Joystick

control stickjoysticksarcade stickflight stickstickjoy stickoptical joystickanalog joystickshat switchanalogue joysticks
A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.wikipedia
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Centre stick

control stickcenter stickstick
A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a center stick or side-stick.
A centre stick (or center stick in the United States), or simply control stick is an aircraft cockpit arrangement where the control column (or joystick) is located in the center of the cockpit between the pilot's legs.

Side-stick

side sticksidestickside yoke
A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a center stick or side-stick. In many modern airliners aircraft, for example all Airbus aircraft developed from the 1980s, the joystick has received a new lease on life for flight control in the form of a "side-stick", a controller similar to a gaming joystick but which is used to control the flight, replacing the traditional yoke.
A side-stick or sidestick controller is an aircraft control column (or joystick) that is located on the side console of the pilot, usually on the righthand side, or outboard on a two-seat flightdeck.

Input device

inputinput devicescomputer input device
A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.
Examples of input devices include keyboards, mouse, scanners, digital cameras and joysticks.

Video game

video gamesgamevideogame
Ralph H. Baer, inventor of television video games and the Magnavox Odyssey console, released in 1972, created the first video game joysticks in 1967.
Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor.

Cockpit

flight deckcockpitsflightdeck
A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a center stick or side-stick.
In most cockpits the pilot's control column or joystick is located centrally (centre stick), although in some military fast jets the side-stick is located on the right hand side.

Analog stick

analogue stickanalog sticksthumbstick
A popular variation of the joystick used on modern video game consoles is the analog stick. The earliest known electronic game joystick with a fire button was released by Sega as part of their 1969 arcade game Missile, a shooter simulation game that used it as part of an early dual-control scheme, where two directional buttons are used to move a motorized tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an explosion is animated on screen along with an explosion sound. Taito released a four-way joystick as part of their arcade racing video game Astro Race in 1973, while their 1975 run and gun multi-directional shooter game Western Gun introduced dual-stick controls with one eight-way joystick for movement and the other for changing the shooting direction.
An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position.

Robert Loraine

Loraine, RobertR. LoraineRobert Lorraine
There are also competing claims on behalf of fellow pilots Robert Loraine, James Henry Joyce, and A. E. George.
His diary is cited by the Oxford English Dictionary as the first written example of the word joystick to describe aircraft stick controls.

D-pad

directional paddirectional buttonsjoypad
The earliest known electronic game joystick with a fire button was released by Sega as part of their 1969 arcade game Missile, a shooter simulation game that used it as part of an early dual-control scheme, where two directional buttons are used to move a motorized tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an explosion is animated on screen along with an explosion sound.
Like early video game joysticks, the vast majority of D-pads are digital; in other words, only the directions provided on the D-pad buttons can be used, with no intermediate values.

Arcade game

Arcadearcadesarcade games
The earliest known electronic game joystick with a fire button was released by Sega as part of their 1969 arcade game Missile, a shooter simulation game that used it as part of an early dual-control scheme, where two directional buttons are used to move a motorized tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an explosion is animated on screen along with an explosion sound.
It was the earliest known arcade game to feature a joystick with a fire button, which formed part of an early dual-control scheme, where two directional buttons are used to move the player's tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an animated explosion appears on screen, accompanied by the sound of an explosion.

Robert Esnault-Pelterie

Prix d'AstronautiqueR.E.P.REP
The name "joystick" is thought to originate with early 20th century French pilot Robert Esnault-Pelterie.
However, he was the inventor of the "joystick" flight control, and owned a patent on the design.

Blériot VIII

his eighth designType VIII
Joysticks originated as controls for aircraft ailerons and elevators, and are first known to have been used as such on Louis Bleriot's Bleriot VIII aircraft of 1908, in combination with a foot-operated rudder bar for the yaw control surface on the tail.
More novel was his adoption of a single control stick that would control both roll and pitch, while the rudder was controlled by a horizontal, centrally pivoted bar swung by the pilot's feet.

Atari CX40 joystick

Atari joystickAtari standard joystickCX40
The Atari standard joystick, developed for the Atari 2600, released in 1977, was a digital controller, with a single fire button.
The Atari CX40 joystick was the first widely used cross-platform game controller.

Combat flight simulation game

combat flight simulatorcombat flight simulationaerial combat
In 1976, Taito released Interceptor, an early first-person combat flight simulator that involved piloting a jet fighter, using an eight-way joystick to aim with a crosshair and shoot at enemy aircraft.
In 1975, Taito released the arcade video game simulator Interceptor, an early first-person combat flight simulator that involved piloting a jet fighter using an eight-way joystick to aim and shoot at enemy aircraft.

