Tactical role-playing game

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Tactical role-playing games (abbreviated as TRPG) are a genre of video game which incorporates elements of traditional role-playing video games with that of tactical games, emphasizing tactics rather than high-level strategy.wikipedia
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History of Eastern role-playing video games

JRPGJapanese role-playing gameJapanese role-playing video game
One of the earliest Japanese RPGs, Koei's The Dragon and Princess, released NEC's PC-8001 home computer platform in 1982.
Following a random encounter, the game transitions from a text adventure interface to a separate, graphical, overhead battle screen, where a tactical turn-based combat system is used.

Kure Software Koubou

Silver Ghost
Another notable early example of the genre was Kure Software Koubou's 1988 PC-8801 strategy RPG, Silver Ghost, which was cited by Camelot Software Planning's Hiroyuki Takahashi as inspiration for the Shining series of tactical RPGs.
KSK's games are well known for the "Gochyakyara" (ゴチャキャラ "Multiple Character") system which KSK invented, which was a unique hybrid between the real-time strategy, action role-playing game and tactical role-playing game genres.

Fire Emblem

FalchionFire Emblem: Mystery of the EmblemCanas (''Fire Emblem'')
Master of Monsters also added experience bars for the character units, a concept which would be adapted and popularized by later console-based series like Fire Emblem.
Fire Emblem is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo.

Fire Emblem: Shadow Dragon and the Blade of Light

Fire EmblemFire Emblem: Ankoku Ryū to Hikari no TsurugiShadow Dragon and the Blade of Light
However, the genre did not become prolific until Nintendo published the game that set the template for tactical wargame RPGs, Fire Emblem: Ankoku Ryū to Hikari no Tsurugi.
Fire Emblem: Shadow Dragon and the Blade of Light is a tactical role-playing video game co-developed by Intelligent Systems and Nintendo Research & Development 1, and published by Nintendo for the Family Computer home video game console in 1990.

Shin Megami Tensei: Devil Survivor

Shin Megami Tensei: Devil Survivor OverclockedDevil SurvivorDevil Survivor Overclocked
The latter mechanic was used to introduce a non-linear storyline to the genre, where different multiple endings are possible depending on which characters are alive or dead, a concept still used in recent games such as Shin Megami Tensei: Devil Survivor, and Final Promise Story.
Shin Megami Tensei: Devil Survivor is a tactical role-playing video game in the Megami Tensei series developed by Atlus for the Nintendo DS.

Shining (series)

ShiningShining'' seriesShining series
Another notable early example of the genre was Kure Software Koubou's 1988 PC-8801 strategy RPG, Silver Ghost, which was cited by Camelot Software Planning's Hiroyuki Takahashi as inspiration for the Shining series of tactical RPGs.
The first game, Shining in the Darkness, was a first-person dungeon crawler with randomly encountered, turn-based battles (comparable to Wizardry and Might and Magic). The next game released in the series was Shining Force, which were turn-based strategy style tactical role-playing games with battle scenes acted out with sprites (comparable to Fire Emblem). Other directions include Shining Soul, a dungeon crawl action role-playing game with roguelike elements, and a number of traditional Japanese role-playing games.

Nippon Ichi Software

NIS AmericaNippon IchiNIS
However, it was not until the release of Fire Emblem: Rekka no Ken for the Game Boy Advance, many years later, that the series was introduced to Western gamers, who until then were more familiar with localized precursors like Nobunaga's Ambition, as well as later tactical RPGs partially influenced by Fire Emblem, including the Shining and Ogre series and Final Fantasy Tactics, and Nippon Ichi games like Disgaea.
They are responsible for such titles as the Disgaea and Marl Kingdom tactical role-playing series, as well as Phantom Brave and La Pucelle: Tactics.

Real-time strategy

RTSreal time strategyreal-time strategy game
It is also considered to be an early prototype real-time strategy game.
In Japan, the earliest is Bokosuka Wars (1983), an early strategy RPG (or "simulation RPG"); the game revolves around the player leading an army across a battlefield against enemy forces in real-time while recruiting/spawning soldiers along the way, for which it is considered by Ray Barnholt of 1UP.com to be an early prototype real-time strategy game.

Nobunaga's Ambition

Nobunaga no Yabou: Bushou FuuunrokuNobunaga's Ambition OnlineNobunaga's Ambition: Sphere of Influence
However, it was not until the release of Fire Emblem: Rekka no Ken for the Game Boy Advance, many years later, that the series was introduced to Western gamers, who until then were more familiar with localized precursors like Nobunaga's Ambition, as well as later tactical RPGs partially influenced by Fire Emblem, including the Shining and Ogre series and Final Fantasy Tactics, and Nippon Ichi games like Disgaea.
Nobunaga's Ambition is a series of turn-based grand strategy role-playing simulation video games.

Disgaea

魔界戦記ディスガイアAdellDisgaea character
However, it was not until the release of Fire Emblem: Rekka no Ken for the Game Boy Advance, many years later, that the series was introduced to Western gamers, who until then were more familiar with localized precursors like Nobunaga's Ambition, as well as later tactical RPGs partially influenced by Fire Emblem, including the Shining and Ogre series and Final Fantasy Tactics, and Nippon Ichi games like Disgaea.
Disgaea is a series of tactical role-playing video games created and developed by Nippon Ichi.

Langrisser

Langrisser I & IILangrisser: Hikari no MatsueiLangrisser 1 & 2
During the 16-bit generation, among the first imitators was Langrisser by NCS/Masaya, first released for the Mega Drive / Genesis in 1991.
Langrisser is a tactical role-playing video game series created by Masaya Games.

