Machinima

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Machinima is the use of real-time computer graphics engines to create a cinematic production.wikipedia
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Computer animation

computer-animatedcomputer animatedCGI
Most often, video games are used to generate the computer animation.
With the rapid advancement of real-time rendering quality, artists began to use game engines to render non-interactive movies, which led to the art form Machinima.

Mod (video gaming)

modmodsmodding
Another important feature of Doom was that it allowed players to create their own modifications, maps, and software for the game, thus expanding the concept of game authorship.
This has led to the rise of artistic video game modification, as well as machinima and the demoscene.

Paul Marino

Paul Marino, executive director of the AMAS, stated that deathmatches, a type of multiplayer game, became more "cinematic".
Paul Marino is a film director, producer, animator, voice actor, and author currently focused on machinima, the art of using engines from video games to create films.

Digital puppetry

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Machinima can be filmed by relying on in-game artificial intelligence (AI) or by controlling characters and cameras through digital puppetry.
Machinima is another form of digital puppetry, and Machinima performers are increasingly being identified as puppeteers.

Operation Bayshield

Among the notable films were Clan Phantasm's Devil's Covenant, the first feature-length Quake movie; Avatar and Wendigo's Blahbalicious, which the QML awarded seven Quake Movie Oscars; and Clan Undead's Operation Bayshield, which introduced simulated lip synchronization and featured customized digital assets.
The work was created by using the machinima technique of recording a demonstration file of player actions in id Software's 1996 first-person shooter video game Quake, which could replay such files on demand.

Machinima, Inc.

Machinimamachinima.comInside Gaming Awards
In January 2000, Hugh Hancock, the founder of Strange Company, launched a new website, machinima.com.
It originated as a hub for its namesake, machinima, which uses and manipulates video-game technology to create animation, as well as featuring articles on machinima and content about film and technology.

Strange Company

Hancock, HughHugh Hancock
In January 2000, Hugh Hancock, the founder of Strange Company, launched a new website, machinima.com. With Quake II filming now feasible, Strange Company's 1999 production Eschaton: Nightfall was the first work to feature entirely custom-made character models.
Strange Company is a group of machinima creators and distributors based in Edinburgh, Scotland.

Quake Done Quick

These included the ILL Clan's Apartment Huntin' and the Quake done Quick group's Scourge Done Slick.
Quake done Quick is a series of machinima and speedrun movies in which Quake, its mission packs, and a few of its related games, are completed as fast as possible, utilizing any shortcut or trick, such as bunny hopping and rocket jumping (but not cheats) necessary.

Katherine Anna Kang

At the March 2002 Game Developers Conference, five machinima makers—Anthony Bailey, Hugh Hancock, Katherine Anna Kang, Paul Marino, and Matthew Ross—founded the AMAS, a non-profit organization dedicated to promoting machinima.
In 2000, as founder and CEO of Fountainhead Entertainment, she championed machinima and became known as one of machinima’s biggest supporters.

List of machinima festivals

2005 Machinima Film Festival2006 Machinima Festival2002 Machinima Film Festival
The Academy of Machinima Arts & Sciences (AMAS), a non-profit organization dedicated to promoting machinima, recognizes exemplary productions through Mackie awards given at its annual Machinima Film Festival.
This is a list of film festivals dedicated to machinima, the use of real-time 3-D engines in filmmaking.

Blahbalicious

Among the notable films were Clan Phantasm's Devil's Covenant, the first feature-length Quake movie; Avatar and Wendigo's Blahbalicious, which the QML awarded seven Quake Movie Oscars; and Clan Undead's Operation Bayshield, which introduced simulated lip synchronization and featured customized digital assets.
Blahbalicious is a machinima film made using the Quake game engine.

Quad God

The new site featured tutorials, interviews, articles, and the exclusive release of Tritin Films' Quad God.
It was created using the machinima technique of recording video frames from id Software's 1999 first-person shooter (FPS) video game Quake III Arena.