Atari 2600

Atari VCSAtari2600
The Atari standard joystick, developed for the Atari 2600, released in 1977, was a digital controller, with a single fire button.
The 2600 was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge: initially Combat, and later Pac-Man.

Gun Fight

Western GunGunfight
Taito released a four-way joystick as part of their arcade racing video game Astro Race in 1973, while their 1975 run and gun multi-directional shooter game Western Gun introduced dual-stick controls with one eight-way joystick for movement and the other for changing the shooting direction.
The game had two distinct joystick controls per player, with one eight-way joystick for moving the computerized cowboy around on the screen and the other for changing the shooting direction.

Nintendo Entertainment System

NESFamily ComputerFamicom
Joysticks were commonly used as controllers in first and second generation game consoles, but they gave way to the familiar game pad with the Nintendo Entertainment System and Sega Master System during the mid-1980s, though joysticks—especially arcade-style one—were and are popular after-market add-ons for any console.
Subsequent plans to market a Famicom console in North America featuring a keyboard, cassette data recorder, wireless joystick controller and a special BASIC cartridge under the name "Nintendo Advanced Video System" likewise never materialized.

Thrustmaster

Thrustmaster FCS
During the 1990s, joysticks such as the CH Products Flightstick, Gravis Phoenix, Microsoft SideWinder, Logitech WingMan, and Thrustmaster FCS were in demand with PC gamers.
Thrustmaster is an American designer, developer and manufacturer of joysticks, game controllers, and steering wheels for PCs and video gaming consoles alike.

Microsoft SideWinder

Microsoft Precision Pro joystickMicrosoft SideWinder Force Feedback ProMicrosoft SideWinder Game Pad 1.0
During the 1990s, joysticks such as the CH Products Flightstick, Gravis Phoenix, Microsoft SideWinder, Logitech WingMan, and Thrustmaster FCS were in demand with PC gamers.
The term "SideWinder" describes many types of Microsoft's PC game controllers including joysticks, gamepads and steering wheels.

Star Wars: X-Wing (video game series)

X-WingStar Wars: X-WingX-Wing'' series
Joysticks became especially popular with the mainstream success of space flight simulator games like X-Wing and Wing Commander, as well as the "Six degrees of freedom" 3D shooter Descent.
LucasArts later released the Star Wars: Rogue Squadron series which also feature the X-wing fighter however these are arcade-style action video games geared towards consoles with their gamepads, in contrast to the X-Wing series which are traditional flight simulators for the PC which is meant to be played with a joystick.

Electronic game

electro-mechanicalelectronic gameselectro-mechanical game
The earliest known electronic game joystick with a fire button was released by Sega as part of their 1969 arcade game Missile, a shooter simulation game that used it as part of an early dual-control scheme, where two directional buttons are used to move a motorized tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an explosion is animated on screen along with an explosion sound.
The controller generally contains a number of buttons and directional controls (such as analog joysticks) each of which has been assigned a purpose for interacting with and controlling the images on the screen.

Space Harrier

スペースハリアー3D Space HarrierSpace Harrier II
In 1985, Sega's third-person arcade rail shooter game Space Harrier introduced a true analog flight stick, used for movement.
Space Harrier utilized an analog flight stick as its controller that allowed onscreen movement in all directions, while the velocity of the character's flight is unchangeable.

Yoke (aeronautics)

yokecontrol columncontrol yoke
In many modern airliners aircraft, for example all Airbus aircraft developed from the 1980s, the joystick has received a new lease on life for flight control in the form of a "side-stick", a controller similar to a gaming joystick but which is used to control the flight, replacing the traditional yoke.
The latest Airbus family of passenger jets use a side-stick, not unlike a joystick, to actuate control surfaces.

Henschel Hs 293

Hs 293ASMHenschel Hs 293 A-1
The device was used as part of the Germans' Funkgerät FuG 203 Kehl radio control transmitter system used in certain German bomber aircraft, used to guide both the rocket-boosted anti-ship missile Henschel Hs 293, and the unpowered pioneering precision-guided munition Fritz-X, against maritime and other targets.

FreeSpace 2

In NowGamer's interview with Jim Boone, a producer at Volition Inc., he stated that FreeSpace 2s poor sales could have been due to joysticks' being sold poorly because they were "going out of fashion" because more modern first-person shooters, such as Quake, were "very much about the mouse and [the] keyboard".
Although joysticks are the recommended controller for this game, the mouse is a viable alternative.

Descent (1995 video game)

DescentDescent: Destination SaturnKahn
Joysticks became especially popular with the mainstream success of space flight simulator games like X-Wing and Wing Commander, as well as the "Six degrees of freedom" 3D shooter Descent.
The player is given the choice to natively use a keyboard, mouse, joystick, or combinations of these devices.