Video game art

Art toolartworkartartisticartistic computer game modificationartistic video game modificationvideo game concept artvideogame art
This article is about creating art from existing video games, and does not deal with game art development, art games, or video games as an art form.wikipedia
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Art game

artartistic gameart games
It may also include the creation of art games either from scratch or by modifying existing games.
Modified games created for artistic purposes are sometimes referred to as "video game art".

Mod (video gaming)

modmodsmodding
Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc. Site-specific installations and site-relative gaming modifications ("mods"), replicate real-world places (often the art gallery in which they are displayed) to explore similarities and differences between real and virtual worlds.
This has led to the rise of artistic video game modification, as well as machinima and the demoscene.

Computer art

artisticcomputercomputer and algorithmic arts
Video game art is a specialized form of computer art employing video games as the artistic medium.
Video game art / Modding

List of art media

mediamediumart materials
Video game art is a specialized form of computer art employing video games as the artistic medium.
Video game art

Anne Marie Schleiner

Anne-Marie Schleiner
Examples of this include Anne Marie Schleiner's Velvet-Strike (a project designed to allow players of realistic first person shooter games to use anti-war graffiti within the game to make an artistic statement ) and Dead in Iraq (an art project created by Joseph DeLappe in which the player character purposely allows himself to be shot and then recites the names of US soldiers who have died in the Iraq War ).
Many of Schleiner's works are examples of video game art.

Video games as an art form

games as artartistic expression in video gamesexpressive medium
Video games as an art form
The annual "Into the Pixel" art exhibit held at the time of the Electronic Entertainment Expo highlights video game art selected by a panel of both video game and art industry professionals.

Interactive art

interactiveinteractive media artistinteractive media
Interactive art
Video game art

Game studies

ludologyludologistvideo game studies
Game studies
Video game art

Modding

moddersmoddermodification
Modding
Video game art

Video game

video gamesgamevideogame
Video game art is a specialized form of computer art employing video games as the artistic medium.

Patch (computing)

patchpatchespatched
Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc.

Cory Arcangel

Super Mario Movie
Notable examples of video game art include Cory Arcangel's "Super Mario Clouds" and "I Shot Andy Warhol," Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life," the 2004-2005 Rhizome Commissions "relating to the theme of games," Paolo Pedercini's Molleindustria games such as "Unmanned" and "Every Day the Same Dream", and Ian Bogost's "Cowclicker."

Joseph DeLappe

Notable examples of video game art include Cory Arcangel's "Super Mario Clouds" and "I Shot Andy Warhol," Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life," the 2004-2005 Rhizome Commissions "relating to the theme of games," Paolo Pedercini's Molleindustria games such as "Unmanned" and "Every Day the Same Dream", and Ian Bogost's "Cowclicker."

Molleindustria

Paolo Pedercini
Notable examples of video game art include Cory Arcangel's "Super Mario Clouds" and "I Shot Andy Warhol," Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life," the 2004-2005 Rhizome Commissions "relating to the theme of games," Paolo Pedercini's Molleindustria games such as "Unmanned" and "Every Day the Same Dream", and Ian Bogost's "Cowclicker."

Every day the same dream

Notable examples of video game art include Cory Arcangel's "Super Mario Clouds" and "I Shot Andy Warhol," Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life," the 2004-2005 Rhizome Commissions "relating to the theme of games," Paolo Pedercini's Molleindustria games such as "Unmanned" and "Every Day the Same Dream", and Ian Bogost's "Cowclicker."

Ian Bogost

Airport SecurityBogost
Notable examples of video game art include Cory Arcangel's "Super Mario Clouds" and "I Shot Andy Warhol," Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life," the 2004-2005 Rhizome Commissions "relating to the theme of games," Paolo Pedercini's Molleindustria games such as "Unmanned" and "Every Day the Same Dream", and Ian Bogost's "Cowclicker."

Cow Clicker

Cowclicker
Notable examples of video game art include Cory Arcangel's "Super Mario Clouds" and "I Shot Andy Warhol," Joseph Delappe's projects including "Dead in Iraq" and the "Salt Satyagraha Online: Gandhi's March to Dandi in Second Life," the 2004-2005 Rhizome Commissions "relating to the theme of games," Paolo Pedercini's Molleindustria games such as "Unmanned" and "Every Day the Same Dream", and Ian Bogost's "Cowclicker."

Level editor

map editoreditorscenario editor
Artistic modifications are frequently made possible through the use of level editors, though other techniques exist.

Machinima

ILL Clanmachinima production software toolPaul Marino
Some artists make use of machinima applications to produce non-interactive animated artworks, however artistic modification is not synonymous with machinima as these form only a small proportion of artistic modifications.

3D computer graphics

3D3D graphicsthree-dimensional
Machinima is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation.

Rendering (computer graphics)

renderingrenderedrender
Machinima is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation.

Computer animation

computer-animatedcomputer animatedCGI
Machinima is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation.

Site-specific art

site-specificsite specificsite-specific installations
Site-specific installations and site-relative gaming modifications ("mods"), replicate real-world places (often the art gallery in which they are displayed) to explore similarities and differences between real and virtual worlds.

Installation art

installationinstallationsart installation
Site-specific installations and site-relative gaming modifications ("mods"), replicate real-world places (often the art gallery in which they are displayed) to explore similarities and differences between real and virtual worlds.

Chiptune

8-bitchiptunes8-bit music
See also chiptune and the Fijuu project.