Unreal Engine

Unreal Engine 4Unreal Engine 3Unreal Engine 2.0Unreal Engine 2.5UnrealUnreal Engine 2Unreal 4Unreal game engineUDKUnreal Development Kit
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.wikipedia
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Epic Games

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The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. The first generation Unreal Engine was developed by Tim Sweeney, the founder of Epic Games.
Epic Games develops the Unreal Engine, a commercially available game engine which also powers their internally developed video games, such as Fortnite and the Unreal, Gears of War and Infinity Blade series.

Unreal (1998 video game)

UnrealThe Unreal engineUnreal Mission Pack - Return to NaPali
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.
It was powered by an original game engine that bears the game's name, and had been in development for over three years in founder Tim Sweeney's garage before the game was released.

Tim Sweeney (game developer)

Tim Sweeney
The first generation Unreal Engine was developed by Tim Sweeney, the founder of Epic Games.
Timothy D. Sweeney (born December 1970) is an American computer game programmer and the founder of Epic Games, being best known for his work on ZZT and the Unreal Engine.

Unreal Tournament

In addition to having support for Microsoft Windows, Linux and Mac, Unreal Tournament also opened the platform to PlayStation 2 and, with the help of Secret Level, to Dreamcast.
Powered by the Unreal Engine and initially developed as an expansion for Unreal, Unreal Tournament received critical acclaim, with reviewers praising the graphics, level design and gameplay, although the console ports were noted for having limitations.

Sega Studios San Francisco

Secret LevelSecret Level Inc.
In addition to having support for Microsoft Windows, Linux and Mac, Unreal Tournament also opened the platform to PlayStation 2 and, with the help of Secret Level, to Dreamcast.
They also had a long time relationship with Epic Games for bringing the Unreal Engine to several game consoles.

America's Army

America's Army 2America's Army 3America’s Army: Special Forces (Overmatch)
The second version made its debut in 2002 with America's Army, a free multiplayer shooter developed by the U.S. Army as a recruitment tool.
All versions have been developed on the Unreal Engine.

List of Unreal Engine games

past and upcoming gamesgames released using Unreal Engine 3The Hobbit: A Thief in the Shadows
The first games released using Unreal Engine 3 were Gears of War for Xbox 360, and RoboBlitz for Windows, which were both released on November 7, 2006.
This is a list of notable games using a version of the Unreal Engine. The main article on the Unreal Engine gives further details on the engine itself and its versions.

The Wheel of Time (video game)

The Wheel of Timeeponymous video gameThe Wheel of Time'' (computer game)
By late 1999, The New York Times indicated that the number of external projects using Epic's technology was 16, naming the likes of Deus Ex, The Wheel of Time and Duke Nukem Forever, the title from 3D Realms that was set to debut the series on the GameCube console.
The game is based on the Unreal Engine, combining elements of first-person shooter games like Unreal with strategy/role-playing game elements.

Constructive solid geometry

CSGBooleanBoolean logic
The engine also provided a level editor, UnrealEd (formerly Unreal World Editor ), that had support for real-time constructive solid geometry operations as early as 1996, allowing mappers to change the level layout "on the fly".
The Quake engine and Unreal engine both use this system, as does Hammer (the native Source engine level editor), and Torque Game Engine/Torque Game Engine Advanced.

Dungeon Defenders

Dungeon Defenders II
Initially, Unreal Engine 3 only supported Windows, PlayStation 3, and Xbox 360 platforms, while iOS (first demonstrated with Epic Citadel) and Android were added later in 2010, with Infinity Blade being the first iOS title and Dungeon Defenders the first Android title.
It is based on a showcase of the Unreal Engine named Dungeon Defense.

Infinity Blade

Infinity Blade III
Initially, Unreal Engine 3 only supported Windows, PlayStation 3, and Xbox 360 platforms, while iOS (first demonstrated with Epic Citadel) and Android were added later in 2010, with Infinity Blade being the first iOS title and Dungeon Defenders the first Android title.
It is the first iOS video game to run on the Unreal Engine.

Unreal Tournament 2004

2004UT 2004UT2K4
UE2.5, an update to the original version of UE2, improved rendering performance and added vehicles physics, a particle system editor for UnrealEd, and 64-bit support in Unreal Tournament 2004.
Unreal Tournament 2004 was built with Unreal Engine 2.5 and the content of its predecessor, Unreal Tournament 2003.

