She considers herself the first indie developer, given that she did her work as an independent contractor.

Open-source video game

open-sourceopen sourceopen source video game
By the mid-2000s, some indie (computer) game developers have also taken the opportunity to make their games open source, thus rendering the group of possible participants much larger depending on the interest a project generates.
In recent years, this changed and availability of open source tools like Blender, game engines and libraries drove open source and independent video gaming.

Video game industry

Video gamesComputer and video gamesInteractive entertainment
The origins of indie video games may be traced back to the 1970s, when there was virtually no established computer gaming industry.
Though not the main driving force, indie games continue to have a significant impact on the industry, with sales of some of these titles such as Spelunky, Fez, Don't Starve, Castle Crashers, and Minecraft, exceeding millions of dollars and over a million users.

Thatgamecompany

Sky'' (video game)
Journey was created by thatgamecompany, but had financial backing of Sony as well as publishing support. Kellee Santiago of thatgamecompany believes that they are an independent studio because they were able to innovate on their game without Sony's involvement.
Thatgamecompany, LLC (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006.

Digital distribution

digital downloaddigitaldigitally
Driven by digital distribution, the concept of independent video game development has spawned an "indie" movement. With the rise of online shopping and digital distribution like the Steam platform, gog.com, and the Humble Store, it has become possible to sell indie games to a worldwide market with little or no initial investment by using services such as XBLA, the PlayStation Network or PayPal. The majority of the distribution of PC and Mac games comes via portals of digital distributors such as Steam, gog.com, Desura and several others.
The new possibility of the digital distribution stimulated also the creation of game titles of very small video game producers like Independent game developer and Modders (e.g. Garry's Mod ), which were before not commercially feasible.

No Man's Sky

No Man's Sky was developed by Hello Games, though with publishing but non-financial support from Sony; the game on release had a price equal to a typical AAA title. Sean Murray of Hello Games believes that because they are still a small team and the game is highly experimental that they consider themselves indie.
No Man's Sky is an action-adventure survival game developed and published by the indie studio Hello Games.

GOG.com

GOGGood Old GamesGOG Galaxy
With the rise of online shopping and digital distribution like the Steam platform, gog.com, and the Humble Store, it has become possible to sell indie games to a worldwide market with little or no initial investment by using services such as XBLA, the PlayStation Network or PayPal. The majority of the distribution of PC and Mac games comes via portals of digital distributors such as Steam, gog.com, Desura and several others.
For newer titles, particularly for indie games, GOG.com offers the ability to publish their games on the site starting 2013.

Video game publisher

publisherpublishedpublishers
Independent video game development, or indie game development, is the video game development process of creating indie games; these are video games, commonly created by individual or small teams of video game developers and usually without significant financial support of a video game publisher or other outside source.
Independent video game development

Humble Bundle

Humble Indie BundleHumble Indie Bundle 6Humble Bundle for Android 2
With the rise of online shopping and digital distribution like the Steam platform, gog.com, and the Humble Store, it has become possible to sell indie games to a worldwide market with little or no initial investment by using services such as XBLA, the PlayStation Network or PayPal.
Initial bundles were typically collections of independently developed games featuring multi-platform support (including Microsoft Windows, macOS, and Linux platforms) provided without digital rights management (DRM).

Desura

The majority of the distribution of PC and Mac games comes via portals of digital distributors such as Steam, gog.com, Desura and several others.
The service distributed games and related media online, with a primary focus on small independent game developers rather than larger companies.

The Witness (2016 video game)

The WitnessThe Witness'' (2016 video game)Witness
The Witness was developed by Jonathan Blow and his studio Thekla, Inc. Though self-funded and published, the game's development cost around $6 million and was priced at $40, in contrast to most indie games typically priced up to $20. Blow believed this type of game represented something between indie and AAA publishing.
While Blow considers The Witness to be an indie game due to the lack of funding or support from a major publisher, he also feels that the scope of the project by time and cost is closer to what a AAA studio would produce, and that it represents a new type of game development in the industry.

Bob's Game

Another example where the rejection of a SDK license prevented access to a platform is the case of Robert Pelloni and his game Bob's game in 2008.
Bob's Game (stylized as "bob's game") is a role-playing video game developed by independent video game developer Robert Pelloni.

List of indie game developers

independentdevelopersindependent video game development
List of indie game developers
This is a list of independent video game developers, individuals or teams which produce indie games but are not owned by or receive significant financial backing from a video game publisher.

Kellee Santiago

Journey was created by thatgamecompany, but had financial backing of Sony as well as publishing support. Kellee Santiago of thatgamecompany believes that they are an independent studio because they were able to innovate on their game without Sony's involvement.
The game caused the studio to be noted as a key figure of independent video game development; in 2008, Gamasutra recognized the studio as one of the "20 Breakthrough Developers" of the year, emphasizing Santiago's key role.

Independent Games Festival

IGFExcellence in AudioNuovo Award
Independent Games Festival
Independent video game development

Video game

video gamesgamevideogame
Independent video game development, or indie game development, is the video game development process of creating indie games; these are video games, commonly created by individual or small teams of video game developers and usually without significant financial support of a video game publisher or other outside source.

Video game developer

developeddevelopergame developer
Independent video game development, or indie game development, is the video game development process of creating indie games; these are video games, commonly created by individual or small teams of video game developers and usually without significant financial support of a video game publisher or other outside source.

PlayStation Network

PSNPlayStation Plustrophies
With the rise of online shopping and digital distribution like the Steam platform, gog.com, and the Humble Store, it has become possible to sell indie games to a worldwide market with little or no initial investment by using services such as XBLA, the PlayStation Network or PayPal. The increase in popularity of independent games has allowed increased distribution on popular gaming platforms such as the PlayStation Network, Nintendo eShop, Xbox Live and Steam.

Nintendo eShop

eShop3DS eShopNintendo 3DS eShop
The increase in popularity of independent games has allowed increased distribution on popular gaming platforms such as the PlayStation Network, Nintendo eShop, Xbox Live and Steam.

Xbox Live

Achievementsgamertaggamerscore
The increase in popularity of independent games has allowed increased distribution on popular gaming platforms such as the PlayStation Network, Nintendo eShop, Xbox Live and Steam.

Steam (software)

SteamSteam GreenlightGreenlight
With the rise of online shopping and digital distribution like the Steam platform, gog.com, and the Humble Store, it has become possible to sell indie games to a worldwide market with little or no initial investment by using services such as XBLA, the PlayStation Network or PayPal. The majority of the distribution of PC and Mac games comes via portals of digital distributors such as Steam, gog.com, Desura and several others. The increase in popularity of independent games has allowed increased distribution on popular gaming platforms such as the PlayStation Network, Nintendo eShop, Xbox Live and Steam.

RCA Studio II

Studio II
Joyce Weisbecker considers herself the first indie designer, having created several games for the RCA Studio II console in 1976 as an independent contractor for RCA.

RCA

Radio Corporation of AmericaRCA RecordsRCA Astrospace
Joyce Weisbecker considers herself the first indie designer, having created several games for the RCA Studio II console in 1976 as an independent contractor for RCA.