Langrisser: The Descendants of Light

LangrisserIIV
It was translated for North American release and retitled Warsong.
Langrisser, known as Warsong in North America, is a tactical role-playing game developed by Nippon Computer Systems (NCS).

Super Robot Wars

Super Robot TaisenSuper Robot Taisen LSuper Robot Wars series
The first game in the long-running Super Robot Wars series is another early example of the genre, initially released for the Game Boy in 1991.
Super Robot Wars is a series of tactical role-playing video games produced by Banpresto, which is now a Japanese division of Bandai Namco Entertainment.

Langrisser II

Der LangrisserIILangrisser, Der
Since Der Langrisser in 1994, the series offered non-linear branching paths and multiple endings.
Langrisser II is a tactical role-playing game for the Sega Mega Drive console.

Imageepoch

Final Promise StoryStella Glow
The latter mechanic was used to introduce a non-linear storyline to the genre, where different multiple endings are possible depending on which characters are alive or dead, a concept still used in recent games such as Shin Megami Tensei: Devil Survivor, and Final Promise Story.
Their first release was the tactical role-playing game on Nintendo DS, Luminous Arc.

Shining Force II

Shining ForceShining Force II: Ancient SealingShining Force II: Inishie no Fūin
It spawned sequels, Shining Force II for Sega Genesis and Shining Force CD for Sega CD, besides the Shining Force Gaiden 1, 2 and 3 for Sega Game Gear and Shining Force III for Sega Saturn.
Shining Force II (シャイニング・フォースII 古えの封印), is a tactical role-playing game for the Mega Drive/Genesis console developed by Sonic! Software Planning in 1993.

Ogre Battle

OgreOgre'' (series)
Four games from the Ogre Battle series have been released in North America.
Ogre Battle, sometimes referred to as Ogre Battle Saga, is a series of five tactical role-playing and real-time strategy video games developed by Quest Corporation and is currently owned by Square Enix through Square's acquisition of Quest.

Bahamut Lagoon

One game released solely in Japan for the Super Nintendo Entertainment System (SNES), Bahamut Lagoon, began Square's (now Square Enix) famous line of tactical RPGs.
Bahamut Lagoon is a Japanese tactical role-playing game developed and published by Square for the Super Famicom and released on February 9, 1996.

Shining Force CD

It spawned sequels, Shining Force II for Sega Genesis and Shining Force CD for Sega CD, besides the Shining Force Gaiden 1, 2 and 3 for Sega Game Gear and Shining Force III for Sega Saturn.
Shining Force CD (シャイニングフォースCD) is a 1994 strategy role-playing game developed by Sonic! Software Planning for the Sega CD, and a remake of the games Shining Force Gaiden and Shining Force Gaiden II that were originally for the Game Gear.

Ogre Battle: The March of the Black Queen

Ogre BattleDensetsu no Ogre BattleMarch of the Black Queen
The first was Ogre Battle: March of the Black Queen was released for the SNES in 1993 and was more of a real-time strategy RPG in which the player forms character parties that are moved around a map in real-time.
Ogre Battle: The March of the Black Queen is a real-time tactical role-playing video game developed by Quest and released in Japan in 1993, and in 1995 in North America as the first installment of the Ogre Battle series.

Fire Emblem: Genealogy of the Holy War

Genealogy of the Holy WarLewyn (''Fire Emblem: Seisen no Keifu'')Lex
In 1996, the tactical role-playing game Fire Emblem: Seisen no Keifu also featured a non-linear branching storyline, but instead of using an alignment system, it used a relationship system resembling dating sims that gave players the ability to affect the relationship points between different units/characters.
Fire Emblem: Genealogy of the Holy War is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom home video game console in 1996.

Yasumi Matsuno

Tactics Ogre's gameplay is more similar to the genre of tactical RPGs that Final Fantasy Tactics belongs to (which was developed by former members of Quest and created/written/directed by Yasumi Matsuno), complete with battles taking place on isometric grids.
Formally an employee at Quest Corporation and Square, Matsuno is best known for his work in the tactical role-playing game genre, specifically the Ogre Battle and Final Fantasy Tactics series, in addition to Vagrant Story and Final Fantasy XII.

Ogre Battle 64: Person of Lordly Caliber

Ogre Battle 64: Person of Lordly Caliber (Japan)Ogre Battle Saga
Both of the PlayStation re-releases were marketed in North America by Atlus, as was Ogre Battle 64: Person of Lordly Caliber for the Nintendo 64.
Ogre Battle 64: Person of Lordly Caliber is a real-time tactical role-playing game developed by Quest Corporation and localized by Atlus USA for the Nintendo 64.

Tactics Ogre: The Knight of Lodis

A prequel to the original Tactics Ogre, Tactics Ogre: The Knight of Lodis, was later released for the Game Boy Advance.
Tactics Ogre: The Knight of Lodis (タクティクスオウガ外伝 The Knight of Lodis) is a tactical role-playing game developed by Quest.

Front Mission 3

The 32-bit era saw many influential tactical RPGs, such as Konami's 1996 Vandal Hearts series, which feature branching storylines that can be altered by the player's dialogue choices that lead to different endings, as well as Sega's 1997 Shining Force 3, SCEI's Arc the Lad Collection (1996–1999), and Square's 1997 Final Fantasy Tactics and 1999 Front Mission 3.
Front Mission 3 is a tactical role-playing game for the PlayStation developed by and published by Square Co., Ltd., released in Japan in 1999, and North America and Europe in 2000.