Sequence breaking

In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order, or of skipping "required" actions or items entirely.wikipedia
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Metroid Prime

MetroidTallon IV
Though sequence breaking as a concept has existed almost since the inception of computer games complex enough to have sequential storylines, apparently the first documented action in a video game to be called a sequence break occurred in the Nintendo GameCube game Metroid Prime, in a thread called "Gravity Suit and Ice Beam before Thardus".
The European PAL version resolved these glitches and contained altered elements of the gameplay to prevent sequence breaking, a slower loader that prevented the occasional crashes, slightly different story details, and narration in the opening and closing scenes.

Speedrun

speedrunningspeedrunsdemo
Speedrun
Many games have opportunities to disarrange the intended sequence of events and skip entire parts of it — often called sequence breaking — and many more have programming mistakes, or glitches, that a skillful player can exploit to their advantage.

Emergent gameplay

emergentprocedural narrativedid not expect
Emergent gameplay
Completing games without getting certain items or by skipping seemingly required portions of gameplay result in sequence breaking, a technique that has developed its own dedicated community.

Video game

video gamesgamevideogame
In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order, or of skipping "required" actions or items entirely.

Nonlinear gameplay

branching plot linenon-linearnonlinear
Though sequence breaking as a concept has existed almost since the inception of computer games complex enough to have sequential storylines, apparently the first documented action in a video game to be called a sequence break occurred in the Nintendo GameCube game Metroid Prime, in a thread called "Gravity Suit and Ice Beam before Thardus". In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order, or of skipping "required" actions or items entirely.

Nintendo

Nintendo of AmericaNintendo Co., Ltd.NES
Though sequence breaking as a concept has existed almost since the inception of computer games complex enough to have sequential storylines, apparently the first documented action in a video game to be called a sequence break occurred in the Nintendo GameCube game Metroid Prime, in a thread called "Gravity Suit and Ice Beam before Thardus".

GameCube

GCNNintendo GameCubeGC
Though sequence breaking as a concept has existed almost since the inception of computer games complex enough to have sequential storylines, apparently the first documented action in a video game to be called a sequence break occurred in the Nintendo GameCube game Metroid Prime, in a thread called "Gravity Suit and Ice Beam before Thardus".

GameFAQs

gamefaqs.com
When a gamer named Steven Banks achieved this feat on January 18, 2003, he posted his discovery on the Metroid Prime message board on GameFAQs.

Super Metroid

Metroid
The term has become so pervasive that it has begun appearing in video games itself, and inspired by games such as Super Metroid, game designers may create their games with sequence breaking in mind.

Metroid: Zero Mission

Zero Mission
For example, the player may come across underground caverns that bypass certain sections, a method termed sequence breaking.

List of video games notable for speedrunning

playthroughs
This drove the discovery of sequence breaking, in which a player can acquire power-ups before the game design intends, allowing whole sections of the map to be skipped.

Breaking

Sequence breaking, in computer and video gaming

Metroid Prime: Trilogy

Metroid PrimeMetroid Prime'' seriesMetroid Prime'' trilogy
Prime series producer Kensuke Tanabe asked the staff to resolve most of the glitches for the Trilogy release to prevent sequence breaking.