Wii U GamePad

GamePadGamePad controllercontrollergamepad and its touch screenits touchscreen-built-in primary controllertablet controllertouch screen controller
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console.wikipedia
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Wii U

Nintendo Wii UWiiUWii Mode
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console.
The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, and action buttons.

Game controller

controllerVideo game controllercontrollers
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console.
The primary controller for Nintendo's Wii U console, the Wii U GamePad, features an embedded touchscreen.

Analog stick

analog sticksanalogue stickthumbstick
Incorporating traits from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen controls, and motion controls. Another design featured both an analog stick and a touchscreen, but Nintendo rejected the idea of a touchscreen on the controller, "since the portable console and living-room console would have been exactly the same".
The original configuration of the Wii U GamePad controller had twin analog "Circle Pads" positioned symmetrically above the D-pad and face buttons, but was reconfigured to have twin clickable analog sticks in May 2012.

Nintendo

Nintendo of AmericaNintendo.comNintendo of Europe
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console.
The Wii U's primary controller is the Wii U GamePad, which features an embedded touchscreen.

E3 2012

Electronic Entertainment Expo 20122012E3
On June 3, 2012, Nintendo officially unveiled the final version of the controller, named "Wii U GamePad", in a video presentation preceding E3 2012. In a special presentation preceding E3 2012, Nintendo unveiled more details about the GamePad; including its ability to be used as a remote control for a television with the Nintendo TVii app, and the ability to send handwritten messages and other content.
Nintendo unveiled a new design for the Wii U controller, known now as the Wii U GamePad, along with a slightly modified console.

Off-TV Play

Off TV Playplay the game directly on the GamePad
The screen can be used as a supplement to gameplay to provide additional functionality that can be controlled using the screen, or to stream gameplay from the console in lieu of a television display (Off-TV Play).
The Wii U's unique feature is that its controller, the Wii U GamePad, has its own built-in screen for displaying images.

Touchscreen

touch screencapacitive touchscreenscreen
Incorporating traits from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen controls, and motion controls. Another design featured both an analog stick and a touchscreen, but Nintendo rejected the idea of a touchscreen on the controller, "since the portable console and living-room console would have been exactly the same".
This is the type of touchscreen used by Nintendo in the DS family, the 3DS family, and the Wii U GamePad.

Wii Remote

NunchukWiimoteWii Remote Plus
The Wii U GamePad can be used in conjunction with other controllers compatible with the console, such as the Wii Remote Plus, Wii Balance Board, and the more conventional Wii U Pro Controller. During development of the Wii console, video game designer Shigeru Miyamoto brought in mobile phones and controllers for automotive navigation systems for inspiration for the Wii Remote, eventually producing a prototype that resembled a cell phone.
The Wii's successor console, the Wii U, supports the Wii Remote and its peripherals in games where use of the features of the Wii U GamePad is not mandated.

Second screen

companion appSecond-Screenauxiliary score display
The touchscreen can be used to supplement a game by providing alternate, second screen functionality or an asymmetric view of a scenario in a game.

Amiibo

The GamePad also supports NFC, which allows developers to create figurines (such as Nintendo's Amiibo figures) or cards that can wirelessly interact with the controller, and allow users to make contactless credit card transactions with compatible cards.
In March 2013, long predating Amiibo, Nintendo unveiled Pokémon Rumble U, the first game for the Wii U to use the Wii U GamePad's near-field communications support to enable the use of its own interactive figurines.

Nintendo Network

MiiverseNintendo TViiNintendo Network ID
In a special presentation preceding E3 2012, Nintendo unveiled more details about the GamePad; including its ability to be used as a remote control for a television with the Nintendo TVii app, and the ability to send handwritten messages and other content.
All Virtual Console game bought on the Nintendo eShop can be played on the GamePad through Off-TV Play.

Near-field communication

NFCnear field communicationnear-field communications
The GamePad also supports NFC, which allows developers to create figurines (such as Nintendo's Amiibo figures) or cards that can wirelessly interact with the controller, and allow users to make contactless credit card transactions with compatible cards.
Nintendo's Wii U was the first system to include NFC technology out of the box via the GamePad.

Graphics display resolution

QVGAWVGAqHD
The GamePad's primary feature is its 6.2 in, FWVGA (854x480), resistive touchscreen display, which can be controlled with either fingers or an included stylus.
In addition, the Wii U GamePad that comes with the Nintendo Wii U gaming console includes a 6.2-inch FWVGA display.

Home video game console

home consoleconsolehome video game consoles
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console.

Tablet computer

tabletstabletTablet PC
Incorporating traits from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen controls, and motion controls.

D-pad

directional paddirectional buttonsControl Pad
Incorporating traits from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen controls, and motion controls.

Asymmetry

asymmetricalasymmetricasymmetries
The touchscreen can be used to supplement a game by providing alternate, second screen functionality or an asymmetric view of a scenario in a game. Satoru Iwata explained that the controller's design is intended to allow players to "see games in a different way," a concept referred to as "asymmetric gaming" during Nintendo's E3 2012 press conference.

Wii Balance Board

Balance Board
The Wii U GamePad can be used in conjunction with other controllers compatible with the console, such as the Wii Remote Plus, Wii Balance Board, and the more conventional Wii U Pro Controller.

Wii U Pro Controller

The Wii U GamePad can be used in conjunction with other controllers compatible with the console, such as the Wii Remote Plus, Wii Balance Board, and the more conventional Wii U Pro Controller.

Wii

Nintendo WiiWii MiniSensor Bar
During development of the Wii console, video game designer Shigeru Miyamoto brought in mobile phones and controllers for automotive navigation systems for inspiration for the Wii Remote, eventually producing a prototype that resembled a cell phone.

Shigeru Miyamoto

dancing manDonkey KongMiyamoto
During development of the Wii console, video game designer Shigeru Miyamoto brought in mobile phones and controllers for automotive navigation systems for inspiration for the Wii Remote, eventually producing a prototype that resembled a cell phone.

Automotive navigation system

navigation systemnavigation systemsnavigation
During development of the Wii console, video game designer Shigeru Miyamoto brought in mobile phones and controllers for automotive navigation systems for inspiration for the Wii Remote, eventually producing a prototype that resembled a cell phone.

Nintendo DS

DSNDSDS Download Play
Another design featured both an analog stick and a touchscreen, but Nintendo rejected the idea of a touchscreen on the controller, "since the portable console and living-room console would have been exactly the same".

Karaoke

noraebangkaraoke machinekaraoke bars
Its operation as a supplemental display was also inspired by the common use of a similar display at karaoke establishments in Japan, which displays song information and also allows its users to select their next song.

Satoru Iwata

Satoru Iwata explained that the controller's design is intended to allow players to "see games in a different way," a concept referred to as "asymmetric gaming" during Nintendo's E3 2012 press conference.