Diary of a Camper

RangersTorn ApartTorn Apart 2: Ranger Down!
On October 26, 1996, a well-known gaming clan, the Rangers, surprised the Quake community with Diary of a Camper, the first widely known machinima film.
The video is generally considered the first known example of machinima—the art of using real-time, virtual 3D environments, often game engines, to create animated films.

Anachronox

Anachronox: The Movie
Anachronox: The Movie, by Jake Hughes and Tom Hall, won three awards, including Best Picture.
In 2002, Anachronox cinematic director Jake Hughes spliced together gameplay footage and cutscenes to create a feature-length, award-winning machinima film.

Red vs. Blue (season 2)

series' second season
The series' second season premiered at the Lincoln Center for the Performing Arts in 2004.
The second season of the action comedy science fiction machinima web series Red vs. Blue premiered on January 3, 2004, and concluded on July 11, 2004.

Halo: Combat Evolved

HaloCombat EvolvedHalo 1
Using Bungie's 2001 game Halo: Combat Evolved, Rooster Teeth Productions created a popular comedy series Red vs. Blue: The Blood Gulch Chronicles.
In addition, the game inspired and was used in the fan-created Red vs. Blue video series, which is credited as the "first big success" of machinima (the technique of using real-time 3D engines, often from video games, to create animated films).

The Strangerhood

Rooster Teeth sells DVDs of their Red vs. Blue series and, under sponsorship from Electronic Arts, helped to promote The Sims 2 by using the game to make a machinima series, The Strangerhood.
The series is produced primarily by using the machinima technique of synchronizing video footage from computer and video games to pre-recorded dialogue and other audio.

Moviestorm

Blockhouse TV uses Moviestorm's machinima software to produce its pre-school educational DVD series Jack and Holly
Moviestorm enables the user to create animated movies, using machinima technology.

Quake (video game)

QuakeMaliceQuake 1
On October 26, 1996, a well-known gaming clan, the Rangers, surprised the Quake community with Diary of a Camper, the first widely known machinima film. The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter (FPS) video games, such as id Software's Doom and Quake.
Quake was the game primarily responsible for the emergence of the machinima artform of films made in game engines, thanks to edited Quake demos such as Ranger Gone Bad and Blahbalicious, the in-game film The Devil's Covenant, and the in-game-rendered, four-hour epic film The Seal of Nehahra.

The Movies

Movies, TheThe Movies (Premiere Edition)
Products such as Lionhead Studios' 2005 business simulation game The Movies, Linden Research's virtual world Second Life, and Bungie's 2007 first-person shooter Halo 3 encourage the creation of user content by including machinima software tools.
Much has been made about the film-making aspect of the game, as it allows players to easily create viewable works or machinima.

Counter-Strike for Kids

Third-party mods like Garry's Mod usually offer the ability to manipulate characters and take advantage of custom or migrated content, allowing for the creation of works like Counter-Strike For Kids that can be filmed using multiple games.
Counter-Strike For Kids is a short machinima comedy video created by the Janus Syndicate, an internet group composed of college students.

Stunt Island

The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter (FPS) video games, such as id Software's Doom and Quake.
Machinima

Speedrun

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Originally, these recordings documented speedruns—attempts to complete a level as quickly as possible—and multiplayer matches.
The run was "recammed", i.e reconstructed so that it could be also viewed from a third-person perspective, which gained it its machinima status.

Emergent gameplay

emergentprocedural narrativedid not expect
An example of transformative or emergent gameplay, this shift from competition to theater required both expertise in and subversion of the game's mechanics.
Machinima, the use of computer animation from video game engines to create films, began in 1996.

Jack and Holly

Blockhouse TV uses Moviestorm's machinima software to produce its pre-school educational DVD series Jack and Holly
The animation is created in a mixed media style derived from machinima, mixed in with live action footage.