Rocket jumping

rocket jumprocket-jumpinggrenade jumpingHoppingpropelled furtherrocketRocket Jumpsrocketjump
In first-person shooter games, rocket jumping is the technique of using the explosion of a rocket launcher combined with a jump.wikipedia
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Quake (video game)

QuakeMaliceQuake 1
Although the origin of rocket jumping is unclear, its use dates back at least to play in Quake. Rocket jumping became very popular in the original Quake (1996), and was used as an advanced technique for deathmatch play as well as for the Quake done Quick series. While using explosives to propel oneself was first seen in Doom, the modern technique became a core mechanic in Quake, taking the technique to literal new heights. By exploiting the various quirks of the Quake engine, many advanced movement techniques were spawned: such as circle jumping, strafing, bunny hopping, and of course explosive jumping.
For example: bunny hopping or strafe jumping can be used to move faster than normal, while rocket jumping enables the player to reach otherwise-inaccessible areas at the cost of some self-damage.

Quake III Arena

Quake 3Quake III: Team ArenaQuake
Rocket jumping was kept as an intentional mechanic for the leading games in the Quake series. In Quake III: Arena some of the computer-controlled opponents use rocket jumps.
Notable features of Quake III Arena include the minimalist design, lacking rarely used items and features, the extensive customizability of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafe-jumping and rocket-jumping.

Emergent gameplay

emergentprocedural narrativedid not expect
Rocket jumping has appeared in several games in a variety of forms, sometimes as a form of emergent gameplay.
In id Software's Quake series, rocket jumping and strafe-jumping are two such examples.

Bungie

Bungie AerospaceBungie Aerospace CorporationBungie West
The first games to feature vertical rocket jumping were Bungie's Marathon and 3D Realms' Rise of the Triad (coincidentally, the two games launched on the same day, although the full version of Rise of the Triad came later).
It introduced the rocket jumping mechanic to gamers (then known as "grenade hopping") and was the first control system where players could use the mouse to look up and down as well as pan side-to-side.

Team Fortress 2

Meet the Teama sequelAustralian Christmas
In the game Team Fortress 2 (2007), players can use the explosive knockback of a Soldier's rockets to rocket jump.
The Soldier can use his rocket launcher to rocket jump to higher positions at the cost of some health.

Quake Done Quick

Rocket jumping became very popular in the original Quake (1996), and was used as an advanced technique for deathmatch play as well as for the Quake done Quick series.
Quake done Quick is a series of machinima and speedrun movies in which Quake, its mission packs, and a few of its related games, are completed as fast as possible, utilizing any shortcut or trick, such as bunny hopping and rocket jumping (but not cheats) necessary.

Ironhide

Animated'' Ironhidecoincidentally the name of a fellow character from the Transformers series
In the live-action film Transformers, the character Ironhide performs a rocket jump over a screaming woman after transforming from his truck mode.
He was also able to maneuver through the city, and flip over a nearby human without injuring her, rocket jumping over her right after transforming.

First-person shooter

first person shooterFPSfirst-person
In first-person shooter games, rocket jumping is the technique of using the explosion of a rocket launcher combined with a jump.

Rocket launcher

rocket launchersmissile launchermissile launchers
In first-person shooter games, rocket jumping is the technique of using the explosion of a rocket launcher combined with a jump.

Speedrun

speedrunningspeedrunsdemo
The technique is used especially in advanced/competitive play where it is used in order to gain quick bursts of speed, reach normally unobtainable heights, secure positional advantages, or in speedrunning.

Doom (1993 video game)

DoomDoom (video game)The Ultimate DOOM
While using explosives to propel oneself was first seen in Doom, the modern technique became a core mechanic in Quake, taking the technique to literal new heights. A horizontal form of rocket jumping appears in Doom (1993), where it is used to reach the secret exit in E3M6 (it is possible to reach the exit without rocket jumping, but this technique was the intended method according to John Romero).

Strafing (gaming)

bunny hoppingstrafestrafing
By exploiting the various quirks of the Quake engine, many advanced movement techniques were spawned: such as circle jumping, strafing, bunny hopping, and of course explosive jumping.

Quake (series)

QuakeQuake'' seriesQuake'' (series)
Rocket jumping was kept as an intentional mechanic for the leading games in the Quake series. In Quake III: Arena some of the computer-controlled opponents use rocket jumps.

John Romero

Ideas From the DeepJohn Romero’s
A horizontal form of rocket jumping appears in Doom (1993), where it is used to reach the secret exit in E3M6 (it is possible to reach the exit without rocket jumping, but this technique was the intended method according to John Romero).

Marathon (video game)

MarathonMarathon 2: Durandalfirst game
The first games to feature vertical rocket jumping were Bungie's Marathon and 3D Realms' Rise of the Triad (coincidentally, the two games launched on the same day, although the full version of Rise of the Triad came later).

