The Secret of Monkey Island

Monkey IslandThe Secret of Monkey Island: Special EditionSecret of Monkey Island, TheMonkey Island ISecret of Monkey Island
The Secret of Monkey Island (alternatively known as Monkey Island I) is a point-and-click graphic adventure game developed and published by Lucasfilm Games.wikipedia
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Guybrush Threepwood

Guybrush
The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles.
Guybrush is voiced by actor Dominic Armato in the third, fourth and fifth games, as well as the enhanced remakes of The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge.

Tim Schafer

Schafer
The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman.
Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge.

Monkey Island 2: LeChuck's Revenge

Monkey Island 2 Special Edition: LeChuck's RevengeMonkey Island 2Monkey Island 2: LeChuck's Revenge Special Edition
Gilbert, Schafer and Grossman also led the development of the sequel Monkey Island 2: LeChuck's Revenge.
It was the second game of the Monkey Island series, following The Secret of Monkey Island, and the sixth LucasArts game to use the SCUMM engine.

LucasArts

Lucasfilm GamesLucasfilmLucasArts Entertainment Co.
The Secret of Monkey Island (alternatively known as Monkey Island I) is a point-and-click graphic adventure game developed and published by Lucasfilm Games.
The adventures released in the following years, such as Zak McKracken and the Alien Mindbenders in 1988, Indiana Jones and the Last Crusade: The Graphic Adventure in 1989, and the 1990 titles Loom and The Secret of Monkey Island helped Lucasfilm Games build a reputation as one of the leading developers in the genre.

Adventure game

Adventuregraphic adventurepoint-and-click adventure game
The Secret of Monkey Island (alternatively known as Monkey Island I) is a point-and-click graphic adventure game developed and published by Lucasfilm Games.
Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.

Dave Grossman (game developer)

Dave Grossman
The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman.
At LucasArts, Grossman wrote and programmed The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge together with Ron Gilbert and Tim Schafer.

LeChuck

Captain LeChuck
These quests take Guybrush throughout the island, where he hears of stories of the Ghost Pirate LeChuck, who apparently died in an expedition to the mysterious Monkey Island, an act that was meant to win the love of the governor Elaine Marley.
Created by Ron Gilbert, LeChuck was introduced in The Secret of Monkey Island and is the chief antagonist of the series.

Elaine Marley

Elaine Marley–Threepwood
These quests take Guybrush throughout the island, where he hears of stories of the Ghost Pirate LeChuck, who apparently died in an expedition to the mysterious Monkey Island, an act that was meant to win the love of the governor Elaine Marley.
Created by Ron Gilbert for LucasArts, the character first appears in The Secret of Monkey Island and is one of the core characters in the franchise.

Ron Gilbert

Gilbert
The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman.
Despite being an internal production tool, the SCUMM acronym became well known to gamers since a location in The Secret of Monkey Island, the SCUMM Bar, was named after it.

Pirates of the Caribbean (attraction)

Pirates of the CaribbeanPirates of the Caribbean ridePirates of the Caribbean attraction
The atmosphere was based on that of the Pirates of the Caribbean theme park ride.
Video game developer Ron Gilbert has often said that the ambience for the Monkey Island video game series was partially inspired by the Disney attraction.

Video game remake

remakeenhanced remakeremakes
LucasArts released a remake of the original in 2009, which was also well received by the gaming press.
The 2009 remake of The Secret of Monkey Island took this a step further by allowing players to switch between the original and remade versions on the fly with a single button press.

Orson Scott Card

Byron WalleyCardCard, Orson Scott
Writer Orson Scott Card helped them write the insults during a visit to Lucasfilm's headquarters at Skywalker Ranch.
Outside the world of published fiction, Card contributed dialog to at least three video games: Loom, The Secret of Monkey Island and The Dig in the early 1990s.

Michael Land

The game's "pirate reggae" music was composed by Lucasfilm Games' in-house musician Michael Land in MIDI format.
Land's first project with LucasArts was The Secret of Monkey Island.

SCUMM

The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface.
Razor and the Scummettes, a punk band mentioned in Maniac Mansion, and the SCUMM bar in The Secret of Monkey Island are both named after the scripting language.

