Online identity

identityonline identitiesInternet identityinternet personainternet personaeonline personasonline pseudonymuser namevirtual identity
Internet identity (IID), also online identity or internet persona, is a social identity that an Internet user establishes in online communities and websites.wikipedia
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Online identity management

expressmanage their online identity
The social web, i.e. the usage of the web to support the social process, represents a space in which people have the possibility to express and expose their identity in a social context.
Online identity management also refers to identity exposure and identity disclosure, and has particularly developed in the management on online identity in social network services or online dating services.

Online chat

chatlive chattext chat
In some online contexts, including Internet forums, online chats, and massively multiplayer online role-playing games (MMORPGs), users can represent themselves visually by choosing an avatar, an icon-sized graphic image.
Chatrooms can produce a strong sense of online identity leading to impression of subculture.

User profile

profileprofilespersonal profile
For example, people define their identity explicitly by creating user profiles in social network services such as Facebook or LinkedIn and online dating services.
A profile refers therefore to the explicit digital representation of a person's identity.

Personal data

personally identifiable informationpersonal informationpersonally identifying information
Although some people choose to use their real names online, some Internet users prefer to be anonymous, identifying themselves by means of pseudonyms, which reveal varying amounts of personally identifiable information.
Personal data is a key component of our Online identity and can be exploited by individuals.

Avatar (computing)

avataravatarsavatar customization
Social networking services and online avatars have complicated the concept of identity.
Meanwhile, older users pay great importance to an avatar's ability to reflect their own appearance, identity, and personality.

Technoself studies

technoselfNoeme
Academia has responded to these emerging trends by establishing domains of scholarly research such as technoself studies, which focuses on all aspects of human identity in technological societies.
A user's online identity is a social identity that represents the user in the online environment, allowing a user a high level of control over their identity in a way that differs from the offline world.

Digital identity

identityAuthenticationdigital identities
This may also be referred to as an online identity.

Online dating service

online datinginternet datingdating website
For example, people define their identity explicitly by creating user profiles in social network services such as Facebook or LinkedIn and online dating services.

Nymwars

real name policy
The controversy resulting from Google+'s policy of requiring users to sign in using legal names has been dubbed the "nymwars".
These issues have existed since the beginning of online identity, and are related to the alleged online disinhibition effect.

Online and offline

onlineofflineon-line
"Online" has come to describe activities performed on and data available on the Internet, for example: "online identity", "online predator", "online gambling", "online shopping", "online banking", and "online learning".

Munchausen by Internet

Münchausen by InternetMünchausen Syndrome by internet
The development of factitious disorders in online venues is made easier by the availability of medical literature on the Internet, the anonymous and malleable nature of online identities, and the existence of communication forums established for the sole purpose of giving support to members facing significant health or psychological problems.

Digital footprint

Digital tracesdigital footprintselectronic trail
An online reputation is the perception that one generates on the Internet based on their digital footprint.

Internet forum

forumforumsmessage board
In some online contexts, including Internet forums, online chats, and massively multiplayer online role-playing games (MMORPGs), users can represent themselves visually by choosing an avatar, an icon-sized graphic image.

Massively multiplayer online role-playing game

MMORPGMMORPGsMassively multiplayer online role-playing
In some online contexts, including Internet forums, online chats, and massively multiplayer online role-playing games (MMORPGs), users can represent themselves visually by choosing an avatar, an icon-sized graphic image.

Trust (social science)

trusttrustworthinessTrust (social sciences)
Through interaction with other users, an established online identity acquires a reputation, which enables other users to decide whether the identity is worthy of trust.

Authentication

authenticityauthenticateauthenticated
Online identities are associated with users through authentication, which typically requires registration and logging in.

Registered user

user registrationregisterregistered
Online identities are associated with users through authentication, which typically requires registration and logging in.

Login

log inlogonlog into
Online identities are associated with users through authentication, which typically requires registration and logging in.

IP address

IP addressesIPdynamic IP address
Some websites also use the user's IP address or tracking cookies to identify users.

HTTP cookie

cookiescookieHTTP cookies
Some websites also use the user's IP address or tracking cookies to identify users.

Self

self-interestselvesselfhood
The concept of the self, and how this is influenced by emerging technologies, are a subject of research in fields such as education, psychology and sociology.

Education

teachingeducationaleducationist
The concept of the self, and how this is influenced by emerging technologies, are a subject of research in fields such as education, psychology and sociology.

Psychology

psychologicalpsychologistpsychologists
The concept of the self, and how this is influenced by emerging technologies, are a subject of research in fields such as education, psychology and sociology.

Sociology

sociologistsociologicalsociologists
The concept of the self, and how this is influenced by emerging technologies, are a subject of research in fields such as education, psychology and sociology.

Online disinhibition effect

online disinhibitionthe anonymity of online postings would lead to disinhibition
The online disinhibition effect is a notable example, referring to a concept of unwise and uninhibited behavior on the Internet, arising as a result of anonymity and audience gratification.