3D Realms

Apogee SoftwareApogeeApogee/3D Realms
The first games to feature vertical rocket jumping were Bungie's Marathon and 3D Realms' Rise of the Triad (coincidentally, the two games launched on the same day, although the full version of Rise of the Triad came later).

Rise of the Triad

Rise of the Triad: Dark WarExtreme Rise of the Triad
The first games to feature vertical rocket jumping were Bungie's Marathon and 3D Realms' Rise of the Triad (coincidentally, the two games launched on the same day, although the full version of Rise of the Triad came later).

Overwatch (video game)

OverwatchOverwatch esportsOverwatch Contenders Tournament
Also, in Overwatch (2016), multiple characters have explosive projectiles that can be used to rocket jump.

Grenade

hand grenadegrenadeshand grenades
A similar technique can often be performed with other explosives, such as grenades, remotely detonated bombs or explosive objects in the level; depending on the game, these might be more, equally or less viable alternatives to rocket jumps.

Recoil

recoil systemfelt recoillow-recoil
Some games offer weapons that knock the user back with their sheer recoil forces. In the Unreal series of games, in addition to traditional rocket jumps, the Impact Hammer and Shield Gun can be charged up for a powerful melee attack that can be aimed at the ground to boost the player. In Half-Life (1998), the tau cannon can be charged for a stronger attack that pushes the user back; in the multiplayer mode of the game, the weapon charges up faster, and the knockback is increased to a point where it can also be directed vertically, allowing players to use this as a form of mobility. In the Halo game franchise, players often use guns such as the Concussion rifle or Frag grenades to launch the player faster or higher for speedrunning purposes, or to reach normally unreachable areas or easter eggs.

Unreal (video game series)

UnrealUnreal'' seriesUnreal Tournament
Some games offer weapons that knock the user back with their sheer recoil forces. In the Unreal series of games, in addition to traditional rocket jumps, the Impact Hammer and Shield Gun can be charged up for a powerful melee attack that can be aimed at the ground to boost the player. In Half-Life (1998), the tau cannon can be charged for a stronger attack that pushes the user back; in the multiplayer mode of the game, the weapon charges up faster, and the knockback is increased to a point where it can also be directed vertically, allowing players to use this as a form of mobility. In the Halo game franchise, players often use guns such as the Concussion rifle or Frag grenades to launch the player faster or higher for speedrunning purposes, or to reach normally unreachable areas or easter eggs.

Half-Life (video game)

Half-LifeHalf LifeHalf-Life'' (video game)
Some games offer weapons that knock the user back with their sheer recoil forces. In the Unreal series of games, in addition to traditional rocket jumps, the Impact Hammer and Shield Gun can be charged up for a powerful melee attack that can be aimed at the ground to boost the player. In Half-Life (1998), the tau cannon can be charged for a stronger attack that pushes the user back; in the multiplayer mode of the game, the weapon charges up faster, and the knockback is increased to a point where it can also be directed vertically, allowing players to use this as a form of mobility. In the Halo game franchise, players often use guns such as the Concussion rifle or Frag grenades to launch the player faster or higher for speedrunning purposes, or to reach normally unreachable areas or easter eggs.

Coilgun

coil gunGauss gunGauss guns
Some games offer weapons that knock the user back with their sheer recoil forces. In the Unreal series of games, in addition to traditional rocket jumps, the Impact Hammer and Shield Gun can be charged up for a powerful melee attack that can be aimed at the ground to boost the player. In Half-Life (1998), the tau cannon can be charged for a stronger attack that pushes the user back; in the multiplayer mode of the game, the weapon charges up faster, and the knockback is increased to a point where it can also be directed vertically, allowing players to use this as a form of mobility. In the Halo game franchise, players often use guns such as the Concussion rifle or Frag grenades to launch the player faster or higher for speedrunning purposes, or to reach normally unreachable areas or easter eggs.

Halo (franchise)

HaloHalo'' seriesHalo'' universe
Some games offer weapons that knock the user back with their sheer recoil forces. In the Unreal series of games, in addition to traditional rocket jumps, the Impact Hammer and Shield Gun can be charged up for a powerful melee attack that can be aimed at the ground to boost the player. In Half-Life (1998), the tau cannon can be charged for a stronger attack that pushes the user back; in the multiplayer mode of the game, the weapon charges up faster, and the knockback is increased to a point where it can also be directed vertically, allowing players to use this as a form of mobility. In the Halo game franchise, players often use guns such as the Concussion rifle or Frag grenades to launch the player faster or higher for speedrunning purposes, or to reach normally unreachable areas or easter eggs.

Battle royale game

battle royalebattle royale gamesbattle royale video games
When rocket-launched weapons were added to the battle royale game Fortnite: Battle Royale, players discovered that it is possible to ride launched missiles to reach other places that are time-consuming, difficult or impossible to access on foot, provided that the rider safely disembarks at a nearby platform before the missile explodes. This technique, called rocket riding, does not follow the typical definition of rocket jumping (in that it does not leverage the force of a rocket explosion), but can be seen to be related to it in that it inherits its risks.