PC game

computer gamecomputer gamesPCcomputerpersonal computer gamegamecomputer gaminggamesPC gamesPC gaming
A PC game, also known as a computer game or a personal computer game, is a video game played on a personal computer rather than a dedicated video game console or arcade machine.wikipedia
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Bertie the Brain

Bertie the Brain was one of the first game playing machines developed.
Bertie the Brain was an early computer game, and one of the first games developed in the early history of video games.

Adventure game

Adventuregraphic adventurepoint-and-click adventure game
The first generation of computer games were often text adventures or interactive fiction, in which the player communicated with the computer by entering commands through a keyboard.
Within the Asian markets, adventure games continue to be popular in the form of visual novels, which make up nearly 70% of PC games released in Japan.

Video game

video gamesgamevideogame
A PC game, also known as a computer game or a personal computer game, is a video game played on a personal computer rather than a dedicated video game console or arcade machine.
In common use a "PC game" refers to a form of media that involves a player interacting with a personal computer connected to a video monitor.

Personal computer

PCPCspersonal computers
A PC game, also known as a computer game or a personal computer game, is a video game played on a personal computer rather than a dedicated video game console or arcade machine.
A gaming computer is a standard desktop computer that typically has high-performance hardware, such as a more powerful video card, processor and memory, in order to handle the requirements of demanding video games, which are often simply called "PC games".

Golden age of arcade video games

golden age of video arcade gamesgolden ageclassic arcade games
As with second-generation video game consoles at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular arcade games.
At around this time, the home video game industry (second-generation video game consoles and early home computer games) emerged as "an outgrowth of the widespread success of video arcades" at the time.

FM Towns

FM-TownsFM Towns OSFMT
During the 16-bit era, the Commodore Amiga and Atari ST became popular in Europe, while the PC-98, Sharp X68000 and FM Towns became popular in Japan.
It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with regular PCs.

Space Invaders

Space Invaders: The Original GameSpace InvaderINVADERS
By 1982, the top-selling games for the Atari 400 were ports of Frogger and Centipede, while the top-selling game for the Texas Instruments TI-99/4A was the Space Invaders clone TI Invaders.
Numerous unofficial clones were made, such as the popular computer games Super Invader (1979) and TI Invaders (1981), which was the top-selling game for the Texas Instruments TI-99/4A through at least 1982.

Microsoft Flight Simulator

Flight Simulatorclosed downEnterprise Simulation Platform
BYTE that year stated that the computer's speed and sophistication made it "an excellent gaming device", and IBM and others sold games like Microsoft Flight Simulator.
Microsoft Flight Simulator may be the longest-running PC game series of all time, and has been credited with instigating the emergence of aviation-oriented joysticks as the predominant control method for PCs.

Computer Gaming World

CGWComputer Gaming World Magazine
By the late 1970s to early 1980s, games were developed and distributed through hobbyist groups and gaming magazines, such as Creative Computing and later Computer Gaming World.
CGW featured reviews, previews, news, features, letters, strategy, and columns dealing with computer games.

Tablet computer

tabletstablettablet PC
Newzoo reports that the PC gaming sector is the third largest (and estimated in decline), with the consoles second largest, and mobile, even smartphone gaming sector alone biggest, and across all platforms, 2.2 billion gamers generate US$101.1 billion in revenue (i.e. all numbers exclude hardware costs), and "Digital game revenues will account for $94.4 billion or 87% of the global market. Mobile is the most lucrative segment, with smartphone and tablet gaming growing 19% year on year to $46.1 billion, claiming 42% of the market. In 2020, mobile gaming will represent just more than half of the total games market. ... China expected to generate $27.5 billion, or one-quarter of all revenues in 2017."
PC games can also be streamed to the tablet from computers with some higher end models of Nvidia-powered video cards.

Tandy 1000

1000Tandy1000 EX
From mid-1985, however, what Compute! described as a "wave" of inexpensive IBM PC clones from American and Asian companies, such as the Tandy 1000, caused prices to decline; by the end of 1986, the equivalent to a $1600 real IBM PC with 256K RAM and two disk drives cost as little as $600, lower than the price of the Apple IIc.
With its graphics, sound, and built-in joystick ports, the 1000 was the best computer for PC games until VGA graphics became popular in the 1990s.

Immersion (virtual reality)

immersiveimmersionimmersive virtual reality
To enhance the immersive experience with their unrealistic graphics and electronic sound, early PC games included extras such as the peril-sensitive sunglasses that shipped with The Hitchhiker's Guide to the Galaxy or the science fiction novella included with Elite.
Computer games from simple arcade to massively multiplayer online game and training programs such as flight and driving simulators.

Arcade game

Arcadearcadesarcade games
As with second-generation video game consoles at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular arcade games.
Worldwide, arcade game revenues gradually increased from US$1.8 billion in 1998 to US$3.2 billion in 2002, rivalling PC game sales of US$3.2 billion that same year.

