Ion Storm

Ion Storm, L.P.wikipedia
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Deus Ex (video game)

Deus ExDeus Ex'' (video game)Deus Ex (2000)
Despite an impressive pedigree and high expectations the company only produced one commercial and critical success, 2000's Deus Ex.
Deus Ex is a 2000 action role-playing video game developed by Ion Storm and published by Eidos Interactive.

Id Software

idid MobileIdeas From the Deep
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software.
John Romero — Co-founder, game designer, programmer (1991–1996). Romero was fired from id Software on August 6, 1996, after the release of Quake for not performing. He established Ion Storm along with Hall on November 15, 1996.

Tom Hall

the author of the game
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Ion Storm was incorporated by John Romero and Tom Hall on December 3, 1996, with its headquarters in Dallas, Texas.
Hall co-founded Ion Storm with John Romero, where he produced Anachronox.

John Romero

Ideas From the DeepJohn Romero’s
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Ion Storm was incorporated by John Romero and Tom Hall on December 3, 1996, with its headquarters in Dallas, Texas.
Romero later co-founded Ion Storm in Dallas, Texas with id co-worker Tom Hall, where he designed and produced Daikatana.

Todd Porter (game developer)

Todd Porter
Hall came up with the name, the "Storm" part coming from Todd Porter's first project for the company.
Ion Storm

Daikatana

John Romero's Daikatana was meant to be finished within seven months of the founding of Ion Storm and was to use the Quake engine.
John Romero's Daikatana is a first-person shooter video game developed by Ion Storm for Microsoft Windows and Nintendo 64, and released in 2000.

Dominion: Storm Over Gift 3

The company's first attempt was Todd Porter's Dominion: Storm Over Gift 3.
Dominion: Storm Over Gift 3 is a military science fiction real-time strategy video game developed by Ion Storm and published by Eidos Interactive and released for Microsoft Windows on June 11, 1998.

Chase Tower (Dallas)

JPMorgan Chase TowerChase Towerskyscraper
The corporate headquarters of Ion Storm were located in Suite 5400, 22000 sqft of space in a penthouse suite on the 54th floor, the top floor, of the Chase Tower in Downtown Dallas.
When Ion Storm existed, its corporate headquarters were in Suite 4500, 22000 sqft of space in a penthouse suite on the 54th floor, the top floor, of the tower.

Anachronox

Anachronox: The Movie
Like Daikatana, Tom Hall's Anachronox was moved over to the Quake II engine.
Anachronox is a third-person role-playing video game produced by Tom Hall and the Dallas Ion Storm games studio.

7th Level

Dominion was already partially completed by Todd Porter's previous employer, 7th Level, and was expected to take $50,000 and three months to complete.
The partially completed game was sold to Ion Storm to finish development.

Deus Ex: Invisible War

Deus Ex 2NG ResonanceThe Collapse (''Deus Ex'')
The Austin office remained open to produce Deus Ex: Invisible War and Thief: Deadly Shadows until Spector's departure to "pursue personal interests outside the company" in 2004.
Deus Ex: Invisible War is an action role-playing video game developed by Ion Storm and published by Eidos Interactive for Microsoft Windows personal computers (PC) and the Xbox home console.

Mike Wilson (executive)

Mike WilsonMichael Wilson
An early advertisement for Daikatana, created by marketer Mike Wilson and approved by Romero, was a red poster with large black lettering proclaiming "John Romero's about to make you his bitch", a reference to Romero's infamous trash talk during gaming.
Leaving id Software at the end of 1996, Wilson went on to join John Romero and Tom Hall to launch the game development company, Ion Storm.

Thief: Deadly Shadows

The Austin office remained open to produce Deus Ex: Invisible War and Thief: Deadly Shadows until Spector's departure to "pursue personal interests outside the company" in 2004.
Thief: Deadly Shadows is a stealth video game developed by Ion Storm for Microsoft Windows and Xbox that was released in 2004, on May 25 in North America and on June 11 in Europe.

Square Enix Europe

EidosEidos InteractiveSCi
In April 1999, Eidos Interactive acquired 51% of the studio in exchange for advances to the developers.
Ion Storm in Dallas, Texas, U.S.; founded in 1996, acquired in 1999, closed in 2005.

Thief (series)

ThiefThief'' seriesThief'' (series)
With the demise of Looking Glass Studios, Eidos Interactive secured the rights to the Thief franchise and together with Spector tried to relocate as many of the Looking Glass team to Austin as was possible.
After the studio had gone out of business in 2000, many former employees moved to Ion Storm and began developing the third part of the series, Deadly Shadows.

Quake II engine

id Tech 2Quake II'' engineQuake II'' game engine
However, already behind schedule, the decision was made to port the entire game to the Quake II engine, six months into development.
Daikatana (2000) by Ion Storm

Warren Spector

In late 1997, Warren Spector was asked to found the Austin branch of Ion Storm.
In 1996, Spector was about to sign a contract with EA to do an unannounced project (which was revealed to be a "Command & Conquer Role-Playing Game") when he got a call from John Romero to join him at Ion Storm; Romero persuaded Spector by offering him the chance to make the game of his dreams with no creative interference and a big marketing budget.

Masters of Doom

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
The rise and fall of the company is documented in great detail in the book Masters of Doom.
It also discusses id's next project, Quake, as well as the aftermath of Romero's departure from the company and his founding – and the eventual collapse – of Ion Storm, his new game development studio.

Video game developer

developeddevelopergame developer
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software.

Video game industry

Video gamesComputer and video gamesInteractive entertainment
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software.

Austin, Texas

AustinAustin, TXTexas (Austin)
The company was founded in Dallas, Texas in November 1996; a branch in Austin, Texas was opened in 1997.

Dallas

Dallas, TexasDallas, TXCity of Dallas
The corporate headquarters of Ion Storm were located in Suite 5400, 22000 sqft of space in a penthouse suite on the 54th floor, the top floor, of the Chase Tower in Downtown Dallas. The company was founded in Dallas, Texas in November 1996; a branch in Austin, Texas was opened in 1997. Ion Storm was incorporated by John Romero and Tom Hall on December 3, 1996, with its headquarters in Dallas, Texas.

Texas

TXTexanState of Texas
Ion Storm was incorporated by John Romero and Tom Hall on December 3, 1996, with its headquarters in Dallas, Texas.

Dot-com bubble

dot-com boomdot-com bustdot-com crash
In a fashion similar to other dot com busts, the company spent lavishly on office decor and facilities for employees.

Downtown Dallas

downtownDallasDallas Central Business District
The corporate headquarters of Ion Storm were located in Suite 5400, 22000 sqft of space in a penthouse suite on the 54th floor, the top floor, of the Chase Tower in Downtown Dallas.