Video game

video gamesgamevideogamegaminggamesvideo gamingcomputer gamevideogamescomputer and video gamesvideo
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor.wikipedia
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Electronic game

electro-mechanicalelectronic gameselectro-mechanical game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor.
Video game is the most common form today, and for this reason the two terms are often mistakenly used synonymously.

Arcade game

Arcadearcadesarcade games
Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available.
Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.

Sound effect

sound effectseffectsFX
There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones.
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

Virtual reality

virtualVRvirtual-reality
Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles.
This tactile information is generally known as force feedback video gaming and training applications.

Mobile device

mobile deviceshandheldmobile
These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor.
Integrated cameras, digital media players, the ability to place and receive telephone calls, video games, and Global Positioning System (GPS) capabilities are common.

OXO

Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari.
OXO or Noughts and Crosses is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses.

Spacewar!

Spacewarearly video gamesgames
Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari.
Spacewar! is a space combat video game developed in 1962 by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner.

Video game console

consolegame consoleconsoles
These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices. A flood of Pong clones eventually led to the video game crash of 1977, which came to an end with the mainstream success of Taito's 1978 shooter game Space Invaders, marking the beginning of the golden age of arcade video games and inspiring dozens of manufacturers to enter the market.
A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.

Nolan Bushnell

In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game.
Bushnell has started more than twenty companies and is one of the founding fathers of the video game industry.

Taito

Taito CorporationTaito AmericaTaito America Corporation
A flood of Pong clones eventually led to the video game crash of 1977, which came to an end with the mainstream success of Taito's 1978 shooter game Space Invaders, marking the beginning of the golden age of arcade video games and inspiring dozens of manufacturers to enter the market.
Taito Corporation is a Japanese video game developer and publisher of arcade hardware and mobile phones, and an operator of video arcades.

Video game culture

gamingvideo gaminggaming culture
The game also became the subject of numerous articles and stories on television and in newspapers and magazines, establishing video gaming as a rapidly growing mainstream hobby.
As computer and video games have exponentially increased in popularity over time, they have had a significant influence on popular culture.

Online game

onlineonline gamingonline multiplayer
Personal computers are not dedicated game platforms, so there may be differences running the same game in different hardware, also the openness allows some features to developers like reduced software cost, increased flexibility, increased innovation, emulation, creation of modifications ("mods"), open hosting for online gaming (in which a person plays a video game with people who are in a different household) and others.
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.

Joystick

control stickjoysticksarcade stick
Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor.
Ralph H. Baer, inventor of television video games and the Magnavox Odyssey console, released in 1972, created the first video game joysticks in 1967.

Home video game console

home consolehome consoleshome
A "console game" is played on a specialized electronic device ("home video game console") that connects to a common television set or composite video monitor, unlike PCs, which can run all sorts of computer programs, a console is a dedicated video game platform manufactured by a specific company.
A home video game console, or simply home console, is a video game device that is primarily used for home gamers, as opposed to in arcades or some other commercial establishment.

Show business

entertainment industryEntertainmentshowbiz
Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The global media and entertainment (M&E) market, including motion pictures, television programs and commercials, streaming content, music and audio recordings, broadcast, radio, book publishing, video games, and ancillary services and products) was worth $1.72 trillion in 2015, $1.9 trillion in 2016, with extrapolations ranging to $2.14 trillion by 2020.

Xbox

xbox.comdashboardMore...
Major console platforms include Xbox, PlayStation, and Nintendo.
Xbox is a video gaming brand created and owned by Microsoft of the United States.

Computer monitor

monitorcomputer displaymonitors
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles.
Since around the late 2000s, widescreen LCD monitors have become popular, in part due to television series, motion pictures and video games transitioning to high-definition (HD), which makes standard-width monitors unable to display them correctly as they either stretch or crop HD content.

Nintendo

Nintendo of AmericaNintendo Co., Ltd.NES
Major console platforms include Xbox, PlayStation, and Nintendo.
Abandoning previous ventures in favor of toys in the 1960s, Nintendo developed into a video game company in the 1970s, ultimately becoming one of the most influential in the industry and Japan's third most-valuable company with a market value of over $85 billion.

Amusement arcade

arcadevideo arcadearcades
Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available.
An amusement arcade (often referred to as "video arcade" or simply "arcade") is a venue where people play arcade games such as video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables.

Tic-tac-toe

noughts and crossestic tac toenaughts and crosses
Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari.
In 1952, OXO (or Noughts and Crosses), developed by British computer scientist Alexander S. Douglas for the EDSAC computer at the University of Cambridge, became one of the first known video games.

Television set

television receivertelevisionstelevision screen
A "console game" is played on a specialized electronic device ("home video game console") that connects to a common television set or composite video monitor, unlike PCs, which can run all sorts of computer programs, a console is a dedicated video game platform manufactured by a specific company.
It was also the display device for the first generation of home computers (e.g., Timex Sinclair 1000) and video game consoles (e.g., Atari) in the 1980s.

Computer graphics

graphicsCGcomputer-generated
Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences.
Computer graphics development has had a significant impact on many types of media and has revolutionized animation, movies, advertising, video games, and graphic design in general.

Video game genre

genregenresvideo game genres
Examples of genres within this category are match three, hidden object, time management, puzzle or many of the tower defense style games.
A video game genre is a classification assigned to a video game based on its gameplay interaction rather than visual or narrative differences.

Puzzle video game

Puzzlepuzzle gamepuzzles
Examples of genres within this category are match three, hidden object, time management, puzzle or many of the tower defense style games.
Puzzle video games make up a unique genre of video games that emphasize puzzle solving.

Tower defense

tower defense gametower defenceReverse tower defense
Examples of genres within this category are match three, hidden object, time management, puzzle or many of the tower defense style games.
Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, though many modern tower defense games include aspects of turn-based strategy.