Chris Crawford (game designer)

Chris Crawfordpeople game
Chris Crawford warned that it was "a data-intensive technology, not a process-intensive one", tempting developers to emphasize the quantity of digital assets like art and music over the quality of gameplay; Computer Gaming World wrote in 1993 that "publishers may be losing their focus".
Christopher Crawford (born June 1, 1950) is a computer game designer and writer.

Video game remake

remakeenhanced remakeremakes
While many companies used the additional storage to release poor-quality shovelware collections of older software, or "enhanced" versions of existing ones —often with what the magazine mocked as "amateur acting" in the added audio and video—new games such as Myst included many more assets for a richer game experience.
That same year, Sega adapted the 1982 computer game Choplifter for the arcades, taking the fundamental gameplay of the original and greatly expanding it, adding new environments, enemies, and gameplay elements.

Tandy Graphics Adapter

TandyTandy graphicsenhanced graphics, sound
More than a third of games sold in North America were for the PC, twice as many as those for the Apple II and even outselling those for the Commodore 64. With the EGA video card, an inexpensive clone had better graphics and more memory for games than the Commodore or Apple, and the Tandy 1000's enhanced graphics, sound, and built-in joystick ports made it the best platform for IBM PC-compatible games before the VGA era.
With built-in joystick ports, the 1000 was the best platform for IBM PC-compatible games before the VGA era, and the combination of its graphics and sound became known as "Tandy compatible"; 28 of 66 games that Computer Gaming World tested in 1989 supported Tandy graphics.

DirectX

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As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal.
If a developer chose to use OpenGL 3D graphics API, the other APIs of DirectX are often combined with OpenGL in computer games because OpenGL does not include all of DirectX's functionality (such as sound or joystick support).

Stardock

Stardock EntertainmentSorcerer KingTotalGaming.net
However, Stardock, the previous owner of competing platform Impulse, estimated that, as of 2009, Steam had a 70% share of the digital distribution market for video games.
The company is best known for computer programs that allow a user to modify or extend a graphical user interface as well as personal computer games, particularly strategy games such as the Galactic Civilizations series, Sins of a Solar Empire: Rebellion, Elemental: Fallen Enchantress, and Ashes of the Singularity.

Downloadable content

DLCdownloadabledownloadable character
Mods can compete with official downloadable content however, or even outright redistribute it, and their ability to extend the lifespan of a game can work against its developers' plans for regular sequels.
In 1997, Cavedog offered for their real-time strategy computer game Total Annihilation free downloadable additional created content, a new unit every month.

Direct2Drive

D2D
Origin, a new version of the Electronic Arts online store, was released in 2011 in order to compete with Steam and other digital distribution platforms on the PC. The period between 2004 and now saw the rise of many digital distribution services on PC, such as Amazon Digital Services, GameStop, GFWL, EA Store, Direct2Drive, GOG.com, and GamersGate.
Direct2Drive (commonly D2D) is an online game store offering PC games via direct download.

Enhanced Graphics Adapter

EGA16 colorsenhanced graphics
More than a third of games sold in North America were for the PC, twice as many as those for the Apple II and even outselling those for the Commodore 64. With the EGA video card, an inexpensive clone had better graphics and more memory for games than the Commodore or Apple, and the Tandy 1000's enhanced graphics, sound, and built-in joystick ports made it the best platform for IBM PC-compatible games before the VGA era.
Commercial software began supporting EGA by 1986 and Sierra's King's Quest 3 was one of the earliest PC games to use it. Most software made up to 1991 can run in EGA, although the vast majority of commercial games used 320×200 with 16 colors for reasons of compatibility with CGA and Tandy and to support users who did not own a proper EGA monitor.

PC-9800 series

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Meanwhile, in Japan, both consoles and computers became major industries, with the console market dominated by Nintendo and the computer market dominated by NEC's PC-88 (1981) and PC-98 (1982).
PC game

Spawn installation

List of computer games with spawn versionsSpawnspawn copy
Additionally, each computer must have its own copy (or spawn copy) of the game in order to play.
In personal computer games, a spawn installation is an installed copy of a game that may only be used to play in multiplayer mode, or otherwise limits the amount of single-player content accessible to the user.

DOSBox

However, major changes to the Microsoft Windows operating system, by then the market leader, made many older DOS-based games unplayable on Windows NT, and later, Windows XP (without using an emulator, such as DOSbox).
This means that original DOS programs (including PC games) are provided with an environment in which they can run correctly, even though the modern computers have dropped support for that old environment.

Video game addiction

addictiongaming addictionaddictive
Video game addiction is another cultural aspect of gaming to draw criticism as it can have a negative influence on health and on social relations.
Video game addiction (VGA) has been suggested by some in the medical community as a distinct behavioral addiction characterized by excessive or compulsive use of computer games or video games that interferes with a person's everyday life.