Video game

First generation Pong console at the Computerspielemuseum Berlin
Tennis for Two (1958), an early analog computer game that used an oscilloscope for a display.
Freedoom, a clone of the first-person shooter Doom. Common elements include a heads-up display along the bottom that includes the player's remaining health and ammunition.
Arcade video game machines at the Sugoi arcade game hall in Malmi, Helsinki, Finland
Various gaming consoles at the Computer Games Museum in Berlin
An unlabeled game cartridge for the Nintendo Entertainment System
A North American Super NES game controller from the early 1990s
Handheld units, like the Game Boy, include built-in output screens and sound speakers.
A LAN party at the 2004 DreamHack with hundreds of players
A typical ESRB rating label, listing the rating and specific content descriptors for Rabbids Go Home
Developers use various tools to create video games. Here an editor is fine-tuning the virtual camera system.
E3 2012 in Los Angeles is one of the typical trade show events of the video game industry.
A retail display with a large selection of games for platforms popular in the early 2000s
The Art of Video Games exhibit at the Smithsonian American Art Museum in 2012
The compulsion loop for video games is believed to trigger dopamine release that can encourage addictive behavior.

Electronic game that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback.

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Console game

A screenshot of a re-released version of Pong
The DualShock 4 controller for the PlayStation 4
A Nintendo 64 cartridge
The PEGI logo

A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player.

PC game

Spacewar!, developed for the PDP-1 in 1961, is often credited as being the second ever computer game. The game consisted of two player-controlled spaceships maneuvering around a central star, each attempting to destroy the other.
Logo used by majority of PC games sold in a DVD format.
PC Game logo found on most contemporary box arts and trailers

A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine.

Mobile game

Screenshot of Edge gameplay mocked up on a Sony Ericsson W880i mobile phone
Clone of Tetris being played on a TI-83 Plus
A fan-made game similar to the game Portal
A mobile game displaying a full-screen interstitial ad for a different game

A mobile game is a video game that is typically played on a mobile phone.

Virtual reality

Simulated experience that can be similar to or completely different from the real world.

Researchers with the European Space Agency in Darmstadt, Germany, equipped with a VR headset and motion controllers, demonstrating how astronauts might use virtual reality in the future to train to extinguish a fire inside a lunar habitat
An Omni treadmill being used at a VR convention.
A Missouri National Guardsman looks into a VR training head-mounted display at Fort Leonard Wood in 2015
View-Master, a stereoscopic visual simulator, was introduced in 1939
NASA Ames's 1985 VIEW headset
A VPL Research DataSuit, a full-body outfit with sensors for measuring the movement of arms, legs, and trunk. Developed circa 1989. Displayed at the Nissho Iwai showroom in Tokyo
A CAVE system at IDL's Center for Advanced Energy Studies in 2010
Virtual Fixtures immersive AR system developed in 1992. Picture features Dr. Louis Rosenberg interacting freely in 3D with overlaid virtual objects called 'fixtures'
An inside view of the Oculus Rift Crescent Bay prototype headset
HTC Vive headsets worn at Mobile World Congress 2018
The Project Morpheus (PlayStation VR) headset worn at gamescom 2015
Smartphone-based budget headset Samsung Gear VR in dismantled state
Robinson R22 Virtual Reality Training Device developed by VRM Switzerland
Paramount for the sensation of immersion into virtual reality are a high frame rate (at least 95 fps), as well as a low latency
In theory, it represents participant's field of view (yellow area)
In practice, considering that the curved display cannot be made into a spherical shape, it is approximated by a cylinder instead.
Apollo 11 astronaut Buzz Aldrin previewing the Destination: Mars VR experience at the Kennedy Space Center Visitor Complex in 2016
U.S. Navy medic demonstrating a VR parachute simulator at the Naval Survival Training Institute in 2006

Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings).

Home video game console

A collection of home video game consoles, arranged in chronological order from bottom to top, at The Finnish Museum of Games, Tampere

The home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games.

Video game genre

A science fiction-themed horizontally scrolling shooter, which is a specific type of shoot 'em up
The use of "Doom clone" (red) versus "first-person shooter" (blue) over time

A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements.

Sega

The Diamond 3 Star was a coin-operated slot machine produced by Sega in the 1950s.
Former logo
Sega's first video game console, the SG-1000
The Master System, released in North America in 1986 and Europe in 1987
The Sega Genesis (second North American version pictured), Sega's successor to the Master System, took control of the 16-bit console market in much of the world during the fourth generation of video game consoles.
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Larger Virtua Formula installation of Virtua Racing at the Sega VirtuaLand arcade in Luxor Las Vegas, circa late 1993
The Sega Saturn failed to repeat the western success of the Genesis.
Tokyo Joypolis, the flagship Sega indoor theme park, in 1999
The Dreamcast, discontinued in 2001, was Sega's last video game console.
Sega Sammy Holdings (current logo pictured) was founded in 2004 with pachinko and pachislot manufacturer Sammy Corporation's purchase of Sega.
Sega's headquarters in Shinagawa-ku, Tokyo, Japan
Club Sega game center in Akihabara, Tokyo
Dreamcast arcade machine at the Finnish Museum of Games in Tampere, Finland in 2017

Sega Corporation (株式会社セガ) is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo.

Nintendo

Japanese multinational video game company headquartered in Kyoto, Japan.

Nintendo's original headquarters (1889–1950s) and workshop in Shimogyō-ku, Kyoto, circa 1889. The right section was eventually rebuilt (pictured below), and the left section was reportedly demolished in 2004.
Color TV-Game
The Nintendo Switch
Longtime employees Takashi Tezuka, Shigeru Miyamoto, and Koji Kondo in 2015
The exterior of Nintendo's main headquarters in Kyoto, Japan
Nintendo's Tokyo office
Nintendo of America headquarters in Redmond, Washington
1889–1950
1950–1960
1960–1965
1965–1970
1967–1975
1968–1975
1970–1975
1972
1975–present
2006–present
2016–present

It develops video games and video game consoles.

Video game development

Placeholder graphics are characteristic of early game prototypes.
Video game development milestones follow a similar process as with other software development.

Video game development is the process of developing a video game.

Video game publisher

A Graphviz graphic showing major video game publishers structures

A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer.