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Epic Games

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Timothy D. Sweeney (born December 1970) is an American computer game programmer and the founder of Epic Games, being best known for his work on ZZT and the Unreal Engine.
The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland.

Unreal Engine

Unreal Engine 4Unreal Engine 3Unreal Engine 2.0
Timothy D. Sweeney (born December 1970) is an American computer game programmer and the founder of Epic Games, being best known for his work on ZZT and the Unreal Engine.
The first generation Unreal Engine was developed by Tim Sweeney, the founder of Epic Games.

ZZT

Timothy D. Sweeney (born December 1970) is an American computer game programmer and the founder of Epic Games, being best known for his work on ZZT and the Unreal Engine.
The game was designed by Tim Sweeney and took roughly nine months to develop, including the game's scripting language, ZZT-oop.

Jill of the Jungle

Following ZZT, Sweeney started working on his next title Jill of the Jungle, but found that he lacked the skills to complete this alone.

Game Developers Choice Awards

Game Developers Choice Award14th Annual Game Developers Choice Awards19th Annual Game Developers Choice Awards
Sweeney received the Lifetime Achievement Award at the 17th Game Developers Choice Awards.
2016: Tim Sweeney (Epic Games founder)

United States

American🇺🇸U.S.
Timothy D. Sweeney (born December 1970) is an American computer game programmer and the founder of Epic Games, being best known for his work on ZZT and the Unreal Engine.

PC game

computer gamecomputer gamesPC
Timothy D. Sweeney (born December 1970) is an American computer game programmer and the founder of Epic Games, being best known for his work on ZZT and the Unreal Engine.

Video game programmer

programmergame programmerprogrammers
Timothy D. Sweeney (born December 1970) is an American computer game programmer and the founder of Epic Games, being best known for his work on ZZT and the Unreal Engine.

Potomac, Maryland

PotomacPotomac, MDPotomac census-designated place
Sweeney was raised in Potomac, Maryland, the youngest of three brothers.

Arcade game

Arcadearcadesarcade games
He became interested in arcade games when they began to become popular in the late 1970s, knowing that like the mechanics devices he took apart and repaired, there were those that had programmed the games in the machines.

Atari 2600

Atari VCSAtari2600
Though the family got an Atari 2600, Sweeney was not as interested in the games for that, outside of Adventure, and later said he had not played many video games in his life and very few to completion.

Adventure (Atari 2600)

AdventureAdventure (the original adventure game)Adventure'' (Atari 2600)
Though the family got an Atari 2600, Sweeney was not as interested in the games for that, outside of Adventure, and later said he had not played many video games in his life and very few to completion.

IBM Personal Computer

IBM PCPCPCs
When 11, Sweeney visited his older brother's new startup in California, where they had some of the first IBM Personal Computers.

BASIC

BASIC programming languagecompiled BASICBASIC IV
Sweeney spent the week there, learning BASIC and establishing his interest in programming; while he had had a Commodore 64 before, Sweeney was much more taken by how easy the IBM PC was to use.

Commodore 64

C6464Commodore
Sweeney spent the week there, learning BASIC and establishing his interest in programming; while he had had a Commodore 64 before, Sweeney was much more taken by how easy the IBM PC was to use.

Apple II

AppleApple II PlusApple II computer
When his family got an Apple II, Sweeney began in earnest learning how to program on that, trying to make Adventure 2 in the spirit of the Atari 2600 game.

University of Maryland, College Park

University of MarylandMarylandMaryland Agricultural College
Sweeney attended the University of Maryland in mechanical engineering starting around 1989, though still was fascinated by computers.

Mechanical engineering

mechanical engineermechanicalmechanical engineers
Sweeney attended the University of Maryland in mechanical engineering starting around 1989, though still was fascinated by computers.

IBM Personal Computer/AT

ATPC/ATIBM PC/AT
Around this time his father gave him an IBM Personal Computer/AT.

Text editor

editortext editingtext editors
This first required him to create a text editor based on the PASCAL language to be able to program the game, but this led to the idea of making a game out of the text editor itself.

Pascal (programming language)

PascalPascal programming languageAlphaPascal
This first required him to create a text editor based on the PASCAL language to be able to program the game, but this led to the idea of making a game out of the text editor itself.

Shareware

trialwaretrial versionnagware
To distribute the game, Sweeney looked to the shareware model, and wrote to Scott Miller of Apogee Software, Ltd., a leading shareware producer at the time, for ideas for how to distribute ZZT.

Scott Miller (entrepreneur)

Scott Miller
To distribute the game, Sweeney looked to the shareware model, and wrote to Scott Miller of Apogee Software, Ltd., a leading shareware producer at the time, for ideas for how to distribute ZZT.

3D Realms

Apogee SoftwareApogeeApogee/3D Realms
To distribute the game, Sweeney looked to the shareware model, and wrote to Scott Miller of Apogee Software, Ltd., a leading shareware producer at the time, for ideas for how to distribute ZZT.

Mark Rein (software executive)

Mark Rein
For continued development, Sweeney sought out a business partner for Epic MegaGames, eventually coming to Mark Rein, who had just been let go from id Software.