Strategy game

Strategystrategicstrategy gamesstrategic gamestrategy board gamegame of strategygames of strategygame strategyMicrosoft Windows, Mac OS, Linuxsimulation and strategy
A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome.wikipedia
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Board game

board gamesboardboardgame
A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome.
Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.

Mancala

count and capturemancala gamemankala
One such game is mancala, which may have originated in Samaria approximately 5000 years ago and has since diversified into scores of varieties worldwide.
Mancala is a generic name for a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface.

Game

multiplayergamesmulti-player
A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome.
Games of strategy include checkers, chess, Go, arimaa, and tic-tac-toe, and often require special equipment to play them.

Abstract strategy game

abstract strategystrategyabstract strategy games
In abstract strategy games, the game is only loosely tied to a thematic concept, if at all.
An abstract strategy game is a strategy game in which the theme is not important to the experience of playing.

Stratego

L'Attaque
A smaller category of non-perfect abstract strategy games incorporate hidden information without using any random elements; for example, Stratego.
Stratego is a strategy board game for two players on a board of 10×10 squares.

Wargame

wargamingwargamestabletop wargame
Wargames are simulations of military battles, campaigns or entire wars.
A wargame is a type of strategy game that simulates warfare to some degree of realism, as opposed to abstract strategy games such as chess.

Risk (game)

RiskRisk'' (game)same name
Popular strategic board wargames include Risk, Axis and Allies, Diplomacy, and Paths of Glory.
Risk is a strategy board game of diplomacy, conflict and conquest for two to six players.

Axis & Allies

Axis & Allies (Revised Edition)Axis & Allies 1.0Axis & Allies Revised Edition
Popular strategic board wargames include Risk, Axis and Allies, Diplomacy, and Paths of Glory.
Axis & Allies is a series of World War II strategy board games.

Diplomacy (game)

DiplomacyAvalon Hill's DiplomacyColonial Diplomacy
Popular strategic board wargames include Risk, Axis and Allies, Diplomacy, and Paths of Glory.
Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in 1959.

Strategy

strategicstrategiesStrategic thought
The term "strategy" comes ultimately from Greek, (στρατηγια or strategia) meaning generalship.
Strategy game

Go (game)

Goweiqigame of Go
This definition includes such games as chess, Go and Arimaa (a game with multiple moves within a turn).
In combinatorial game theory terms, Go is a zero-sum, perfect-information, partisan, deterministic strategy game, putting it in the same class as chess, draughts (checkers) and Reversi (Othello); however it differs from these in its game play.

Turn-based strategy

turn-basedturn-based strategy gameturn-based battle system
Strategy video games are categorized based on whether they offer the continuous gameplay of real-time strategy (RTS), or the discrete phases of turn-based strategy (TBS).
A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing.

Arimaa

Arimaa ChallengeArimaa Wikibookpushed or pulled
This definition includes such games as chess, Go and Arimaa (a game with multiple moves within a turn).

Backgammon

doubling cubedoubling cube action in backgammontables
However, many games are commonly classed as abstract strategy games which do not meet these criteria: games such as backgammon, Octiles, Can't Stop, Sequence and Mentalis have all been described as "abstract strategy" games despite having a chance element.

Can't Stop (board game)

Can't StopCan't Stop'' (board game)
However, many games are commonly classed as abstract strategy games which do not meet these criteria: games such as backgammon, Octiles, Can't Stop, Sequence and Mentalis have all been described as "abstract strategy" games despite having a chance element.

Diceball

Abstract games cannot be completely divided from simulations and so games can be thought of as existing on a continuum of almost pure abstraction (like Abalone) to almost pure simulation (like Diceball! or Strat-o-Matic Baseball).

Abalone (board game)

Abalone
Abstract games cannot be completely divided from simulations and so games can be thought of as existing on a continuum of almost pure abstraction (like Abalone) to almost pure simulation (like Diceball! or Strat-o-Matic Baseball).

Game of skill

games of skillgame of physical skillskill
Game of skill
Strategy game

Video game

video gamesgamevideogame
A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome.

Coercion

duresscoercivecoerced
A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome.

Autonomy

autonomousnational autonomyautonomously
A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome.

Decision tree

decision treesdecision rulesClassification And Regression Tree (CART) analysis
Almost all strategy games require internal decision tree style thinking, and typically very high situational awareness.

Situation awareness

situational awarenessSituational Awareness (SA)situational understanding
Almost all strategy games require internal decision tree style thinking, and typically very high situational awareness.

Tactic (method)

tacticstactictactical
It differs from "tactics" in that it refers to the general scheme of things, whereas "tactics" refers to organization and execution.

Chess

chess playerchess gamewestern chess
This definition includes such games as chess, Go and Arimaa (a game with multiple moves within a turn). Chess is believed to have originated in India around the sixth century CE. The game spread to the west by trade, but chess gained social status and permanence more strongly than many other games.