Ubisoft Montreal

MontrealUbisoftEagle Flight
In March 2011, Ubisoft Montreal revealed that UE2 was successfully running on the Nintendo 3DS.
The acquisition include the licence to develop more Tom Clancy-based games, as well as access to the Unreal game engine.

Epic Citadel

Initially, Unreal Engine 3 only supported Windows, PlayStation 3, and Xbox 360 platforms, while iOS (first demonstrated with Epic Citadel) and Android were added later in 2010, with Infinity Blade being the first iOS title and Dungeon Defenders the first Android title.
Epic Citadel is a tech demo developed by Epic Games to demonstrate the Unreal Engine 3 running on Apple iOS, within Adobe Flash Player Stage3D and using HTML5 WebGL technologies.

Deus Ex (video game)

Deus ExDeus Ex'' (video game)Deus Ex (2000)
By late 1999, The New York Times indicated that the number of external projects using Epic's technology was 16, naming the likes of Deus Ex, The Wheel of Time and Duke Nukem Forever, the title from 3D Realms that was set to debut the series on the GameCube console.
Spector felt that the best aspects of Deus Exs development were the "high-level vision" and length of preproduction, flexibility within the project, testable "proto-missions", and Unreal Engine license.

Batman: Arkham City

Arkham CityBatman: Arkham City - Game of the Year EditionBatman: Arkham City - The Album
The same year it was announced that the engine would support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs and that it was being used in two Wii U games, Batman: Arkham City and Aliens: Colonial Marines.
It uses TriOviz for Games Technology, which is integrated with Unreal Engine 3.

Gears of War (video game)

Gears of WarGears of War'' (video game)Gears of War: Ultimate Edition
The first games released using Unreal Engine 3 were Gears of War for Xbox 360, and RoboBlitz for Windows, which were both released on November 7, 2006.
However, these figures do not include the proprietary Unreal Engine 3.

Emscripten

Using the asm.js sublanguage and Emscripten compiler, they were able to port the engine to JavaScript and WebGL in four days.
Emscripten has been used to port, among other things, Unreal Engine 3, SQLite, MeshLab, Bullet physics, AutoCAD, and the Qt application framework.

Tegra

Nvidia Tegra 2Tegra 2Nvidia Tegra
The engine targets the eighth generation of consoles, PCs, and Tegra K1-based devices running Android announced in January 2014 at CES.
At the announcement event, Nvidia showed off Epic Games' Unreal Engine 4 "Elemental" demo, running on a Tegra X1.

RoboBlitz

The first games released using Unreal Engine 3 were Gears of War for Xbox 360, and RoboBlitz for Windows, which were both released on November 7, 2006.
It was the first Unreal Engine 3 game alongside Gears of War to be released.

Mark Rein (software executive)

Mark Rein
In August 2005, Mark Rein, the vice-president of Epic Games, revealed that Unreal Engine 4 had been in development since 2003.
Rein is known to often give assessments of the progress of his company and gives a monthly update in the magazine Game Developer where he provides a short update on the state of the Unreal Engine.

Aliens: Colonial Marines

Aliens: Colonial Marines: Bughunt
The same year it was announced that the engine would support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs and that it was being used in two Wii U games, Batman: Arkham City and Aliens: Colonial Marines.
The game was built using Epic Games' Unreal Engine 3, but Gearbox spent a considerable amount of preproduction time developing a custom real-time lighting and shadow renderer that is "plugged" into the engine to capture the feel of Aliens.

Unreal Tournament 2003

UT2003
Though based on previous technology, this generation saw the renderer completely re-written, and the inclusion of a variety of features such as the Matinee cinematic editing tool, export plug-ins for 3D Studio Max and Maya, and the Karma physics engine, a tool by Math Engine that powered the ragdoll physics in Unreal Tournament 2003.

Duke Nukem Forever

DNFDuke Nukem syndrome
By late 1999, The New York Times indicated that the number of external projects using Epic's technology was 16, naming the likes of Deus Ex, The Wheel of Time and Duke Nukem Forever, the title from 3D Realms that was set to debut the series on the GameCube console.

Asm.js

Using the asm.js sublanguage and Emscripten compiler, they were able to port the engine to JavaScript and WebGL in four days.
Unreal Engine 3: was ported in 4 days