Video game

video gamesgamegamingvideogamegamesvideo gamingcomputer gamevideogamescomputer and video gamesvideo
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a touchscreen, virtual reality headset or monitor/TV set.wikipedia
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Electronic game

electro-mechanicalelectronic gameselectro-mechanical game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a touchscreen, virtual reality headset or monitor/TV set.
Video game is the most common form today, and for this reason the two terms are often mistakenly used synonymously.

Virtual reality headset

headsetvirtual reality headsetsVR headsets
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a touchscreen, virtual reality headset or monitor/TV set.
Virtual reality (VR) headsets are widely used with video games but they are also used in other applications, including simulators and trainers.

Arcade game

Arcadearcadesarcade games
Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available.
Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.

Video game console

consolegame consoleconsoles
These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.

Game controller

controllerVideo game controllercontrollers
The input device used for games, the game controller, varies across platforms.
A game controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game.

Entertainment

entertainment industryentertainerLive Entertainment
Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
Films and video games, for example, although they use newer media, continue to tell stories, present drama, and play music.

Virtual reality

virtualVRvirtual-reality
Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles.
Applications of virtual reality can include entertainment (i.e. gaming) and educational purposes (i.e. medical or military training).

Sound effect

sound effectseffectsFX
There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones.
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

Mobile device

mobile deviceshandheldmobile
These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
Integrated cameras, the ability to place and receive voice and video telephone calls, video games, and Global Positioning System (GPS) capabilities are common.

Spacewar!

SpacewarExpensive Planetariumearly video games
Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari.
Spacewar! is a space combat video game developed in 1962 by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner.

OXO

Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari.
OXO or Noughts and Crosses is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses.

Nolan Bushnell

Androbot
In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game.
Bushnell has started more than twenty companies and is one of the founding fathers of the video game industry.

Video game culture

gaminggaming culturevideo gaming
The game also became the subject of numerous articles and stories on television and in newspapers and magazines, establishing video gaming as a rapidly growing mainstream hobby.
As computer and video games have exponentially increased in popularity over time, they have had a significant influence on popular culture.

Space Invaders

Space Invaders: The Original GameSpace InvaderINVADERS
A flood of Pong clones eventually led to the video game crash of 1977, which came to an end with the mainstream success of Taito's 1978 shooter game Space Invaders, marking the beginning of the golden age of arcade video games and inspiring dozens of manufacturers to enter the market.
It was the inspiration for numerous video games and game designers across different genres, and has been ported and re-released in various forms.

Online game

onlineonline gamingonline games
Also, the openness allows some features to developers like reduced software cost, increased flexibility, increased innovation, emulation, creation of modifications ("mods"), open hosting for online gaming (in which a person plays a video game with people who are in a different household) and others.
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.

Home video game console

home consoleconsolehome video game consoles
A "console game" is played on a specialized electronic device ("home video game console") that connects to a common television set or composite video monitor, unlike PCs, which can run all sorts of computer programs, a console is a dedicated video game platform manufactured by a specific company.
A home video game console, or simply home console, is a video game device that is primarily used for home gamers, as opposed to in arcades or some other commercial establishment.

Gaming computer

gaming PCgaming machinesarcade gaming machine
A Gaming computer is a PC or laptop intended specifically for gaming.
A gaming computer, also known as a gaming PC or gaming rig, is a personal computer designed for playing video games that require a high amount of computing power.

Xbox

Project ScarlettXbox.comdashboard
Major console platforms include Xbox, PlayStation, and Nintendo.
Xbox is a video gaming brand created and owned by Microsoft.

PlayStation

Sony PlayStationPlayStation BlogPS
Major console platforms include Xbox, PlayStation, and Nintendo.
PlayStation is a video gaming brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines.

Computer monitor

monitorcomputer displaymonitors
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a touchscreen, virtual reality headset or monitor/TV set. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles.
Since around the late 2000s, widescreen LCD monitors have become popular, in part due to television series, motion pictures and video games transitioning to high-definition (HD), which makes standard-width monitors unable to display them correctly as they either stretch or crop HD content.

Nintendo

Nintendo of AmericaNintendo.comNintendo of Europe
Major console platforms include Xbox, PlayStation, and Nintendo.
Abandoning previous ventures in favor of toys in the 1960s, Nintendo developed into a video game company in the 1970s.

Television set

TV settelevision receivertelevisions
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a touchscreen, virtual reality headset or monitor/TV set. A "console game" is played on a specialized electronic device ("home video game console") that connects to a common television set or composite video monitor, unlike PCs, which can run all sorts of computer programs, a console is a dedicated video game platform manufactured by a specific company.
It has been used as a display device since the first generation of home computers (e.g. Timex Sinclair 1000) and dedicated video game consoles (e.g. Atari) in the 1980s.

Tic-tac-toe

noughts and crossesTic Tac ToeNoughts & Crosses
Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari.
In 1952, OXO (or Noughts and Crosses), developed by British computer scientist Alexander S. Douglas for the EDSAC computer at the University of Cambridge, became one of the first known video games.

Amusement arcade

arcadevideo arcadearcades
Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available.
An amusement arcade (often referred to as "video arcade" or simply "arcade") is a venue where people play arcade games such as video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables.

Video game genre

genrevideo game genresgenres
Examples of genres within this category are match three, hidden object, time management, puzzle or many of the tower defense style games.
A video game genre is a classification assigned to a video game based on its gameplay interaction rather than visual or narrative differences.