SpeedTree

Intelligent SoftSpeedTreeRT
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.wikipedia
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Game engine

enginegraphics engine3D engine
The engine is designed to integrate and operate within a larger game engine, with ready-made support for Unreal Engine, Unity and OGRE.
For example, SpeedTree was used to render the realistic trees and vegetation in the role-playing video game The Elder Scrolls IV: Oblivion and Fork Particle was used to simulate and render real time particle system visual effects or particle effects in Sid Meier's Civilization V.

Primetime Engineering Emmy Awards

Primetime Emmy Engineering AwardPrimetime Engineering Emmy AwardEngineering Emmy Award
Engineering Emmy Award: Michael Sechrest, Chris King, and Greg Croft for SpeedTree

Leaf

leavesaxilfoliage
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.

Real-time computing

real-timereal timereal-time systems
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.

Microsoft Windows

WindowsPCMS Windows
SpeedTree has been licensed to developers of a range of video games for Microsoft Windows, and the Xbox and PlayStation console series since 2002.

Xbox

Project ScarlettXbox.comdashboard
SpeedTree has been licensed to developers of a range of video games for Microsoft Windows, and the Xbox and PlayStation console series since 2002.

PlayStation

Sony PlayStationPlayStation BlogPS
SpeedTree has been licensed to developers of a range of video games for Microsoft Windows, and the Xbox and PlayStation console series since 2002.

Iron Man 3

3film tie-inIron Man MK XLII
SpeedTree has been used in more than 40 major films since its release in 2009, including Iron Man 3, Star Trek Into Darkness, Life of Pi and Birdman, and was used to generate the lush vegetation of Pandora, in Avatar.

Star Trek Into Darkness

Star Trek: Into DarknessSTIDID
SpeedTree has been used in more than 40 major films since its release in 2009, including Iron Man 3, Star Trek Into Darkness, Life of Pi and Birdman, and was used to generate the lush vegetation of Pandora, in Avatar.

Life of Pi (film)

Life of Pifilm adaptationadapted to the screen
SpeedTree has been used in more than 40 major films since its release in 2009, including Iron Man 3, Star Trek Into Darkness, Life of Pi and Birdman, and was used to generate the lush vegetation of Pandora, in Avatar.

Birdman (film)

BirdmanBirdman or (The Unexpected Virtue of Ignorance)Batman is forced to go outside in the streets naked during a fire drill
SpeedTree has been used in more than 40 major films since its release in 2009, including Iron Man 3, Star Trek Into Darkness, Life of Pi and Birdman, and was used to generate the lush vegetation of Pandora, in Avatar.

Fictional universe of Avatar

Pandorafictional universeNeytiri
SpeedTree has been used in more than 40 major films since its release in 2009, including Iron Man 3, Star Trek Into Darkness, Life of Pi and Birdman, and was used to generate the lush vegetation of Pandora, in Avatar.

Avatar (2009 film)

AvatarAvatar 4Avatar 5
SpeedTree has been used in more than 40 major films since its release in 2009, including Iron Man 3, Star Trek Into Darkness, Life of Pi and Birdman, and was used to generate the lush vegetation of Pandora, in Avatar. SpeedTree Cinema was released by IDV in 2009, and saw its first major use in Avatar by James Cameron.

Computer-aided design

CADcomputer aided designCAD software
The initial version of SpeedTreeCAD (CAD standing for "computer-aided design") was developed by IDV for a real-time golf simulation.

Plug-in (computing)

plug-inpluginplugins
Although backers pulled out of the golf project, IDV refined the CAD software as a 3D Studio Max plug-in for an animated architectural rendering, dubbing it SpeedTreeMAX.

Real-time computer graphics

real-timereal-time renderingreal time
IDV released SpeedTree 5 in July 2009, a version representing a "complete re-engineering" of the software and the first versions of SpeedTree enabling hand modeling and editing of vegetation models: SpeedTree Modeler (replacing SpeedTreeCAD), SpeedTreeSDK (replacing SpeedTreeRT) and SpeedTree Compiler, which prepares SpeedTree files for real-time rendering.

Unity (game engine)

UnityUnity game engineUnity engine
The engine is designed to integrate and operate within a larger game engine, with ready-made support for Unreal Engine, Unity and OGRE. IDV released SpeedTree v7 for Unity 5 on the new engine version's launch date, in March 2015.

Academy Scientific and Technical Award

Scientific and Engineering AwardScientific and Technical Academy AwardScientific and Technical Awards
SpeedTree was awarded a Scientific and Technical Academy Award in 2015, presented to IDV founders Michael Sechrest and Chris King, and Senior Engineer Greg Croft.

James Cameron

CameronJim CameronJames Cameron’s
SpeedTree Cinema was released by IDV in 2009, and saw its first major use in Avatar by James Cameron.

Autodesk 3ds Max

3ds Max3D Studio Max3D Studio
Although backers pulled out of the golf project, IDV refined the CAD software as a 3D Studio Max plug-in for an animated architectural rendering, dubbing it SpeedTreeMAX. SpeedTree Cinema is designed for use in the film industry, and generates high-resolution meshes and high-quality textures for Autodesk 3ds Max, Autodesk Maya and Cinema4D.

Autodesk Maya

MayaAlias MayaAlias Wavefront Maya
IDV eventually released plug-ins for Maya as well, appropriately named SpeedTreeMAYA. SpeedTree Cinema is designed for use in the film industry, and generates high-resolution meshes and high-quality textures for Autodesk 3ds Max, Autodesk Maya and Cinema4D.

Cinema 4D

Cinema4DMaxon Cinema 4D.c4d
SpeedTree Cinema is designed for use in the film industry, and generates high-resolution meshes and high-quality textures for Autodesk 3ds Max, Autodesk Maya and Cinema4D.

Normal mapping

normal mapsnormalnormal map
The Architect edition also exports normal maps and UV maps, for physically-accurate rendering engines such as V-Ray and mental ray.

V-Ray

VRayChaos Group's V-Ray
The Architect edition also exports normal maps and UV maps, for physically-accurate rendering engines such as V-Ray and mental ray.