A scene from the opening movie, in which "Exceeding Love" plays. It shows one of the protagonists (Hugo, right) and a Star of Destiny (Lilly Pendragon, left).
The cover to the Suikoden III manga by Aki Shimizu

Suikoden V (幻想水滸伝V) is a role-playing video game developed by Konami and Hudson Soft and published by Konami for the Sony PlayStation 2 video game console and the fifth and final main installment of the Suikoden video game series.

- Suikoden V

Suikoden IV (幻想水滸伝IV) is a role-playing video game developed by Konami Computer Entertainment Tokyo and published by Konami exclusively for the PlayStation 2 video game console and is the fourth installment of the Suikoden video game series.

- Suikoden IV

Suikoden III (幻想水滸伝III) is a role-playing video game developed by Konami Computer Entertainment Tokyo and published by Konami exclusively for the PlayStation 2 video game console, and the third installment in the Suikoden video game series.

- Suikoden III

The battle system to Suikoden V features six person parties in combat rather than the four person parties of Suikoden IV, reversing a much-decried change.

- Suikoden V

Each character is individually controllable, as well (as opposed to Suikoden III).

- Suikoden V

Unlike Suikoden II and Suikoden V, Suikoden III has no "time limits" for character recruitment; assuming certain plot decisions are made "correctly," it is always possible to recruit all 108 Stars of Destiny.

- Suikoden III

In the Suikoden series, the player takes control of a battle party having a maximum of six people (consisting of the protagonist and 5 other characters), Suikoden IV, however, reduces the party to four fighters and one support.

- Suikoden

2) One-on-one Duel: A battle where only a single character fights and happens only in special events. It is a turn-based duel in which the player chooses command to attack (instead of manually controlled fighting). Duels in the series is typically not time-based except Suikoden V wherein choosing a command is timed for 3 seconds. Duels are usually accompanied by dialogue exchange between the player and the enemy, with the dialogue giving clues to what command the enemy will choose next (Essentially rock, paper scissors with the enemy commentary telling the player which they chose).

- Suikoden

This was down from the 377,729 Japanese sales of Suikoden III, however; Famitsu also gave it a score of one eight, one seven, one eight, and one seven for a total of 30 out of 40.

- Suikoden IV

The political geography has changed over the series chronology; while the most recent game in the setting is Suikoden V, chronologically, Suikoden IV is the earliest game while Suikoden III occurs latest within the time span of the series.

- Suikoden

Konami seemingly acknowledged some of the criticisms of Suikoden IV, as most of the changes to the battle system were reversed in Suikoden V.

- Suikoden IV

The opening video sequence for Suikoden III was developed and produced by the team responsible for animating the Suikogaiden games; following the second Suikogaiden game's completion, the Suikogaiden team and Suikoden III team merged and went on to develop Suikoden IV and Suikoden V.

- Suikoden III

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