Indiana Jones and the Last Crusade: The Graphic Adventure

Indiana Jones and the Last CrusadeIndy IIIvideo game based on ''Indiana Jones and the Last Crusade
Gilbert's idea was warmly received, but production was postponed because Lucasfilm Games assigned its designers, including Gilbert, to Indiana Jones and the Last Crusade: The Graphic Adventure.
The system was fully evolved in The Secret of Monkey Island and remained in all later LucasArts adventures, with the exception of Loom.

Monkey Island (series)

Monkey IslandMonkey Island'' seriesinsult swordfighting
The game spawned a number of sequels, collectively known as the Monkey Island series.

The Curse of Monkey Island

Curse of Monkey Island, The
Six years later, LucasArts released The Curse of Monkey Island, which features a new visual design.
It was released in and followed the successful games The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge.

Maniac Mansion

M'''aniac '''M'''ansionof the same namevideo game of the same name
He had previously applied his design ideas to the 1987 graphic adventure title Maniac Mansion, but committed a number of mistakes during development, such as dead-end situations that prevented the player from completing the game and poorly implemented triggers for cutscenes.
Designer Dave Grossman, who worked on Lucasfilm Games' later Day of the Tentacle and The Secret of Monkey Island, felt that Maniac Mansion had revolutionized the adventure game genre.

Steve Purcell

According to artist Steve Purcell, that became a major limitation for the art team; due to a low number of "ghastly" colors, they often chose bizarre tones for backgrounds.
The Secret of Monkey Island (1990) – graphics and artwork

Amiga Power

Amiga Powers Mark Ramshaw wrote, "With The Secret of Monkey Island, the mouse-controlled, graphic-adventure comes of age."
For example, there were a series of "Wish You Were Here" articles, which were written as holiday guides to famous Amiga game locations (such as the Rainbow Islands, or SimCity). These articles often lampooned games and mixed them other culture, for example, one issue contained the classic opening scenes of light-hearted comedy Monkey Island done in the style of a John Woo film, complete with excessive violence.

Tales of Monkey Island

Tales of Monkey Island - Chapter 1: Launch of the Screaming NarwhalTales of Monkey Island: Chapter 1Tales of Monkey Island: Chapter 1, 2, 3, 4, 5
The next title, Tales of Monkey Island released in 2009, is a series of five episodic chapters.
It was developed concurrently with LucasArts' special edition of the 1990 title The Secret of Monkey Island; LucasArts oversaw production of Tales of Monkey Island, and ensured that it matched the remake in certain areas, such as art direction.

LucasArts adventure games

LucasArtsLucasArts adventure gameadventure game created by Lucasfilm
Like other LucasArts adventure games, The Secret of Monkey Island features a design philosophy that makes the player character's death nearly impossible (Guybrush does drown if he stays underwater for more than ten minutes). In 2000, the company released Escape from Monkey Island, which uses the GrimE engine of Grim Fandango to produce 3D graphics.
The Secret of Monkey Island is the first game in the Monkey Island series and was released in 1990.

Escape from Monkey Island

In 2000, the company released Escape from Monkey Island, which uses the GrimE engine of Grim Fandango to produce 3D graphics.
Compared to the rest of the series, the SCUMM scripting language was replaced by the Lua programming language (This is referenced in-game; the SCUMM Bar, which first appeared in The Secret of Monkey Island, has been replaced in Escape with the tropical-themed Lua Bar).

Grim Fandango

Grim Fandango Remastereda Day of the Dead gameGlottis to my Manny
In 2000, the company released Escape from Monkey Island, which uses the GrimE engine of Grim Fandango to produce 3D graphics.
Schafer said that the sale of LucasArts to Disney had reminded them of the past efforts of former LucasArts president Darrell Rodriguez to release the older LucasArts titles as Legacy Properties, such as the 2009 rerelease of The Secret of Monkey Island.

Grog

rum rationstottot of rum
A fictive drink recipe in the game for grog was mistakenly reported as real in 2009 by Argentinian news channel C5N, which urged adolescents against consuming the dangerous "Grog XD" drink.
A remake of the first game The Secret of Monkey Island was released in 2009.